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Sinners Landing Adult Game Download Overview

A Raunchy Rogue on the Run, a furious Archmage, and his deflowered daughter; step into a love letter to classic D&D, just with more sex, fun and lovingly hand-drawn and animated 2D Art from the devs behind Paradise Lust.

When a magical accident teleports you to the ass-end of nowhere, the small outpost of Sinners Landing, you discover a deep fantasy world filled with haughty dark-elf priestess, shy temple virgins, ex-courtesans with a heart of gold, and an orcish muscle-mummy.​

Sinners Landing
Sinners Landing
Developer: Flexible Media
Price: $ 14.99

Game Information


About

Release Date: 2024-01-26
Developer: Flexible Media Patreon – Steam – Website – Itch.io – Discord – SubscribeStar
Censored: No
Version: 0.2.3L
OS: Windows, Linux, Mac
Language: English
Other GamesParadise Lust [Completed] – Love of Magic [Completed] 
Genre: 2DCG, Adventure, Animated, BDSM, Creampie, Dating sim, Group sex, Harem, Humor, Interracial, Lesbian, Male protagonist, Masturbation, Oral sex, Point & Click, Puzzle, Romance, Rpg, Sandbox, Titfuck, Vaginal sex,

Release 2

0.2.3l
– Added UI for training with the girls
– Added popup in the Shop to indicate not enough gold for purchase
– Adjusted Card UI to handle more cards
– Adjusted Choose Card UI to handle more cards
– Changed Quest UI “In progress” to “To be continued”
– Fixed training exploit
– Fixed Choose cards not being able to choose
– Fixed Plan card not choosing cards
– Fixed minigame music not looping
– Fixed item cost sometimes costing more than the original price
– Fixed rollback issue during the Evening in the Belltower with Dawn
– Fixed rug in Inn Room 1 not staying fixed
– Fixed existing saves sometimes not having amulet in the inventory
– Fixed existing saves having duplicate amulets
– Fixed MEL stat showing in conversations
– Fixed typo in Spankbank
– Fixed Tristan’s default nickname in the Little Red Book
– Fixed Pog’s name being shown during her intro comic

0.2.3k
– Removed unity splash screen

0.2.3j
– Fixed character placeholder names affected by previous character name fix
– Fixed background music not playing when quick loading
– Adjusted notification’s text size for large text mode
– Adjusted minigame UI size for android resolutions
– Adjusted Promo UI

0.2.3i
– Fixed Morwenna’s intro conversation having wrong display name
– Fixed some old sprites using old Sinner’s Landing icon

0.2.3h
– Fixed Annya’s name not displaying correctly when there’s multiple conversation options
– Fixed flowers being able to be picked earlier in the story
– Fixed rollback issues in Belltower with Dawn, and Inn Room 1 with Roselynn
– Fixed Inn Room 1 incorrect sprite layering
– Fixed Foyer room transition to Inn room
– Fixed Combat Effect tooltip getting narrower
– Increased Dialog box size for Large text mode
– Added guards to prevent Sanctum showing up in the Dungeon
– Added guards to prevent black screen in the Dungeon
– Increased Fire Shot’s burn stacks
– Increased Frost Shot’s frost stacks, and decreased Frost Shot’s base damage
– Increased Careful Shot’s damage
– Decreased Skewer’s base damage

0.2.3g
– Fixed Settings UI
– Fixed Item notification text not properly showing item names
– Fixed Tristan sleeping not hiding properly
– Fixed cards getting drawn over the limit
– Fixed Ally cards not being removed when dying in the dungeon
– Fixed save/loading in dungeon causes wrong HP to initialize
– Fixed missing reward in Triple Fountain dungeon event
– Fixed Smoke Up not getting being kept in hand
– Fixed Sanguine Leech giving incorrect Heal amount
– Fixed neglect for Smoke Up and Shocked
– Increased Slash card damage
– Lowered Shocked card neglect damage

