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Renryuu: Ascension Adult Game Download Overview

Renryuu: Ascension follows the story of Ryen, a half dragon-half human. After some sudden events Ryen becomes the King of his country and starts his dutys as the King in the castle while also traveling around when needed to take care of many problems inside and outside of the country.​

Renryuu: Ascension
Renryuu: Ascension
Developer: Naughty-Netherpunch
Price: $ 14.99

Game Information


About

Release Date: 2023-09-25
Developer: Naughty Netherpunch – Subscibestar – Blog – Discord – Itch.io – Steam – Wiki
Censored: No
Version: 24.05.06
OS: Windows, Linux, Mac, Android
Language: English
Genre: 2D game, 2DCG, Fantasy, Male protagonist, RPG, Erotic adventure, Oral sex, Titfuck, Monster girl, Mobile game, Turn based combat, Creampie, Cosplay, Corruption, Big tits, Combat, BDSM, Vaginal sex, Pregnancy, Harem, Group sex, Anal sex; cheating

Update 24.05.06

– New brawler battles for Brad. One in the tower east of Kagabanui, one in the tower slightly south of the first tower, and after those two battles you can challenge their master in Lalizan.
– In “Act 1” of the time skip events, the military commanders of the other nations are introduced in multiple events. A lot of them appear in casual clothes, while they will wear other outfits during the war phase.
[You can access the test version of the time skip content when you interact with the sparkling book in Ryen’s bedroom in the castle of Aldlyn by selecting the “Time skip preview” option.]
– The new military commanders have short dialogs before and after some of the battles in Begus during the war act of the time skip preview events. You can get these dialogs by using the icon over Aldlyn to replay the battles. (Terese near Parverhill, Robin at the border near Ironholm Prison, Godfreed near Witton, and the other three in the battle of Calterburry)
– New event in the time skip act “Preg.” It appears as a sparkling icon over Newkungu in Dorgania when both Shanna and Naomi are pregnant and married to you. After this event, the same sparkling icon will appear in the “Birth” act, and give you a CG scene with the two foxgirl sisters.

– The lightning brawler Sparky, which you can meet in the Black Twin Towers of Honor, has a full body CG image now. She was added to the CG room page “Others 2.”
– New full body CG and character sprite for Flaire, the leader of the Thremten thieves guild.

– Fixed a bug in Tsiom’s event, which prevented you from progressing Brad’s story with her when you changed to the level 200 class before doing her event.
– Changed watchtowers on the worldmap to be “below” players, so that you can walk through them.
– Fixed an issue with randomized battles in the black twin towers of honor.

Update 24.04.09

– In Act 4 of the time skip, a !-icon appears at Aldlyn, which triggers an event to unlock a new area in the top left corner of the map.
– The new area will introduce several new characters.
– The events serve to teach you more about legendary monstergirls, and to introduce characters needed for the war phase later in the time skip.
– The fairies on the special island in the brexeet isles were changed to have the same appearance as the fairies in the new area.

– In Lalizan, when you chase Kippy, she now moves on the spot she is hiding behind the palm tree, to make it easier to find her.
– When Kippy is hiding behind the palm tree, a new npc appears near the tent next to her. This slave trader is meant to guide you into that area where Kippy is hiding, but also sells you a slave with a CG scene. The trader stays in this location, even when you advanced Kippy’s event. You just need Kippy’s event to make him appear.
– The scene of the slave trader gives you a choice, which decides whether you see the CG scene or not, but the outcome is the same, as the slave will end up in your castle either way. She’ll be in one of the rooms in the bottom of the sleeping chambers, where Coral and Lace can also be. It’s possible to replay the CG scene of the slave regardless of which choice you picked.

– Added a new full body CG image for Earthspirit in the forest of Ebron.
– The CG for the scene with Earthspirit was remade, and the text changed to fit to the new images better. You can check all of the new CGs in the CG room, and replay the scene to see the new text. (CG room page “Non-human 3”)
– Added a remake of the full body CG of the Firespirit, including a version without flames. The new images can be seen in the CG room page “Non-human 3.”

