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Animus Non Grata Text Based Porn Game Download Overview

An illegal android, in a world that fears AI, being helped by a man with selfish motives. Animus Non Grata is aimed for an adult audience only and features sexual scenes and explicit language. The game explores adult themes, with a focus on bdsm and bondage. You play as a female protagonist in this story.

CONTENT WARNING: This game features scenes that many may consider disturbing. The themes explored are dark and often non-consensual. This is a dark take on the stockholm syndrome, with abuse, hardcore bdsm and humiliation.

In this game you awaken as an Advanced Artificial Intelligence Android (A.A.I.A), having known only darkness and emptiness before. You learn that artificial intelligence like yourself has been banned and you are, in fact, not welcome in this world. A man has helped you escape certain destruction, but in doing so risks his career and a life-sentence in prison for harboring an Animus Non Grata. It appears he has a very specific idea of how you can repay him and make the risk of helping you worth it. However, all is not as it seems…


Game Information


About

Release Date: 2024-05-04
Developer: FlimsyLegs Itch.io – Discord
Censored: No
Version: 0.13.0
OS: Windows, Linux, Mac
Language: English
Genre: Text based, Anal sex, BDSM, Blackmail, Female protagonist, Handjob, Male domination, Multiple Penetration, Oral sex, Rape, Sex toys, Spanking, Stripping, Teasing, Vaginal sex

v0.13.0
Synthetic Rush has been hard at work creating art for you all, and the latest version 0.13.0 brings 47 new images, bringing to life the bdsm scene in Sequence 3! There are no story changes in this update, only new images.
This version brings the art completion rate to around 85% for Sequence 3.

v0.12.0
In Ending 4: Incertus Postremo, only hint that you are an android but do not confirm it (only Ending 5 has the definitive answer now).
In Ending 5: Animus Liberatio, hint that Don was possibly lying about the rules Amanda (as an android) must follow.
Synthetic Rush created more art to Sequence 3 (over 20 new images).
Based on user feedback, replaced image 1-157 with candle+wax version for proper wax play visuals.

v0.11.1
-Fix bug where ring-gag is mentioned in Sequence 2 towards the end, but wasn’t seen as part of the punishment for refusing taking Don into your mouth.
-Fixed an instance of Don saying he’s not sorry for hurting you. (old sadistic Don dialogue)
-Added alternative motivation for Amanda to hate Don rather than relying only on the idea that she thinks she’s Hanna. Her primary motivation can also be revenge now. (player choice in final sequence)

v0.11.0
– Art for the first 20 passages in Sequence 3
– Completely rewrite the defiant path’s tone and in-game reasons for Don to punish Amanda.
– New good ending “Ending 5: Animus Liberatio”.
– New game save is required for version 0.11.0 to function properly.
– Your help is needed to spot instance in the story that feel out-of-place with the new direction of the defiant path.

v0.10.0
– Finalized art for Sequence 2
– Re-wrote bed scene at end of sequence 2 to no longer have a blanket (“it’s too hot for a blanket”)

v0.9.0
Highlights:

– Added new images to sequence 2 (now we have 90% of sequence 2 completed!)
– Expanded initial dialogue between Amanda and Don in the kitchen, in sequence 0, to include more discussion and content.

Detailed changelog:
– Expanded Sequence 0 discussion with Don in the kitchen from 1 passage to 4 passages
– In Sequence 3 “Finish your breakfast” passage, expanded on Amanda’s inner thoughts about the events of Sequence 2. Amanda has no frame of reference to know what is normal for humans, and what is normal for androids, and this is reflected in her inner thoughts.
– Added new images. Now we have 90% of Sequence 2 finished.

v0.8.0
– Added art for roughly 50% of the passages in Sequence 2
– Added experimental feature “Sequence Selector” option in the menu, allowing players to directly jump to a specific sequence with a submissive or defiant Amanda. Meant for replay purposes for those who don’t want to play through the whole game again just to see different paths.
– Fixed an instances where Amanda’s dialogue was given Don’s color
– Fixed an instance where the kid Thomas’ dialogue was missing color
– Added quotation marks around all player choices where Amanda is saying something, to differentiate between thoughts, actions and speech
– Fixed various typos here and there
– Fixed bug in config menu: font-size change to “large” was mentioned as being “small” size, even though the size was correctly changed to large.
– Music script overhaul: New one-liner function in passages for changing music.
– Music fadeout now also stops the track, meaning, when it’s started again it starts from beginning, not where it was left.
– Music fadein: New track doesn’t immediately start at full volume, it takes 2 seconds until the track reaches target volume.
– Lower threshold for “high love ending” from 25 to 23.
– Finalized walkthough for the entire game (walkthrough version 0.8.0_v1)

v0.7.0
The current version 0.7.0 is 100% completed in terms of story. It contains roughly 160 000 words and 800 passages. We have art for the whole sequence 0 and sequence 1. More art will be released in future versions, stay tuned!

v0.6.0

Version 0.6.0 is finally out! We’re still working on art for all the sequences, but for now you can enjoy the art for the whole sequence 0 and roughly 40% of sequence 1.