0.2.3f
– Fixed gem rewards in the dungeon not being set in the inventory
– Fixed Morwenna’s gem requirements not tallied properly
– Fixed Gouge card not applying damage, and not discarding hand
– Fixed Groin Smash card not shuffling Shame cards into Discard
– Fixed Hard Blow card not giving bonus damage to Blow cards
– Fixed Hunter’s Mark card dealing wrong bonus damage
– Fixed Impale card not giving potency
– Fixed Inflame card wrong description
– Fixed Lusty Smash card giving potency to wrong target
– Fixed Pestilential Purge card not destroying cards on hand
– Fixed Rage Smash card not giving rage
– Fixed Set Weapon card not dealing double damage
– Fixed Remove cards logic not properly removing cards
– Fixed Savage Smash card not dealing bonus damage
– Fixed Shield Smash card not applying block
– Fixed So Much Spunk card not shuffling Spunk cards into Discard
– Fixed Strip card applying negative armor
– Fixed Wallop card giving block to target
– Fixed Whack card not shuffling Fatigue cards into Discard
– Fixed Wizard Blow card description
– Fixed Poison combat effect dealing negative damage
– Fixed Magic Attack Bonus combat effect not dealing bonus damage
– Fixed Target combat effect’s tool tip wrong description
– Fixed Mojo text in Deck UI

0.2.3e
– Fixed missing dungeon event reward
– Fixed the Sanctum showing when loading a dungeon save
– Fixed black background in Offering Of Fluid dungeon event
– Fixed some missing icons for cards received from random dungeon events
– Fixed Beatdown card not shuffling Blow cards into Discard
– Fixed Begin the Hunt card not shuffling Hunt, and Slay cards into Discard
– Fixed Blast of Funk card not shuffling Funk cards into Discard
– Fixed Boom card not shuffling Stun cards into Discard
– Fixed Brutality card not dealing damage from amount of attack cards in hand
– Fixed Brutalize card not shuffling Brutality cards into Discard
– Fixed Bunch of Pricks card not shuffling Prick cards into Discard
– Fixed Buttstroke card not applying damage correctly
– Fixed Crippling Blow card not applying weakness debuff
– Fixed Deflect card inflicting negative potency on self
– Fixed Disappear card’s wrong description
– Fixed Double Throw card not shuffling Throw cards into Discard
– Fixed Drunk card leaking text description
– Fixed Drunk card not shuffling Nausea cards into Discard
– Fixed Drunk card not giving potency when held
– Fixed Edge Blow card not getting additional damage from Shield type cards
– Fixed Elemental Blast card not dealing damage when neglected
– Fixed Engorge card having a mojo cost
– Fixed Flametongue card not inflicting Burns
– Fixed Future Mojo card not shuffling Quick Mojo cards into Discard
– Fixed Unblockable Damage logic
– Fixed Draw Attack cards logic
– Fixed Draw Actions cards logic
– Fixed draw queue not clearing
– Fixed acid card’s neglect logic
– Fixed acid card’s neglect damage displaying incorrect value
– Fixed “If Fatal, draw X cards” not drawing
– Fixed “If Fatal, gain X mojo” not gaining mojo
– Fixed First type cards not being drawn first
– Fixed aura rewards causing other cards to not function
– Fixed aura rewards not displaying in combat
– Fixed random dungeon events duplicate addressable keys
– Fixed combat effects not being cleared properly
– Fixed missing character name in Linda’s intro conversation
– Fixed Dawn’s get flower failsafe conversation still being played after finishing the quest

0.2.3d
– Fixed mural missing at night
– Fixed text-speed and how it connect to scroll-text

0.2.3c
– Fixed issues arising from deleting legacy UI elements

0.2.3b
– Fixed Buy/Sell, Inventory, Collect Card Rewards UIs scaling out-of-bounds on widescreen monitors
– Removed some old legacyUI elements
– Cards now stick closer to the bottom of the UI when you mouse-over them

