Please log in or register to like posts.

Welcome to a world of Destiny, Romance and Poker. Love of Magic is an erotic Visual Novel sandbox game, inspired by Urban Fantasy and Slice of Life games like Persona.

Newly awoken to your powers and chased by undead creatures you arrive in Edinburgh to learn the arts of Magic. What awaits you, though, is a destiny 1,500 years in the making. Find true Love. Discover your Power. Play Poker.

Game Information


Release Date: 2020-08-01
Developer: Droid Productions Patreon – Website – Steam – – GameJolt – Discord
Censored: No
Version: 0.5.14b
Length: ~7-9 hrs
OS: Window, Linux, Mac, Android
Language: English
Genre: 3DCG, Animated, Male protagonist, Mobile game, Groping , Handjob, School Setting, Tentacles , Teasing, Virgin, Oral sex, Vaginal sex, Anal sex, Sex toys

0.5.14b (PUBLIC)
– Typos and fixes
– Increased card movement speed
– Rewrote the Threads of Love 2 event

– Fixed Setting UI layering issue
– Fixed up how saves were generated in the computer to make it more consistent (always save *before* the conversation triggers, but in the sub-window if there is one)
– Rewrote the help text button and cleaned up the computer interface
– Finished up Diana’s Threads of Love II event.

– Fixed new cards not having alpha enabled
– Fixed size incorrect across resolutions
– Added support for collecting cards
– Added support for card visualizer
– Added support for setting / keeping card backgrounds
– Used card backgrounds in Elsewhere outing

– Rewrote the Card rendering / dragging code

– Added 3 new enemy classes (Hellion Guard, Lieutenant and Captain)
– Added a new Day 97+ purchaseable outfit for Emily
– Did some very aggressive speed optimizations for Addressables; let’s see if it worked.

– Fixed the Arachnids not triggering correctly
– Named the Defiler
– Dirty Dancing now advances time
– Enter advances dialog
– Typo pass

– Fixed Bella not correctly granting you the gem
– fixed overlapping characters in Crowley + Bar tending action
– Cleaned up the main menu
– New enemy set (Arachnid Guard/Princess/Queen) for Elsewhere
– Redid Mom’s character, added more animations and emotions
– New event with Molly (Studio day 80+)

– Added a small recurring event to Black Rose II
– Added in the first part of Diana’s Threads of Love event
– Bella’s event at the Gym (day 92+ morning)
– Added a task progress tracker
– Added the option to have external wallpapers by placing PNG/JPGs into the savegame folder
– Fixed a bug where wallpapers wouldn’t save out
– Fixed a bug where you can start a fight with Katie after losing Strip MMA on the same day
– Jump to day now includes a jump to bedroom
– Typos fixed

– Fixed a bug where Is EmptyConversation could cause a null pointer exception
– Fixed a bug where Katie doesn’t update her clothes day 76
– Added in a new Book (Threads of Love). Trigger it from Elsewhere Shrine after you have finished the Art of War
– Fixed Video not playing in loading screen

– Molly was draining HP from player if her ability was triggered
– Emily had space for 3 images in Lingerie II email, only 2 were provided
– Chosen outing to Elsewhere wasn’t gated correctly, and could only be run once
– Typo pass

– Automated builder for calender + conversation data
– Fixed a bug where it was possible to end the first fight before it started
– Fixed a bug where, if you let the video play out on day 1, Chloe won’t show up for several sentences
– Player was stuck in his room when triggering Game+ for ActV
– Added support for a pure Chosen allied Elsewhere run. Added a new Rest event in Elsewhere for when you do.
– Val could show up twice in one night, and during the day-time in subsequent runs
– Fixed videos not transitioning cleanly into board combat
– Fixed some cases where characters were overlapping
– Zenia, Kulbir, Soldier was missing their names in the log
– Molly’s emails weren’t correctly unlocking
– Molly’s failsafe wasn’t correctly unlocking

– Typo pass
– Fixed missing images in Molly’s email / shopping for her dress
– Fixed android build pipeline
– Fixed localization issue for Month names
– Chloe was unlock basement day 2
– Added the option for bordered fonts
– Added a fix for Play From Day advancing past morning (will only affect future saves)
– New Val event (night day 85+ at the crowley)

– Fixed a bug in memories.

– Cleaned up Molly’s Day 19 session
– Cleaned up various small continuity / dialog issues

– Background animations fixed to retire gracefully

– Characters without existing savegame slots (new characters added since the save was created) auto-defaulted to existing positions
– Correctly saves the current music and reloads it
– Opening an already open location doesn’t repeat the New Location popup
– Fixed up memory (added new Act V memories, created a memory file for Molly)
– Sorting Fullscreen videos below UI.
– Pre-emptively hiding conversation UI if loading a fullscreen exclusive video
– Fixed the Show Conversation icon being 0 pixels high
– Added optional skip video :`(
– Removed ability to exit Crowley during Black rose III
– Fixed a bug in panning images caused by changes made to the fullscreen image code. Added hermite curve to the pan algorithm
– Redid the Chosen Call and Exploding Gates animation with new MC