– Changed the system of the red and blue flame in Lielle’s treasure dungeon (with Tourax) to reduce lags due to parallel processes in the background.
– The caravaan trader to buy usable items for the vanguards and exchange artifacts is back. It was gone after the recent changes to the overview map, since the old trading screen was removed. It’s now available again as an icon near Aldlyn.
– Fixed the text of Battle/Protection/Magic Knowledge, and Rune Stone research, to show the correct amount that you produced.
– Fixed a bug that caused the old overview map UI to appear after vanguard battles.
– Fixed a bug which caused f-Grey to stay in your group when leaving Fürstenstein in a certain way.
– Fixed a bug with the sparkling speech bubble icons for requests on the country management map. In saves in which they were unusable, using the “turn end” button once will reset the request icons and fix the issue.
– Fixed an issue with the alchemy table in Whisperwind Farm, which caused the quest “Armor Breaking” not to finish properly. People who have the quest not marked as done due to this bug can use the teleport orb item to get the quest log updated.

Update 24.03.19

The main focus in this version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.

General changes:
– New events with Grey in act 1 of the time skip preview. Requires the “beach scene” which unlocks after her events with the female adventurer trio. The event is split into multiple short parts, which are shown with sparkling icons on the map. (Make sure you’ve selected act 1.)
– New scene with Mira in the act “Preg.” of the time skip. Requires that Mira is pregnant and that you’re married with her.
– Cheat skill to reduce a monsters HP to 1. (Available in the sparkling book in Ryen’s bedroom. Works on the same enemies as the debug attack skill.)
– Fixed a bug with Mirel’s skilltree after class change.
– Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly’s gun, as the amount of parallel processes caused lags for some peole.
– The “Health” and “Mind” values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
– If you pick the option not to watch Lielle in the lake near Ebron, she’ll now return when you re-enter the area twice, instead of appearing again after some minutes.

Country management map:
– On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don’t have to gather them all by themselves, one by one, anymore
– Removed the system of “construction teams” which limited how many constructions you can do at once on the country managemet map.
– The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
– You need “Logistic Points” to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The “Logistic Points” are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
– The new building “Logistic Center” can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.
– An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.
– New “management screen” which gives you an overview of what resources you’re producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
– The UI of resources stored was removed. Instead, you’re now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers “20x Iron [5] for 30x Budget [60]” it means that you have 5 Iron in your storage, and 60 Budget available.
– Vanguards academy training +50 experience once per turn now.
– Added a new extra training for vanguard squads. The icon appears near the barracks of the vanguard forces after 6-12 turns and requires the upgrade of the academy and the vanguard system to be unlocked. The training costs 40x Budget and gives +50 experience for a squad up to the max level 10, and then has a cooldown for 3-6 turns.
– The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
– Removed resources that don’t exist anymore from the requests that appear on the country management map.
– Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
– Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
– New building “market” can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
– The business below the command center now allows you to spend gold to increase your country budget.
– New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
– Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
– A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
– Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
– You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.

Expeditions change:
– Expidition can’t become unable to finish due to full storage anymore.
– Soldiers aren’t always “consumed” for expeditions, but sometimes 1 doesn’t return.
– Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
– Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)

Trade changes:
– There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It’s always a group of offers at once, not just a single offer.
– Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]
– There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
– When relationship with a country is at 100+, it’ll go down each turn by 2. Which means it’s possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.

– New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
– The tutorial icon text was adjusted to the new turn system.