0.2.3
– Fixed broken Dawn proxy in the courtyard
– Redid the triggers for the flower minigame, fixing the empty sprites
– Fixed the pink background for cleaning the background

0.2.2f
– Fixed a deep bug that created cyclic dependencies and broke the build-system

0.2.2e
– Fixed Destroy cards crashing the game

0.2.2d
– Added more guards to combat not ending
– Fixed debuff cards not being discarded properly
– Fixed shop being able to buy without sufficient cash
– Fixed card details being truncated
– Fixed spelling issue in dungeon events texts

0.2.2c
– Fixing missing materials in some rooms

0.2.2b
– Fixed rooms not showing

0.2.2a
– Fixed flower progression fix not being called

0.2.2
– Reverted to old addressable system
– Minor Transformation card decreased stat scaling
– Fixed belltower minigame broken on some systems
– Fixed daffodil and zennias broken on some systems
– Fixed flowers missing on mouse hover texts
– Fixed gardenia flowers giving daisies flowers

0.2.1b
– Fixed spelling issues in dialogue
– Fixed Destroy type cards not getting destroyed
– Fixed Keep type cards not staying in hand

0.2.1a
– Fixed not getting smoke card from gardening
– Fixed combat mouse hover popup not hiding properly

0.2.1
– Changed to a less restrictive clean-string for user-entered chunks
– Shifted end-of-content marker to dawn’s tower handjob
– Fixed a bug where story-combat elements are retained even for random combat
– Fixed painting minigame skip behavior
– Fixed temporary cards added to your deck not correctly loading card sprites
– Fixed Rewards UI gradually getting wider

0.2.0j
– Fixed items not being added in the inventory while in the dungeon
– Fixed mermaid glass window not showing for older saves
– Fixed the death and repeated death conversation for dying in the dungeon
– Fixed the text of the last line of inventory items being blocked by the bottom of the screen
– Fixed Anya’s store being misnamed
– Fixed a bug where Ros’s opening line about silk alley was mistreated as an option
– Fixed a Dawn conversation being played at the wrong time
– Fixed not triggering fixing the bed quest

0.2.0i
– Fixed issue some people were happening with saving.

0.2.0h
– Fixed getting zinnias and daffodils quest not progressing properly

0.2.0g
– Fixed an issue where the save/load menu activated from the pause menu didn’t let you switch to Save mode.

0.2.0f
– Fixed getting locked out of the mines after completing Tyra’s questline

0.2.0e
– Fixed missing icon for the “Self Abuse” card
– Fixed missing icons for the inventory
– Fixed items not being added in the inventory
– Fixed rollback issues in Tyra mushroom scene
– Fixed dialog box not hiding properly in Tyra mushroom scene
– Fixed in the Belltower Morwenna not going away when rollback is called
– Added additional guards to prevent combat not ending
– Added guards to prevent control characters in character names
– Auto and Quick saves no longer use most recent save names
– Now explicitly clears out player cards on leaving the dungeon
– Fixed a bug where player effects (jabs thrown,etc) would persist until next session starts

0.2.0d
– Swapped positions of Yes No buttons in UI popups
– Fixed Black book, and Quest UI buttons showing when starting a new game
– Fixed starting a new game can skip the intro comic
– Fixed buffs and debuffs not expiring properly
– Fixed loading a save is hiding characters
– Added code for dealing with invalid or renamed cards
– Gaining the medallion now unlocks it as a weapon. Added hotfix to savegame for players with existing saves

0.2.0c
– Added shop icons
– Added new main menu
– Fixed selling items issue in Annya’s shop
– Fixed Shop UI not hiding
– Fixed wrong buy / sell format in the Shop
– Fixed being able to get the orb in the dungeon without finishing tutorial dungeon
– Fixed Rewards UI text overlapping
– Fixed missing periods to quest titles and descriptions
– Fixed “click to continue” inconsistency
– Fixed repeated quick loading while in a convo error