– Spellcheck pass
– Game+ setup
– Fixed 5 of a kind being evaluated higher than straight flush
– Fixed up Matthew’s conversation having a safeguard if you hadn’t met him before Emily’s day90 date
– Added a new outfit for Molly. Added a safeguard to trigger automatically if you hadn’t purchased it by day 95
– Added a new character, Val. New event triggers nighttime, day 70+
– Added a gate to Akane’s talk in the Coffee-shop so it only triggers between dat 72->92

– Finish day 97
– 2 new videos
– Fixed a bug where clicking on the Swimming email would trigger the sequence from the computer
– Updated Homework 2 with new scrolling images
– Updated Game of Friends : What a Legend with scrolling image

– Fixed Elsewhere having a pure white background
– Fixed bug where going to the gem UI during a battle would leave effects still visible.
– Fixed a bug where Music wasn’t retained between saves
– Raging was missing icon
– Quickjump from City map was incorrectly set to Elsewhere

– Rebuilding with fixed Addressables

– New game of friends: What a Legend
– Rewrote how fullscreen images/videos are handled; hopefully fixes up some issue (like the end of Act IV’s text). Will need to test better.
– Fixed video audio not correctly using system settings
– Fixed up Molly remaining behind after missing her Chosen 4some

– Chosen 4some
– Start of End Game Sequence (Day 97 morning)
– New video system for playing binary/switch videos
– First pass of the Call to Action video

– Continue Day 96 (ends at the lake)

– Chloe event day 93
– Evoker lessons day 96

– Akane’s Chosen event (Day 92)

– Finished Emily’s date night
– Started The 3rd Chosen sequence

– Fixed calender sorting above conversations
– Day 90 (up until night)

– Typo pass
– Fixed mouse-over being locked after load
– Fixed a bug where Emily could fail to trigger Start of Act V
– Fixed a bug where Bella’s date was moved incorrectly to the end of the game
– New day 89 event

– Fixed a bug where effects were missapplied
– Fixed a bug where progression from end of Act IV was treated being in mid-conversation
– Fixed a bug in Bella’s date where cyclic recursion could be break the dialog

– Tweaked the day 81 + 82 conversations
– Minor edits to Day 77 opening with dad
– Fixed bugs and visual errors in Elsewhere / CardUI
– Fixed savegame bugs in Elsewhere
– Fixed effects being applied with +1
– Fixed Raging icon missing
– Finished Bella’s day 84

– Fixed a bug where restarting a game wouldn’t necessarily reset the default locations of characters
– Cleaned up UI getting reset incorrectly in card game
– Fixed a bug in exits not showing properly
– Fixed up Bella’s and Akane’s memories
– Added Booker event on day 82
– Added the Date with Bella day 84. Still need to finish the actual Chosen ceremony

– Fixed incorrect mug on Olivia in memories
– Fixed typos in discussion with X
– Fixed a bug in loading old savegames with the new tracking system that would fail to execute the last chunk of code
– Fixes broken builds
– Rewrote how quickjump worked, made it universal and added support for detecting characters

– Fixed up a counting bug that might cause Royal Flush to misdiagnose
– Added achievements (Story events only)
– You can now save in Elsewhere, while using the computer and in dialogs
– Dialog with X about Bella (day 81)
– Email from Bella
– Cleaned up the UI flow in Elsewhere

– Added changelog to the settings menu
– Emily morning day 78
– Akane Chosen Pt 1, day 80
– Typos and spellchecking

– Finished Day 77
– Redid memory
– Typos and fixes
– Setting music correctly for first knights of the lake meeting in act IV
– Wallpapers now split between friends and droid
– Fixed shield blowthrough
– Fixed cards in elsewhere being accessible while menus is open
– Fixed saving from elsewhere through options menu
– Fixed changing volume by dragging on currently playing song
– Added quick fix for adding damage to existing effect adding one too little

– Fixed some of the songs not being playable from the jukebox
– Realligned the disclaimer text for different resolutions
– New game of friends (Milky Touch)
– Added support for VO’s into the editor and game
– The never-ending day 77 extended to Chloe’s talk. I swear I’ll finish this the next time.
– Removed the auto-play in settings; having it tied to the Auto button does everything it needs to, without breaking dialog and companions

– Disclaimer scene
– Continued Act V’s starting scene (until Crowley basement)
– Fixed automatic regaining HP after battle
– Small visual fixes and tweaks

– Screenshot functionality added (S for normal resolution, Ctrl+S for 4x resolution)
– Jukebox in Crowley and Cafe can now remember last music played and resume it later
– Rewrote memory system
– Act V start
– Fixed a bug where some characters weren’t correctly added to the team


– Changed how characters interact with videos, and used that to improve emily’s first appearance and Chloe’s cat transform
– Fixed a bug where cards reset in Elsewhere when exiting combat
– Fixed how Battle 1 is set up (auto-trigger at round X, bumped up HP and damage for minotaur).
– New Akane slice of life event at starcucks, triggers past day 63. Secondary optional trigger for the Act V date
– Last typo pass

– Drinking at grassmarket shifted to avoid triggering after date 1
– Bella won’t trigger her nudge email until you meet her
– adjust the space used by the narrative text
– adding effect stack when there’s already an effect applied does -1 effect
– possible to exit elsewhere with UI still present
– possible to enter elsewhere with calender UI enabled
– not scrolling to bottom of page when chosing log
– RMB click should dismiss save/load UI and log
– shield blowthrough returning incorrect values
– jukebox UI was overlapping the topmost title
– added a new theme (Val’s theme, used in Act V)