Update 24.02.21

– Act 1 of the time skip preview now has a dialog with Frall in Aldlyn, which unlocks a new dungeon area. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen’s bedroom in the castle of Aldlyn by selecting the “Time skip preview” option.]
– In the dungeons are level 80 willowisp enemies of different elements.
– Each time you enter the dungeon, there is also a chance for a special rose or rainbow willowisp to appear. They have a 100% chance to drop a special book that increases the level of a party member by +1, up to level 99. The normal wisps have a 20% chance to drop the same book.
– These enemies and the new item are supposed to make getting to level 99 at this stage of the game easier and faster, as level 99 will be required for the class change of the party members. The class change will set them to level 100 and increase their personal max level to 200.
– The boss battle is meant for high level parties with legendary raid quality equipment.
– After the boss battle, you randomly get one of six mini-games or a bonus area.
– The battle and mini-games give you points, which you can use to buy special items.
– The auto-save system is disabled during the boss battle and mini-game phase, to prevent save scamming.
– After the first victory against the boss in the new dungeon, an event will appear on the time-skip screen near the entrance of the dungeon. It contains events with Frall about how to use the emblems for the class change of each party member.
– It’s possible to craft both legendary armors Belduro (druid class) and Airini (sniper class) in the nature raid for Mirel now, after she improved to her new class.
– A new full body CG was given to the icespirit Aura. It’s just a temporary image, as a new CG is already planned, so that all spirits will have full body CGs of the same, new artstyle eventually.
– Aura also received a temporary CG scene. Similar to the full body image, this CG will be remade later. That’s why I didn’t make any events for the scene yet, but you can watch the preview of the scene in the CG room, on the “non-human 3” page. The full event around the scene will get added once the new CGs for it are done.
– The max values for stats (HP, ATK, and so on) were increased for all party members, to adjust them for the new max level 200.
– Bookworm? quest bug fixed (Quest didn’t finish when you didn’t have enough money the first time)
– The Christmas dungeon 2023 entry was fixed (allowed you to walk through walls in that area)
– New full body CG and character sprite for Alexandra Uscyra, the female commander with red hair from Lualombo in Dorgania. It can be seen when you talk with her, or in the CG room on the page of Dorgania.

Update 24.01.18

– New scene with Zaleria. Requires her scene with Ashryn, and Ashryn’s solo CG scene. The event starts when you talk with Zaleria first, and then talk with Ashryn when she has a yellow ! above her head when you get close to her.
– The entrance for the 2023 Christmas dungeon was moved from Ryen’s bed to the present icon in the bottom right corner of the main party CG room page, where you can also replay other old Christmas events.
– A green book icon was added above Aldlyn in the alpha test version for the war system. It allows you to replay unlocked story events of the war.
– Fixed a bug with the replay of Vampire’s beach bikini scene.
– Fixed a bug that sometimes caused Knocky’s dialog to not complete the quest step during the “Orchel Trading Route” quest.
– Fixed a bug that caused Thaola’s dialog to not complete the quest step during the “About Racism” quest.

Update 23.09.25 changes:
– The main part of this update is the preview for the “time skip” system and the first part for the war events. The “time skip” system will advance the events after the current end of the main story and is split into different phases. My plan is to keep adding to these phases over time, as it’s too much to do it all at once, while also continuing the content of the “current” time. You can enter the “time skip preview” by using the sparkling book in Ryen’s bedroom in the castle of Aldlyn.
– Only the “pre-war” phase has events at first, where the story guides you to the war phase. There are some dialogs in the “pre-war” phase you only get when you have previously selected to prepare for war against that nation.
– During the war phase, you can fight with the vanguards, or use a text based system if you want to get through the story faster. (Currently only Begus is available for war.)
– The text based system has a random chance to win or lose battles, depending on various factors like army skill level, special equipment (like anti-cold armor), or choices during the dialogs. Losing a battle this way will cost you only Action Points. There is a special reward for finishing the battle at Meddling Castle within a time limit, but else there is no rush or limit to the AP or turns you have.
– There are 8 battle locations for the current version of the war system: Near Witton, center border of Central and Begus, near Parverhill, the street in the north of Begus, Ironholm Prison, Diminus Castle, Meddling Castle, and one story battle after Meddling Castle. The story battle after Meddling Castle was secured is the current end of the test version. (There are no battles available for Amagal or Dorgania yet)