0.2.0b
– You can now quick-nav by clicking on the girls in the QNav UI
– Quicknav no longer shows girls you’ve not met yet
– Fixed Roslynn failsafe day 1 hiding her
– Fixed unplayable card types
– Fixed Tristan sleeping animation showing during orb quest
– Fixed error when unlocking the Library
– Adjusted sword started deck

0.2.00
– Added music to minigames
– Updated complete music sting in minigames
– Changed default name of Morwena to Morwenna
– Fixed able to progress without meeting Annya
– Revert deck button now works
– Fixed a bug where you could get an invalid deck state

0.1.17b
– Fixed an initialization issue with sounds

0.1.17a
– Fixed not getting items from the dungeon
– Adjusted some conversations that has long texts

0.1.17
– Added training with Dawn and Morwena
– Added conversations to locked rooms
– Added music to comics and sex scenes
– Added SFX and VO to the intro cutscene
– Added Tristan sleeping on his bed
– Adjusted sound levels of UI SFX, BG music, ambient sounds, and voice overs
– Added descriptions for rewards when mouse hovered
– All flowers can be picked/collected after dawn flower quest
– Increased clickable room/area enters in outcrop area
– Fixed potential blocker during combat
– Fixed dungeon with Tyra not being replayable after dying multiple times
– Fixed missing option in Tyra hotspring scene
– Fixed Annya quest not completing properly
– Fixed UI not hiding during Linda’s sex scene
– Fixed missing sprite for aura rewards in the dungeon
– Faster fade out of repairable pieces in fix bed minigame
– Fixed initial deck being received twice
– Fixed Pog quest not unlocking Smithy on old saves

0.1.16
– Corridor and Bell Tower room now unlocks during ceremony quests
– Increased the resolution for gardening with Dawn comic
– Setup character’s starting positions for multiple options
– Quest notification displays longer
– Rewards UI now behaves as a popup
– Changed some quests UI images to Tristan’s image
– Locked map nodes in the dungeon appear darker
– Added flavor text to some objects in the Inn
– Nerfed murkbats
– Fixed inventory UI title/name element positioned wrong
– Fixed black box appearing when playing thought bubble animation
– Fixed pipe appearing to be unlocked in the inventory UI
– Fixed whip cards not applying damage correctly
– Fixed possible error when combat ends
– Fixed black screen after random dungeon event
– Fixed zap card causing an error
– Fixed damage received in random dungeon events
– Fixed inventory UI to properly show unlocked weapons
– Fixed not being able to exit the mine when there are no quests

0.1.15a
– Updated Settings/Options UI
– Replayable dungeon now unlocks after tutorial dungeon quest
– Fixed being able to get the hay in stables without defeating the giant cock
– Fixed not able to fight the giant cock after losing
– Fixed Annya’s conversation options with the new shop
– Fixed Inventory not refreshing properly

0.1.15
– New quests
– New minigames
– New dungeon
– New replayable dungeon
– New sex scene
– Updated Ambient SFX
– Increased the Collect Rewards UI size
– Moved Rewards UI from dungeon map to end of dungeon combat
– Fixed Dawn ceremony quest unlocking too early
– Fixed rollback issue in Tyra mushroom scene
– Fixed unreadable text
– Fixed some quest items not being added/cleared in the inventory
– Fixed duplicate item rewards
– Fixed missing punctuation marks in ceremony quest line
– Fixed being able to interact with the map while Rewards UI is active