– New Chloe scene (triggers after day 65, purchase from computer)
– New renders for Akane’s elsewhere session
– typo pass

– Two new scenes with Akane at Rest in Elsewhere
– Cleaned up the Gem Shop screen
– Added a potential fix for shield blow-through
– Added additional guards for exiting elsewhere with the wrong UI

– New outfit for Molly
– New scene with Molly at the Studio

– Cleaned up some of the video sequences in Act IV
– Fixed the bug where the first line after a fullscreen video plays strangely
– Fixed missing/incorrect faces in a couple of scenes
– fixed a bug where you could get Bella’s strip poker even happening at grassmarket
– Fixed a bug that could cause Olivia’s dialog setting up Black Rose III to fail
– Added a check to stop video for Chloe’s transformation before proceeding too far into the questline
– Fixed bella sends her e-mail on day 24, but it’s possible to meet up with her and have the event at the gym on day 23
– Added a new email from Molly, triggering day 71, and a follow-up the triggers one day later. Followup opens up the new Studio location (nothing there yet)
– Redid Mollys’s facial animation
– Timeline checked the kissing scene with Emily in Elsewhere to be X.
– Added a new mail from Molly
– Dragonslayer limited to once per run for now
– 1st Fight, Minotaur bumped up in HP
– Black Rose III. To trigger, make sure you’ve completed Olivia’s quest-line. Go back there, chat with her. That’ll unlock Black Rose III at night in Starcucks

– Disabled the load-from day code. Needs more time in QA before setting it global
– Changed up the URLs for musicians with patreons
– Cleaned up the About game page
– Fixed up some small UI tweaks

– Fixed up Jukebox issues, added additional guards for playing music and tracking errors
– Cleaned up Wallpaper UI behavior at wierd resolutions
– Tweaked Olivia’s dialog prep for Black Rose III, and temporarily removed Jenny (not done yet)
– Cleaned up the calendar
– Entering Elsewhere sets music bg_elsewhere
– Removed Kitsune/Akane as people you can talk to at a rest-stop
– Speed clicking now works in Elsewhere
– Fixed up missing calender dates in Act IV
– Cleaned up the close button in GemUI (had some legacy text)
– Wallpapers were re-added each time you opened the wallpaper UI
– Fixed exiting to menu while in a video makes the music stick around while in the menu.
– Exiting to main menu from elsewhere would leave UI on screen
– Cleaned up aspect ratio correct for super-wide screens
– Force clear video first frame (fixes a problem where a one-frame hangover from a previous video would persist)
– Fixed a bug where a character would sometimes ‘pop’ for a single frame, before appearing

– Fixed “load from day” functionality not working properly
– Typos and bug-fixes
– Added new animation to Day 75 with Emily
– Olivia event
– Fixed up scrolling issues for credits
– Added a jukebox at the Crowley
– Cleaned up initial savegame feel
– Fixed a buggy export of Emily that made her new armor look low-res

– Katie event in grassmarket (day 69+)
– Fixed missing exit widget for wallpapers
– Fixed My New Family not re-triggering
– Fixed up how background videos are triggered and stopped

– Full typo pass
– Added ability to change Lady Aoife’s name to the PC
– Added additional guards to dragon fight
– Fixed Schwartalf missing (he was actually there, just 5 pixels high)
– Fixed up Kitsune handing out both Special and normal Ingredient
– Disabled state-changing behaviour from Settings screen during poker game
– Fixed up some UIs that were badly behaved in ultra-wide (mainly android widescreen) aspect ratios)

– Fixed the issue that Visual Effects + Videos didn’t respect audio volume
– Rewrote Akane’s scrying to allow vertical and horizontal sorting
– Kitsune event at shrine
– Updated the easter egg
– Added guards/triggers for two Act IV calender events that were visible
– Junk gems no longer drops as loot

– Added guards to prevent discards, lightning-stun, etc from disrupting planned combat dialog
– Fixed auto-saves for start of day events (was broken by the new experimental ‘save at the start of each day’ code; need to update the UI to display those)
– Redid the end of act screen
– Muted loading-screen video until I can track down what’s going on with the high volume
– Fixed a bug where the remainder of a hint-card could cause an exception when using Molly as the chosen
– Act complete’s autosave added to the save-list without having to restart the game
– Added a first pass Reload last “day start” calender
– Easter Egg added, triggers after day 55 drinking at Grassmarket at night
– Dragon loadout modified
– Wraith loadout modified
– Fixed Ice Elemental Grunt having an fire4 gem for straight flush
– Redid Sarah’s office outfit

– Resized some of the character sprites that were a little fuzzy
– After talk with dylan in coffeeshop, MC remains behind
– Need to trigger Emily’s theme at the start of Day 62 date
– Incorrect head in one of the lines for Molly/Schwartalf
– Some minor typos

– Rewrote how videos are applied to make them work on Android
– Rewrote the Computer shader to make it work on Android
– Fixed a possible Act III end to Act IV transition issue
– Fixed a bug in Knights of the Lake scene where emily could be ignored
– Resized Schwartalf portrait to avoid clipping
– Fixed shield overflow returning the wrong value
– Elsewhere portal open from day 13 instead of day 14
– Lich & Dragon are now immune to stun damage
– Molly’s date adds two continuity guards (not destroying golem, not asking about the restaurant)
– Various typos fixed