– At the start of the battle, you can now select to change the formation. It doesn’t allow you to move the starting positions, but you can swap the squads with each others, for example, to put your melee units in front, and ranged units in the back.
– In the formation phase, you can also change a squad on the battlefield to one of the unused squads from the reserve.
– The formation phase allows you to look around the battlefield before you start the battle.
– I added little icons to show how troops in vanguard battles are armed.
– Fixed a bug which caused the previously used armor to disappear when you changed the armor of some vangaurd leaders to plain armor.
– Fixed a bug which caused enemy melee squads in vanguard battles to counter ranged attacks.
– I changed the white arrows of the “selection icon” you use to interact with things, for example on the country overview map, by adding a black border all around it. This way it’s easier to see on white backgrounds.

Changes in version 23.08.24:
– A new dungeon entrance was added to the area of the Shrine of Flunis. In this dungeon is a big door, which requires the events of 8 characters to unlock it:
Akai: First meeting
Neya: First meeting
Aiyana: Good or bad end of her previous events.
Mai: Good or bad reunion of her and Dea
Dea: Good or bad reunion of her and Mai
Coral: Lives in your castle
Mozaik: Lives in Taby’s farm
Lili: Lives in your castle
– After finishing the events in the new dungeon, and when you had the CG scene of Aiyana and Flora, Aiyana will move to the plaza in front of the castle of Aldlyn. Talking to her there will unlock a new CG scene.
– Small change to Trey’s blessing selection in the church of Aldlyn to show the name of the corresponding god when you select a blessing.
– The way how drops for legendaries work in the raid dungeons was changed. Instead of using a check whether “it is in your inventory or equipped” the system now activates a trigger when you get a legendary, to prevent you from getting it again. This prevents issues with getting copies of legendaries when the party member with the item equipped is not in the party.

Preview for the time skip system:

I went deeper into the development and preparation of the time skip events, but there is no playable content for it yet. I know that people look forward to the phases about war, so it’ll be one of the priorities and might get started in the next update. The phases won’t get developed in chronological order, instead I’ll go back and forth between the phases during the creation.
Other priorities are the marriages for (female) Grey and Brad, which’ll happen during the early phases of the time skip, when you made the required choices to be on that route of their events.

Please keep in mind that all of this is still a work in progress, and can change during the development.
The general idea is that you have multiple time phases, where you can select and watch different events on the worldmap. (The speech bubbles were edited onto the screenshot to symbolize events you can watch during the current phase. The final graphics might look different.)
Once the system is finished, you’d see these phases one by one in chronologic order, without being able to go back, but as long as things will be in development, it’ll be possible to go back and forth, and even leave this screen to go back to the “current” time of the start of the game to continue your progress in the game.

The phases will include:
– Act 1: Dialog about the main story continuation, and how you prepare for the future battle against Raziel, in case that he gets control over the titans.
– Act 2: Shows the country changes and improves during your reign, and how it affects the people and their opinion about you.
– Act 3: Events about Raziel’s group, primarily about Emilia and Mio.
– Act 4: About monstergirls and their changes.
– Pre War: Story and preperations before war.
– War: Battle phase in which you can fight against other countries with the vanguards, or play the story via text, if you want to avoid the strategy battle system.
– Post War: Events with tell you about what the result of the war changed in Central and the other countries.
– Act 5: The world changes as time progresses. + Events focusing about side characters.
– Preg.: Girls will announce or notice their pregnancy.
– Birth: Birth of your children.
– Act 6: Time during which your children are still babies, and the story advances.
– Children: Events of your childrens growth and childhood. Their personalities and unique traits will be shown.
– Act 7: The events for your children continue, where they become old enough to plan their future professions. As the battle against Raziel comes closer, you’re asked to select a successor from your children. (The preview CGs for children shown on SubscribeStar are for this time phase.)
– Act 8: Last preparations and story events before the final battle against Raziel. It’s the last part of the „time skip“ but there will be more content afterwards.
(The mentioned content will be the „main“ part of that phase. Small events with different characters will be scattered throughout the entire time skip phases.)