0.1.14
– Added the final part of the ceremony quest line
– Added backgrounds for dungeon events
– Added vfx and spanking sounds when Morwena gets spanked
– Added animations and sounds for ringing the bell
– Updated minigame UI
– Fixed Morwena quest description for the llama quest
– Fixed dialog UI not hiding properly
– Fixed spanking lines being said by a character
– Fixed inconsistent emotion texts
– Fixed wrong color for some conversation texts
– Fixed camera zoom in Dawn’s ceremony
– Fixed the paddle in the ceremony
– Fixed Dawn’s ceremony going outside the sanctum
– Fixed bucket in the cellar not hiding after llama quest
– Fixed potency displaying incorrectly
– Fixed non-dealing damage cards dealing damage if using potency

0.1.13
– Continuation of the Dawn’s quest
– New card
– New minigames
– End of Content UI moved to Tyra’s mushroom sex scene

0.1.12
– New quest with Dawn
– New sexy cutscene with Dawn and Morwena
– New cards
– New weapon
– Updated History Dialog UI
– Fixed hard to read text to be more readable
– Fixed mystery destination in dungeon not doing anything
– Fixed penisname not displaying correctly
– Fixed extra whitespaces in text

0.1.11
– Improved guardrails and animation for Little Black Book (why is this red, again?)

0.1.10
– New dungeon with Tyra
– Have Tyra with you in combat with her own cards
– New sex scene after completing the new dungeon
– New random events in the dungeon
– Max HP will now increase based on how many sex scenes Tristan has experienced (must sleep to take effect)
– Fixed retreating from the dungeon
– Fixed being able to get items from Ann while she’s not in the shop
– Fixed rewards ui window issues
– Fixed some sprites not appearing properly in minigames

0.1.9c
– Cleaned up the auto-quest starter

0.1.9b
– Pulled some events that weren’t complete yet offline

0.1.9
– Fixed quick saving in the dungeon
– Fixed wrong HP loaded when dying/retreating in the dungeon
– Disabled Deck button while in combat
– Made the glass shards in the inn room 1 more visible
– Restricted dungeon map controls while other UI content is active
– Disabled Black book and Inventory button
– Changed axe block cards in sword starter deck to shield cards

Release 1

0.1.7
– Updated the Quest UI
– Fixed bug on picking up glasses
– Fixed a bug where Tyra’s getting a weapon conversation ends prematurely
– Fixed bug on Pog’s quest triggering
– Fixed a bug when reloading/re-doing Pog’s conversation

0.1.6
– Adjusted the scaling of stats for the cards
– Fixed bug on llama book sort minigame
– Prevent future dialogue popping up in the hot spring
– Fixed llama conversation when you have all the quest items

0.1.5.a
– Fixed mural painting missing sprite
– Fixed painting minigame skip

0.1.5
– New Pog quests and story
– New sex scene
– Dungeon unlocked
– Updated credits list
– Story blocks for the dungeon
– Merged the shell pieces in the Mural painting minigame
– Tristan now plays a block animation when blocking damage in combat
– Glass conveyor minigame now properly fades the completed image
– Glass conveyor minigame conveyor UI now also fades when it’s finished
– Fixed duplicate conversation line in Tyra hotspring scene
– Adjusted visibility of the glass shard on the bed
– Adjusted enemy’s next action text to be more readable
– Fixed overlapping UI for highlighting targets in combat
– Fixed getting hit vfx for enemies being behind their models
– Fixed enemies playing wrong animations
– Added icons for different combat effects (buffs and debuffs)
– Reduced the Jab card’s base damage from 5 to 3
– Reduced the Reckless Attack card’s base damage from 25 to 20
– Reduced the Cleave card’s base damage from 18 to 15
– Conversations from the fix bed storyline now adds cards to the deck. (If the quest is already finished then the card is added automatically)
– Fixed dialog panel bumpy animation
– Added on complete/finish animations for book sorting, and llama feed minigame
– Fixed Save Load UI anchoring positions