– Fixed bug in reading in starcucks (caused by Repeat flag being toggled off)
– Bella’s special bolt can trigger once/day
– Fixed CardGame UI remaining on fullscreen videos triggered from Card battle
– Exiting to main menu from pokergame now correctly shuts down the UI
– Changed dialog for Keith if it’s the first time you meet him
– Updated Emily’s Armour Outfit (re-rendered with better lighting, and multiple pieces)
– Emily’s Theme remastered.
– Poison now bypasses shields
– Rewrote Dylan’s Coffee Shop dialog, and extended it a bit

– Improved chloe transform video
– You can now train with Emily at the Glade (trigger from portal)
– Dylan will get a book from Diana, you can read and discuss it with him at the Coffee Bar. Relevant for Book 2.
– Fixed Cluster gems
– Typo pass cleanup
– Main Menu tweaks to remove cards getting clipped, icon video being half-sized on android

– Redid Chloe’s cat transformation as a video
– Game+
– Bella e-mail triggers 2 days after meeting her and katie at the grassmarket at night
– First meeting with Matthew Burke (Enter Shrine in Elsewhere with Emily / Sword > 10)
– Re-rendered and tweaked several videos

– Rewrote how videos are applied and cleaned up the control I have from script
– Fixed up the missing End of Act savegame sticker
– Emily’s Day 75 night
– Fixed bug in Elsewhere and Companion abilities

– Can now play videos in battle mode
– Added support for shield-breaker move
– Added support for Secace ability
– First pass of Act IV ending

– Evoker Lecture + Meeting at the lake (day 75)
– Fix for broken addressables in 0.3.37

– Emily’s sword lessons (day 71)
– Fixed sounds not working properly under the new Unity build
– Added new Act IV opening video

– Fixed a bug that would boost partial shield blow-through, instead of reducing it
– Molly’s date

– Additional cleanup on triggering videos from conversations (loading/rewinding, speed-clicking, etc)
– Evoker lecture
– Katie’s return
– Added more debug guards / logging for daily events
– Added a fallback for the background shader (android devices)
– Added another guard for addressables, and cleaned up the process
– Videos and music moved to uncompressed asset bundles

— public release
– Fixed a bug in advancing time
– Fixed log UI giving debug text when reading text from an unnamed character
– Fixed mouse scrolling speeds in Wallpaper
– Wallpaper setting now has feedback popups
– Black rose II no longer replayable

– Wallpaper bug-fix on Unix. Added support for copying wallpaper to Pictures folder
– Fixed retained conversation UI after click
– Fixed snowdrop returns bug
– Fixed sorcery in the middle of a hint breaking the visuals of the hand
– Added new Olivia at Bar event

– Rewinding from Courseware soft-locks the game
– Typos and spell-checking
– Fixed images not scaling correctly on small-format screens
– Added a guard popup for exiting Elsewhere
– Fixed a possible soft-lock if speed-clicking into Elsewhere
– You can now click on an object that’s being shown (there’s a bit of a jerky animation, but at least it feels less laggy)
– Fixed the memory saving system. Now I need to populate it and show a UI

– Added a Dylan event at the Starcucks
– Working evenings in an upgraded crowley had a chance of advancing time twice
– Fixed a bug where there was a possibility of triggering one event on top of another
– Tweaked difficulty level for Easy mode and very hard
– Fixed initial setting on UISpeed
– Fixed exiting from computer -> main menu breaking UI
– Added a proper Game+ function to the game. Trigger by loading the End of Act III savegame
– Keith / Aoife event implemented
– Shifted probabilities for Keith/Aoife around. I might need to pull them down a little, since they trigger quite fast now

– Talking to Bella at rest-stop now gives the option to add 5 turns to Elsewhere
– Talk to Katie to recharge the Nuke
– Typos and continuity fixes
– Gated various monsters to player levels to stop the player from being destroyed by high-tier enemies too early
– Dropped non-combat probabilities
– Added Aoiefe’s first event
– Re-jigged ordering of elsewhere companions to prevent “finish” from being first
– Fixed various broken dialogs and missing heads
– recoded the main menu video with a different codex

– Night time at Crowley is now replayable
– Fixed Chloe stalking us on date 6
– Demon Prince had the wrong weapon
– Rebalanced Fire damage output +50% residual damage, and pull fire-damage down faster (-10%, instead of -1)
– Pixie now has 4 events (pub evening, night, shower night, elsewhere)
– New characters: Keith Machlachlan and Aoife
– A bunch of converation fixes in the Crowley work scenes
– Split the Elsewhere action pool between combat/non-combat
– Optimization for combat; only pops up Ally UI if there’s more than one choice, otherwise immediately selects that
– Story combat can now trigger from an Elsewhere cutscene, and will remember the correct allies