Version 23.08.08 changes:
– New full body images for Grey in his old and new shape. The face images were changed to fit to his new looks.
– After the events with Tsiom from the last update, you can talk with Brad at the sleeping chambers to get a new dialog.
– The event will determine the future of Brad. One of the three choices will give you a dialog with Ash in Kagabangui, which leads to a new CG scene.
– When you use the teleport orb after the events at Fürstenstein, the event with Brad and Tsiom, and all previous events with Grey are done, a guard in front of the castle will get a !-icon above his head. The event will advance the story of Grey.
– The event of Grey gives you access to a new dungeon area for the female adventurer group, which also unlocks the skilltree for them. The grinding for special pearls in the area for the skilltree is optional. You only need to find the chest with a unique item in it to advance Grey’s events. The item unlocks a dialog with Grey in the castle in Aldlyn, which leads to a new CG scene.

Other news:
– The CGs for Grey’s children are almost done, and the previews will be posted for subscribers on SubscribeStar soon. Based on the poll results, the next girl to get CGs for her child will be Kurohime.
– The next update is planned to be a quick one, so that I can release it in about 2 weeks. Depending on how much gets done, it might include the first view into the time skip events. The idea is to add them piece by piece, since it’d be too much work to do it all at once. It’ll still take a very long time until the entire time skip (and all pre-time skip) events will be done.
– I also want to update and improve the wiki, since it turned out to be really helpful, but is still lacking a lot of info. You can find it at https://renryuu.miraheze.org/wiki/Main_Page

v23.07.07
– The first part is a new quest with the female adventurer trio. It unlocks when you talk with Trey at the sleeping chambers after using the teleport orb when the scene with f-Brad at the cavern of the enigmatic warlord is done.
– After the quest at Fürstenstein, you can do a race for a treasure, which also gives you a new CG scene afterwards.
– The CG scene is required to unlock a new dialog with one of Lady Purple’s guys. (Also requires that the marriage system is unlocked.)
– This event will unlock a new wedding quest, and a new dialog with Tsiom when you finished all of her training with Brad and finished the fight between Brad and Grimace (regardless of the outcome).

The new content for this update is done after the events with Tsiom and the new wedding. The next update will continue the story of Brad, give Grey new events, and maybe it’ll have the first look into the time skip system, depending on how much I’ll get done.

v23.06.20
– A new quest begins in the church of Aldlyn, when the marriage and vanguard systems are unlocked, and Tabsy’s big farm and the military command center were build.
The quest will unlock the vanguard squad leaders Eynhylde and Selka, and a CG scene with the nun Enaris. With this, all 20 vanguard squad leaders are now available.
– After recruiting her, Selka can be found for an additional dialog in the barracks of the vanguards.
– Cookie was moved from “Central 2” to “Others 1” in the CG room.
– Eynhylde is in the page “Central 2” in the CG room, Selka is on the page “Non-human 2”
– Since Scuffy and Della can’t gain stats from equipping better weapons, you can now upgrade the weapons of their squads to make up for the missing stats.
– The image for all normal and strong bandit enemies were changed.

Out of curiosity, I made a poll so that you can let me know which character design you like more between the pegasus knight Eynhylde and the justice warrior Selka with her head wings: https://strawpoll.com/polls/61gDmwMbLZw

Now that the matter of recruiting all vanguard squad leaders is done, which I wanted to take care of for a while, I can finally advance to the next priorities.
The highest priorities for me now are to add the remaining weddings, and to start the time skip events. The “normal” events and CG scenes in the current time will also continue, but the focus will be on the weddings for the time being.
And when I have the time, I want to improve the war system, wiki/walkthrough, and the country managment map.

The time skip is planned to have several different phases, in which you’ll see things like:
– The continuation of the main story.
– Events about how the country improves during the time and the world and buildings change.
– The development of befriended monstergirls.
– A war phase with events before, during, and after war.
– Everything related to your children like pregnancy and their upbringing. (All after the war phase)
How detailed these phases will be, and if some will get added or removed, will be decided while I make the content.


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