0.1.4
– Glass conveyor minigame hint can now solve merged/grouped pieces
– Fixed Glass conveyor minigame progress bar not updating
– Fixed Annya’s conversation where it shows Roselynn’s dialogue
– Fixed quest completions where it completes the wrong quests
– Fixed Dawn, and Annya’s pose when there are multiple conversation options
– Improved the mural painting minigame
– Fixed the repair bed minigame clicking issue
– Removed conversations for repair bed minigame
– Added quest titles to the fixing the inn room storyline

0.1.3
– Glass conveyor pieces can now be dragged from the scroll
– Glass conveyor scroll now scrolls correctly
– Glass conveyor pieces can now be put back in the scroll
– Glass conveyor pieces are now on top of the minigame UI
– Glass conveyor pieces can now be merged while unsolved
– Increased the brush size for cleaning minigame
– Added names to conversation options for Dawn

0.1.2b
– Mural now shows properly in the room
– Mural now shows in conversation
– Updated quest descriptions

0.1.2a
– Fixed Roselynn looking at wrong direction when in conversation
– Fixed flowers regrowing
– Fixed repair minigame bugs

0.1.2
– Added new Roselynn storyline
– New repair minigame
– New jigsaw conveyor minigame
– New flower minigame
– New scratch minigame
– Added names to multiple conversation options

0.1.1
– Basic inventory functionality added

0.1.0c
– Fixed dialogue spellings
– Fixed duplicate lines in conversations
– Fixed date/time formatting
– Fixed quest spellings

0.1.0b
– Gain gold for debatting Roselynn’s room
– Fixed a bug where ignoring Dawn’s Llama explanation would cut the convo short
– Fixed spank bank UI background
– Adjusted Stinkfudge weakness values
– Fixed negative values in cards
– Fixed white flash when entering combat
– Fixed card selecting not responsive when clicking at the edge
– Replaced highlight/selector UI in combat
– Increased cost of some cards

0.1.0a
– Fixed music sound banks not repeating in mid-convo
– Typo checking

0.1.0
– Fixed broken cross-fading for Tristan’s smoking
– Added sub-game music
– Updated sound effects
– Disabled rollback into minigames that have been destroyed
– Disabled saving in minigames & while editing the deck
– Updated puppeteering for Roselyn and Morwena

0.0.39
– Fixed in-scene dialog items no updating immediately
– Fixed transitions that are closed allowing an optional “no need to go there yet” convo
– Fixed rollback restoring character positions when moving across rooms
– Fixed resolution inconsistencies in Combat UI
– Adjusted fading and position of combat info popups
– Fixed VFX animations not playing properly
– Fixed impotent effect logic in Combat
– Balanced the bat’s life steal, Giant Cock health, Parry cost, and other negative cards
– Fixed Rage effects in combat

0.0.38
– Fixed characters disappearing from the scene in certain dialogs
– Fixed cards not updating the sprites in deck-builder mode
– Enemies shown in-world before scripted fight
– Cleaned up a missing character that broke Ros’s intro quest
– Various improvements to the quick-nav map
– Removed Ros’ painting until it’s completed
– VFX for combat effects now apply properly
– Cards in the Deck UI now doesn’t have red text
– Combat balancing on the Stinkfudge
– Updated Deck UI Dropdown Size and Spacing

0.0.37
– Combat Effects for Life Steal, Regenerate, Armor, Block
– Shield Text output updated with animations
– SFX for getting hit

0.0.36
– Added Llama SFX
– Added Card Strikes SFX
– Added Buffs and Blocks SFX
– Added Gameplay and World related SFX
– Added UI SFX
– Hide Scrollbar in conversation

0.0.35
– Block animations for Tristan, and some monsters
– SFX for dungeon map, enter combat, and combat
– Added text for block gain
– Added UI Animations for Enter Combat UI

0.0.34
– Card draw and discard animations
– Combat UI text animations
– Fixed truncated HP bar
– Added Button SFX to other Popups
– Yes/No Popups’ backgrounds now blocks clicks
– Add back Exit Button with functionality
– Fixed Combat errors