– Fixed Black Coffee not triggering cleanly
– Triggering Black Rose I now reduces rose count back to 0
– first two Pixie scenes (afternoon work with Crawley > 3, night time work 1+ day after). Shower scene in 0.3.21
– Fixed offering to sell ingredients to chloe, then changing your mind, causing ingredients to disappear
– fixed how night time activities are set up to avoid multiple uses
– Increased fire damage dealt
– Added new night time event: Katie’s brother (need to update his Mug, still rendering).
– Added a basic replayable night-work entry, so you’re never stuck

– Typo pass
– Android build restored
– Fixed bug where using the calendar would reset the next probability matrix
– Fixed bug where 11/12/etc cards weren’t named for their card properly
– Tuned slider speed for memories
– Fixed bug where it enemies would use the default loot table regardless of loot table overrides
– Fixed bug where Daemons wouldn’t pay out correctly

– Black Rose 2
– Black rose added to world
– Molly Slice of Life event in crowley.
– Emily slice of life event at Grassmarket evening
– You can now go drinking at the Grassmarket at night
– Computer now notifies you if there’s something new to do.
– Ingredients / Special Ingredients added to UI
– Upgraded the Crowley
– Animating main menu logo for fun
– First pass on Wallpaper design. I’m going to need to rwrite the assignment code.

– You can now adjust the PokerUI speed, if you want additional time to read back effects
– You can now read in Starcucks at night, after Black Rose 1
– improved auto-gen documentation
– typos and fixes

– Spelling mistakes and final testing for release.
– Fixed a possibility to break the Black Rose progression

– Changing center with sorcery no longer returns any placed cards
– Rage was dealing damage to self
– Added a delay between winning and victory UI playing
– New guards to stop effects spilling over from battle to battle

– Fixed cards returning to hand properly if reset from sorcery
– Fixed a possible bug from resume act II savegame
– Full typo pass
– Fixed Ally UI being too large
– Reduced XP multiplier for Knight/Lord from 3x/5x to 2x/3x
– ET can now call home (Added new app, Facial, and allow conversation to call mom)
– DressXpress opens day 47 instead if day 42

– Fixed cards not returning if you drop them at the wrong location
– Slowed down the info-box on what move was triggered
– Fixed applying shields to self using the wrong effect
– Added ingame support for changing names
– Added ingame support for accessing the game documentation
– Cleaned up the systems for cards discarding. Should hopefully fix the overlapping cards issue

– Added big-text mode
– Fixed up cluster gem damages + texts
– tuned the music in Molly’s spanking event
– Added support for tagging memories correctly. Fixed up friends + Olivia
– Tuned rage gems output
– Added Grunt/Knight/Lord ice elementals
– Fixed a bug where clicking on the edge of a card could consume a turn without turning the card
– Played with the music in Molly’s spanking scene (it might be too much)
– I’ve been deeply suspicious of a Coroutine for moving cards to destination. I rewrote it without the co-routine, and with more guards.

– New friend game, Bad Memories
– Added a new video rendering engine. Let me know what compatibility and performance is like, especially on Android
– Tweaked lightning stun values: (4, 10, 20, 30, 40, …)
– Added clustergems (do 3xbaseDamage, each hit benefiting from bonuses and reductions)
– Rewrote how loot is calculated in terms of giving out gems
– Added better feedback systems to poker
– Added visual effects to spells + gems
– Changed the buttons around to make it clear what is interactive in the poker menu

– Fixed popups fading wrongly
– Fixed Calender events showing too early
– fixed mouse-over not working properly
– reduced the size of Chloe’s hit-box
– Weak now does -25% damage, rather than -5 points of damage
– Bella has an active attack now
– 50% extra damage to the poison gems
– Dylan has an optional regen, and receives a Heal bonus from 25->50 by day 30
– Chloe has two different sorcery powers (replace card on hand, replace center of board)
– Akane can now sort ascending and descending, by suit or value
– Emily gets a boost to Shield by day 40
– New Game of Friends, Battle for Luvia: Armored Romance

– The email images were not connected properly (apart from the last swimsuit ones)

– Typo pass
– Fixed the possibility of UIs retaining past poker battle
– Opening the memory UI twice from computer would shut it down immediately
– Memory UI didn’t properly set a first character on popup
– Shuffling deck on startup

– Tweaked atlas definitions for splines
– Fixed repeated visits to memory setup duplicating the selection options
– Put the memory setup on a co-routine for responsiveness, cleaned up memory usage
– Added a memory setup animation when showing fullscreen
– localization update for memory display, fixed tall spines rendering incorrectly
– trips to elsewhere could skip afternoon events
– tweaked treasure even reward drop probability

– Could trigger wrong end of act scene from basement on the day of day 3
– Fixes to sell-poker code
– Lightning stun changed (stun level is now 3-7-14-21-etc)
– tweaked the RNG seed
– Removed access to bed & gateway when you have visitors
– Added alpha version of the memory replay
– Fixed Emily’s swimsuit sequence. Added a new dedicated clothing store to keep things cleaner moving forward

– when typing the group name in the input field, hotkeys were still active
– if you look at the cat outfit but don’t have enough money, then go back to it once you do, you can’t buy it, the dialogue just closes
– Fixed bug in date 5 that would cut it in half if wrong path chosen (it was supposedly fixed in 0.3.5, but it appears unity crashed)
– Fixed purchasing Emily’s swimsuit
– Fixed unnecessary double-comment regarding trip to elsewhere
– Moved beach party until second week to fit Emily/Molly’s relationship arc
– UI update broke ally, fixed.
– Shower now has a 10% chance of giving a CHR bonus. Fixed shower advancing time breaking
– Fixed a bug the could leave effects behind in the poker game
– Added support for selling gems to the Quartermaster
– End of Act image for savegame

– Emily’s swimming adventure
– Beachparty
– Loading a game with blur on would leave blur active later when you returned to that room
– New clothing: bikini for Emily, Molly and Katie (Bella doesn’t get one yet, I don’t need to talk to her directly)
– Added continuity fallback if Olivia’s tentacle adventures happen after Sarah’s unavailable

– Allow compressed spine textures to go up to 4k (fixed a couple of grainy textures)
– Fixed Ally UI being oversized
– Fixed level ui dialog missing stats
– Fade screen was broken by the optimized UI
– Hide UI was broken with the new UI
– Added Chloe catgirl scene
– Added new browser event, purchasing swimsuit for Emily

– Allies could be added twice
– Rewrote UIs to improve performance
– Added cheat to jump to specific day (may cause bugs, of course)
– Added cheat to enable/disable FPS overlay
– Did a memory pass to reduce Spine memory consumption
– Finished Monday’s visit to Nimue’s lake
– Added new friend game: Ataegina

– Chloe’s nude animation wasn’t animating
– Autoplay after you put down a card would break the game
– autoplay while hinting could leave the hints visible
– hints and discard/autoplay could conflict
– The cutscene for beginning of act III could play on the wrong day if you returned to the khukuri
– poker hand: straight flush had higher priority than 5 of a kind
– Height offsets for Dylan was wrong compared to MC
– Could activate save/load UI with F5/RMB from inside the poker game, possibly breaking things
– hints would activate while dragging card
– Fixed progression bug caused by not having talked to Katie / Chloe about Elsewhere before date 3

– End of Act III
– Fixed a bug where Akane and Kitsune couldn’t be brought into elsewhere
– Torman wasn’t resetting his portrait at the beginning
– Fixed Emily not triggering end of act I scenario
– STR damage bonus (1% additional damage / STR level)

– Dates are now correctly showing in the calender
– Fenced off calender events that were showing prematurely
– RMB triggers save/load UI (same as F5), CMB triggers show/hide (same as H)
– Ceremonial Magic lecture added

– Spellchecking pass
– Date 6 + aftermath
– Two new allies, Kitsune (who does a flat damage) and Akene (who does board manipulation). Playable in Date6 + day50 onwards
– Fixing up hinting effect not cleanly disappearing when discarding
– fixing up discard occasionally leaving behind cards
– Fixed broken spine for molly’s tentacle adventures

– Ceremonial Magic Homework VI
– Evoker lesson VI

– Continuity and spelling mistakes for date5
– Re-enable blur at the right point in date 5
– Ceremonial magic VI
– Straights took priority over 4/5 of a kind when using jokers

– Fixed some bugs in date5

– Fixed missing theme playing in certain scenarios
– Fixed typos
– Date 5 implemented

– Add debug text if there’s double dialogs
– Credits now scrolling
– New character: X
– Day 40 Evoker class dialog finished
– Purchase sequence for Emily’s lingerie finished (remember to check email to finish the cycle)

– Spelling mistakes and typos reported
– Bella could be added to the group even if it’s full if added last
– Cleaned out how the Main menu is set up, and made it systemic instead of code
– Ceremonial Magic V class, Ceremonial Homework V homework, Night after homework scene implemented
– Patch notes pathched to reflect that Katie now aids in Olivia’s ceremonial magic session
– Escape now opens / closes settings UI. Also closes other popups that can be closed simply
– Percentage damage resist from [Bella] could heal you above your max hp if you have shield

— Last public release

– Katie now helps out in Molly’s Ceremonial Magic session
– Katie was getting triggered in lecture theater after Molly session
– Added a nudge to remind you to go find Bella
– Molly’s starcucks event no longer firing after she becomes loyal
– Credits now correctly setting up patreon mugs + taglines. Added support for images
– It was possible to speed click through elsewhere conversation to leave behind an image
– You could skip two turns using the Erotic book in the coffeestore
– Added new enemy type, draugr (grunt/knight/lord)
– Bella could be invited twice to elsewhere
– Added conversation to Bella in Elsewhere Rest
– Added button to trigger auto-play a single turn (middle ground between full auto and manual)

– Overwriting savegames now correctly disabled when in conversation, and re-enabled when you can save properly

– Various typos and
– Added shield gems 2-8
– Reblanced loot, damage, XP curve
– Jenny’s black rose 1 event didn’t advance time
– Fixed an alignment issue on main menu at different resolutions
– Fixed missing textures for Guilty Force
– Hold down Ctrl to speed up the level up process
– Katie’s firegem could be used repeatedly

– Fixed lack of initial cash
– Rewrote the world triggers to use conversation triggers
– Fixed Defile VFX and defiler not looping
– Fixed third homework advancing time twice
– Some continuity bugs.
– blood splatters remain after losing

– Removed Dylan the stalker
– Added in Adrian

– Spelling and continuity error
– Fixed bug where diana would reuse last mugshot
– After black rose event, you would be stuck next time you purchase a coffee
– Fixed events showing up on calender before they were ready
– Fixed up the Landlady & Flatmate supporter email
– Adrian restored (was dealing with a prefab instead of the scene object)
– Emily not joining portal until after reuniting (day 30)
– XP curve moved up, level rewards dropped to 1 character point / gain, fixed a bug where going up 2 levels would give you 3 picks
– Added a second loot-table for Minotaur Lord, doubled his XP gain
– You can no longer skip forward in situations where you have no_exit flag enabled. Fixes a bunch of events being breakable by using skip time.