0.0.33
– Spank Bank Implementated
– Fixed big text options
– Fixed incorrect mouse-over color
– No pause UI in main menu and spank bank
– Fixed quick loading popup text
– Removed Quit button from Pause UI
– Adjustments for Combat UI Layout
– Card animations for select and deselect, and card keywords

0.0.32
– Llama now hidden in conversations
– Settings/Changelog sorting fixed
– fixed large-text
– Combat Damage Repetitions, and Text Output Adjustments

0.0.31
– Fixed Dawn name
– Fixed Roselynn name
– Fixed the wrong quest triggering after feeding llama
– Fixed the color of the font on the loading screen
– Fixed a namespace collision in the combat background

0.0.30d
– Added additional guards for character locations

0.0.30b
– Quicknavigation added

0.0.30
– First closed alpha build
– Added end of content popup
– Closed rooms can now give hints that they’re eventually opening up
– Fixed a bug where one of the quests were missing
– Rewrote how dialog loading works
– Enemies target fix

0.0.29d
– Update Quest data
– Fix off center painting minigame background
– Fix Annya’s name in conversation
– Fix Annya painting minigame
– Disable mines location
– Update steam particle effects

0.0.29c
– Fixed broken sort minigame
– Fix belltower art
– Update quest data
– Update conversation typo
– Update llama stoned convo
– Add to be done UI on easel
– Fix duplicate Bumbles

0.0.29b
– Fix Tristan and Roselynn holding the bucket at the same time
– Fix unclickable conversation choices

0.0.29
– Update cards data
– Fix card damage calculations
– Fix unskippable book sort minigame
– Rebalance Charge card
– Add visual feedbacks on book sort minigame
– Fix duplicate spines in enter combat UI
– Prevent saving in main menu

0.0.28
– Fixed DOTween warnings in map generation
– Fixed lengthy options in conversations
– Fixed intro blackout
– Fixed flash of black when character moving
– Added safe-guards for rollback
– Fixed a bug where hitting H while entering a name would hide the dialog
– Fixed hiding location for a popup permanently hiding time
– Removed all \n entries
– Fix Cellar beer bath
– Adjust Enter Combat UI
– Fixed quest progression day 1
– Quests that are still in progress tagged and sorted last in the quest UI
– BUM_llama_feed minigame fixes
– Stat increase animation tween warning fix
– Intro TRI facial expressions when getting dressed
– daw_gardening_1 convo DAW now has a holding item animation
– TRI is now flaccid after sex scene with TYR
– Added Silhouette fade in for minigames

0.0.27
– Game playable until end of TYR scene
– Fixed various UI bugs
– Fixed llama not triggering

0.0.26
– Fixed a bug in the card game that led to cards not being set up correct
– Now saves current music
– Fixed a bug where the conversation would remain open after fighting started
– Cleaned up how story fights were set up
– Cleaned up quests and quest logs
– Fixed a bug where

0.0.25
– Puppeteered up to TYR’s sex scene
– Cleaned up a bunch of room transitions for different time of day
– Added in llama travel
– Updated debug icon
– Map temporarily disabled

0.0.24b
– Cleaned up the cardgame UI
– Updated enemy stats
– Increased default draw-size by 1
– Tweaked starter deck for swords
– Tweaked selection and card sorting

0.0.24
– Map integration in highcamp mine.
– Unlocking rooms after llama stoned quest to get to TYR.
– Added scale modifier to adjust Character sizes.
– Fixed various rooms with missing/wrong conversation, and missing assets.
– Fixed conversations with wrong text.
– Added feedback to playable cards

0.0.23
– Puppeteered up to Llama
– New Other games bar.

0.0.22c
– Unlocking inventory by talking to DAW and receiving the amulet
– Unlocking deck by talking to TYR and picking a weapon
– Unlocking Map and Skip Time by progressing to day 2
– Fixed various aspects of the conversation dialog UI

0.0.22b
– Fixed story being called “wreck”.
– Fixed incorrect offsets in the quest notification and generic prompt UIs
– Fixed frontend UI popping in and out every time there are options.
– Fixed starting the morwena convo removing tristan.