– Fixed a drag-and-drop gem bug
– Dragging a gem now correctly updates the visuals of gems returned to the pool
– Fixed a bug where a rewind from a computer message could break the savegame
– Hid Guilty Force until day 2
– Fixed various typos

– New friend game (Dark Executor’s Guilty Force)
– Fixed a bug with Black Rose event not triggering
– Fixed the wrong variable been triggered for ingredients
– Black rose now has a 20% probability of spawning from treasure
– Updated Molly’s face to have more expressions, and updated her tentacle experience to
– stats shown in level up screen
– Hp remaining shown in elsewhere
– Chloe now starts fully charged, but recharges at 1/2 speed compared to the others
– second time you lose wouldn’t advance time
– each time you enter elsewhere you’ll get to pick your team
– If player lost a battle, they’d be stuck with blood splatters afterwards
– cleaned up the game of friends
– Can’t jump straight from Elsewhere to City map

– Added guards for speed-clicking in Elsewhere
– Adjusted XP curve
– Adjusted cash gain curve
– Some enemies weren’t correctly giving XP
– fixed a bug where sorcery could break the deck if applied while a card was placed
– fixed a bug where effects could linger longer
– redid the mouse-over / unable to reuse message
– added optional recharge scale for allies (Chloe was OP, now she charges slower)
– remove chloe from the world after she accepts joning for elsewhere raid
– Katie’s new mug wasn’t animating
– Added new attack for Katie once she’s received the True Flawless gem
– Fixed a bug where mugs could get overlaid
– Day26 doesn’t advance time anymore (lecture was cancelled, after all). Gives us another day to visit Elsewhere
– Updated the rose event, it now trigger the next day (or later) after you give her the vibrator
– Updated Jenny’s mug, two new animations (fear and pleasure)
– Trigger tutorial first time you return to your room after Katie gives you the gems
– Added a tutorial and fixed up some visual elements in the gem UI
– fixed a bug where 5-of-a-kind wasn’t properly setting up
– fixed a bug where dragging a gem to an invalid slot made it look like it disappeared
– fixed the calender rendering incorrectly in second month
– cleanup of various card game UI issues

– Chloe will now purchase resources from you at the crowley
– Fixed a bug where effects for enemies would linger visually
– Molly’s first sorcery added, and Molly shifted to after Act II ends
– Fixed a bug where you could trigger drunk in Basement conversation before end of Act I
– Jenny, first rose complete

– Victory screen after combat
– 5 new elsewhere enemies (minotaur knight and lord, tentakun, wraith grunt and wraith knight)
– Levelup dialog
– Guarded the combat UI so you can only activate it on your turn, etc
– (hopefully) fixed the soft-lock that could happen when an enemy discard caused a deck shuffle
– Int now gives XP bonus
– Fixed a bug where it’s possible to hide conversation UI and not find it back
– Starting a new game from main menu after playing wouldn’t reset some flags

– Restored Adrian’s conversation options

– Adrian was using Bella’s body, fixed
– Chloe correctly unlocking on main menu after Act I
– Fixed bug in Act II end (wrong parameters to texture)
– Chloe shouldn’t show up on in loading screens
– Fixed Act I auto-save not firing correctly
– Fixed Act II loading icon showing incorrectly.
– Fixed End of Act savegame names
– Redone Katie’s mugshots
– Katie was not clickable
– Fixed bug when returning from combat in elsewhere
– Fixed Defiler not having a weapon
– Fixed mugshots appearing correctly in ally window and alleybar
– Dylan and Molly wasn’t showing up correctly as allies
– Finishing the last move as a conversation would end up with a faded screen
– Player HP wasn’t correctly reset at beginning of elsewhere.
– Notification bar wouldn’t reset (animation cut-off halfway through)
– Ally UI could remain behind when leaving the poker game
– Player clothing not correctly set before entering elsewhere

– Added a browser (DemonFox) for ordering. Replaces the shop, which was underutilized.
– Added a new scene with Emily, using the browser + email system
– Added a patreon email from Landlady & Flatmate (triggers on day 5)
– Added a new scene with Jenny/Diana related to the black rose
– New friend game : Killer7 / My New Family
– New friend game : Neko Paradise
– Updated timelines for final week of Act II to make things a little less hectic
– Fixed master setup not saving correctly
– Added a new event with Bella
– Redid Katie’s casual animaiton
– Expanded elsewhere, added several random events
– Can now fight in Elsewhere
– Can now recruit allies, and they show up in combat in Elsewhere
– Can return from Elsewhere back to Crowley