0.0.22
– UI overhaul
– Replaced the main menu

0.0.21
– Fixed rewind/autosave issues.
– Removed equipment from start combat screen, added in auto-combat placeholder and a deck btn.

0.0.20
– Fixed up the day/night cycle
– Set up character proxies

0.0.19b
– Made hitbox more generous for enemies (similar to their highlights)
– Can now RMB to release a card (or drag it back down to the bar)
– Removed a bug where you could release a card and speed-click it to return it to the hand
– Fixed a bug where RMB would enable the save-load UI behind the

0.0.19
– Added support for conversation items that turn themselves off if there’s no more valid conversations
– Fixed a bug where you could re-enter Room 1 and restart the bat battle
– Fixed a bug where the starter decks were misnamed
– Fixed a bug where Charge was configured incorrectly
– Fixed a bug where transitions were jumping, not transitioning

0.0.18
– Dialog Content up to placing the easle
– Cleaned up combat systems, and forked the initial combat based on weapon choice
– Rewrote failsafes to be cleaner, and stripped out old data

0.0.17
– Fixed up combat / dying / victory system
– Cleaned up a number of smaller bugs related to UI and movement

0.0.16
– Game scripted until after meeting Pog
– Cleaned up legacy UI
– Fixed conversation textbox auto-scale
– Finished tweaking new quest system

0.0.15
– Storyblocks system added

0.0.14
– Tweaked the combat UI

0.0.13
– Fixed save/load system
– Fixed save/load alignment issues in ultrawide and 4:3 aspect ratios
– New animation system set up
– Fixed invalid spine issue
– Changed mouse-over to entire body for enemy name
– change attack sprite to attack text

0.0.12
– Refactored the UI to be more in-world
– Fixed the bug related to block not removing
– Fixed up a bunch of smaller QoL issues around combat
– Fixed up a bunch of smaller QoL issues around navigation

0.0.11
– Updated rooms
– New launch sequence

0.0.10
– UI rewrite + cleanup
– New Save/Load functionality added

0.0.9
– Cleaned up the combat UI
– Handle missing enemies / allies better
– Started Reskinning UI
– Clicking on item now gives information about what cards it’s contributing

0.0.8
– Keyword system now fully implemented for ingame cards
– New rooms updated.

0.0.7
– Added fixes to improve the card game on various resolutions
– Fixed cross-fading between rooms
– Fixed a bug where non-numerical values in AddCardToDiscard would give invalid results
– Updated data-sheet to correctly tag destroyed cards

0.0.6
– New rooms
– New battles
– Speeded up movement of cards
– Removed restiction on acting while cards are discarding or processing

0.0.5
– Added new dockside, passage, and stables art
– Adjusted temple art
– Rewrote the Quest logic

0.0.4b
– Fixed being unable to trigger combat
– Additional rooms updated

0.0.4a
– Fixed various room transitions not working correctly
– Set up day/night cycle for all rooms

0.0.4
– New backgrounds
– Reduced to 3 weapon slots
– Tweaked UI
– Added support for day/night cycle
– Combat is now replayable
– Simplified entry dialog

0.0.3a
– Fixed up some transition / door directions

0.0.3
– Added in basic logic for all rooms currently done
– Cleaned up resolution/aspect ration issues for the cardgame mechanic
– Card viewer

0.0.2
– Fixed card drawing functionality
– Tweaked positioning and scaling systems
– Changed button layout
– Refactored out the old drinks minigame
– Rewrote the exporter to permit exporting just one sheet
– Fixed a glitch with card positioning
– Fixed a glitch where cards could get stuck in the center, freezing the game
– Added a settings menu (Escape)
– Fixed too many cards being spawned

0.0.1
– First build


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