0.2.1 -> YAY! We’re finally done with the core story for Act II
– Fixed various logic issues
– Fixed a bug in rewrind that broke a bunch of conversations (temp variables getting wiped on load)
– Added a trigger to force Molly’s Sorcery experience.. time is quite dense in that week, and I couldn’t rely on players going there manually
– Quicknav now correctly updates the textures for destinations based on time of day.
– Play the correct themes for the various encounters

– New Molly event
– New Emily event (Date IV)
– Fixed a bug that made Chloe unresponsive
– Fixed a bug where ambient characters could trigger too early
– Fixed a bug where I clear out temp variables on load, breaking rewind

– New Evoker class event
– New Katie event (purchase the special gem at the Quartermaster’s)
– Run-up to end of Act II started
– Remove quicknav icon when the NO_EXIT flag is set
– Fixed up how damage is calculated (to allies and effects into account)
– Some rewrites for Homework IV and some new renders
– New friend game, Polarity
– New entrance animation to Elsewhere, and a rewritten content harness for it
– New startup dialog for Elsewhere (when triggered random)

– New event (Olivia DGN1)
– Fullscreen images and spines can now be either horizontally or vertically maximized (for screens that cut on the edges; see Homework IV)
– Battles can now use custom stat overrides (Tentaclekun II)
– Various spelling and continuity fixes

– Press Space or Enter to step forward a single conversation (in addition to Ctrl to speed through the conversation)
– Use Keypad or numbers to pick answers 1-N. Not shown visually (should I?)
– Cleaned up some UI issues
– Fixed the losing Strip MMA path (chloe would sell you the wrong spirits, time would advance twice, player wouldn’t fully strip, and you could farm the event once you won it)
– New event with Molly, triggers 4 days after Homework III, when you enter the university
– New friend game, Game of Whores
– Poison gems were tagged as giving lightning damage
– Spell checking and general progression cleanup

– Fixed a bug where player cannot be clicked on if nude (missing bounds box)
– Added support for auto-playing poker for people who didn’t enjoy the poker game
– Added new Friend-game, Dante’s Depravity (accessibly from the computer game screen)
– Added new dialogs for Chloe and MC after the end of Act II
– Added Homework III and IV, as well as two new Ceremonial magic lessons
– Rewrote how the end-of-act sequence was handled; added a formal “end of act” savegame, with special visualization

—— Last public release

– Fixed oversized fullscreen images in some resolutions
– Fixed bug where mouse-over/off on effects doesn’t always work in combat
– fixed a bug in poker if you discarded with one card placed
– Fixed incorrect positions in poker combat
– Fixed a bug where books wouldn’t be properly removed after reading
– Fixed a bug where some dialogs with Olivia would jump forward 2 timeslots
– Fixed MC being nude at the barrista after homework II
– Fixed the tentacles not animating correctly
– Fixed lightning stun using the wrong output message

– Added new slice of life sequences with Adrian and Olivia
– Fixed being able to trigger First pathwalking at night.
– Fixed being able to trigger Chloe’s dialogs during dates
– You could derail the final date by ignoring Emily. Fixed.
– Fixed Emily haunting the khukuri after date1
– Fixed only being able to purchase black coffee once. Also added a guard to not let you purchase black coffee if you were broke
– Various spelling issues

– Added ability to trigger discussion on round 0 (used to let Dylan chat; previously it was possible for the player to kill the enemy on round 1, so the talking never triggered)
– fixed fullscreen images not being fullscreen on higher resolutions
– fixed some positioning issues for characters
– Fixed typos from slice of life events
– Added blood splatter VFX to poker combat
– fixed settings -> credits not working
– Added QA credits

– Moving automatically from room to room doesn’t update the UI name
– Fixed character positions not synching perfectly
– Added 5 new Slice of Life events (3 in bookstore, 1 in cafe, 1 in Crowley)

– Fixed the “invisible line of text” in ceremonial magic II.
– Fixed a bug where the players could trigger the elsewhere entrance out of order by talking to Katie before Dylan
– Fixed a bug where cards could be left behind on the board
– Gems handed out by katie are 3x level 1 + 1x level 4; should reduce the problem of not having any feeling of control at the opening matches
– reloading last save will now respect triggers being fired by date/time

What’s changed:
– Training in the Gym would take up two time-slots
– Edited the coffee shop dialog to hint that there are future events ahead if you continue chatting with people
– Fixed a bug where the Art of Jeet Kun Do would fail to advance time for one of the reading slots
– Fixed an OSX build issue with invalid resource packs

What’s changed:
– Tons of spelling issues fixed (thanks to the fine users at F95)
– Made it easier to close the Email UI
– Made it easier to train strength
– Changed the card-picking code to prioritize Right-to-left rather than Left-to-right, should make picking things easier
– Fixed up destinations not having human friendly names
– STR/INT swapped in the UI
– Made it possible to purchase coffee in a single-tap
– QSave disabled in dialog
– Adrian won’t sell you stuff at night
– Computer in room would be visible when there are people in the room (overlapping their images, and causing accidental clicks)

What’s changed:
– Quick bug-fix for progression blocker (Ceremonial Magic II)

Initial release

Download Love of Magic  

Windows 32

Mega Uploadhaven

Windows 64

Mega Uploadhaven


Mega Uploadhaven


Mega Filesupload


Official Guide Day by day Walkthrough 0.5.8b


0/50 ratings


Already reacted for this post.



Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.