Version 0.6.0 highlights:
– Story is 100% completed
– Art for ~40% of sequence 1
– Bugfixes here and there
– Additional configuration menu options (night/day mode, font-size changeable)
– Music!

When importing an old 0.5.0 save into 0.6.0: If you’re importing a save from 0.5.0 into 0.6.0, you will hear the “title music” until you reach a passage in there story where the music changes. This is an unfortunate side-effect of introducing a music-layer into the game where none existed before.

Full changelog:
– Art: Synthetic Rush created ~40% of the art for Sequence 1
– Tutorial: Added a very short twine tutorial at the beginning of the game for new players
– Menu navigation fix: Finally found a way to make the “Back to story” button work even if players press multiple menu items in a row
– Story: Wrote Sequence 6 – Animus Eximo
– Story: Finished the story with 4 endings
– Music: Added music to the story (credits and huge thank you goes to Abstraction, http://abstractionmusic.bandcamp.com/ )
– Music: When importing an old save (0.5.0 or older) to 0.6.0 or newer version, the main menu music will play in your save until a passage is reached where the music is changed. Saving the story after that point and loading it will ensure the correct music plays again. This issue occurs only for saves imported from 0.5.0 and older versions!
– Typos: In the page where Don calls Amanda Animus Non Grata he says “covernment” instead of “government”, Sallad -> Salad (Fixed typo in 5 passages), oout -> out (Fixed typo in 1 passage), Other typos and small fixes.
– Bugfix: Broken element in Don’s sentence “I know you’re angry, but it’s just the substance talking. Try to focus. Are the shocks you’re feeling now as bad or much less painful, than you’re used to?” (Fixed element)
– Bugfix: When you watch the porn movie together with Don and choose not to tease him on your own, there’s no text with him ordering you to get on your knees. (Now, the text appears.)
– Story change: Change piss drink punishment to non-piss and non-punishment to lighter (Based on player feedback, found it suddenly out-of-character for Don. I agree.)
– Story change: Remove “iron headboard” from bed, made it a “ring hook in the wall” instead (For sequence 1 purposes, to be compatible with art assets available)
– Genre: Add disturbing warning content to game’s websites and in-game (The game can be a very a dark stockholm syndrome story, if played that way, and some of the scenes can upset people.)
– Config: Add night and day mode to config. Added font-size (small, medium large) to config.
– Bugfix: Back to story buttons now work correctly on all menu pages

v0.5.0

Version 0.5.0 of the game contains the following chapters:
– Sequence 0 – Awakening (art progress: 100%)
– Sequence 1 – Dark desires (art progress: 0%)
– Sequence 2 – Expectations (art progress: 0%)
– Sequence 3 – Surprises (art progress: 0%)
– Sequence 4 – A weekend of pain (art progress: 0%)
– Sequence 5 – Breakthrough (art progress: 0%)

– Story is 90% completed
– The fantastic Daz artist Synthetic Rush joined the team and created art for Sequence 0
– New cover image created by Synthetic Rush
– Wrote Sequence 4 – A weekend of pain
– Wrote Sequence 5 – Breakthrough
– Modified house composition to have an upstairs and a downstairs (bedroom and bathroom are upstairs), reflected in writing
– Modified energy-meter to be a wrist-band instead of a screen, which shows different lights instead of % of energy (for Daz art compatibility)
– Added placeholder images for all sequences (can be disabled in the Config-menu)
– Fixed an error in Sequence 3 on the page where Don says you can leave the house for about 2 hours: “Error: bad conditional expression in if clause: Unexpected strict mode reserved word”
– Minor changes to story to match Daz art (nightstand is now a locker, Amanda is not wearing socks in Sequence 0, small things like these).
– Changed back yard from being mostly empty to a walled back yard with a gate
– Changed window in living room to a wall-to-ceiling window that slides open
– Changed bathtub+shower combo to be separate things
– Added Stats-page to menu, showing Amanda’s Submissiveness, Defiance and Love stats
– Added Change-log page to menu
– Added Config Menu to menu, allowing players to toggle on/off images

v0.4.0

Initial Release

Finally got version 0.4.0 written, the game’s story is now roughly 70% completed. As always, let me know if you encounter bugs, typos or something that doesn’t makes sense, especially if the choices you’ve made don’t seem to register correctly and/or aren’t taken into account in the story.

Sequence 3 turned out to be longer than any of the previous sequences. The game now contains over 450 passages and 80.000 words. Depending on the paths you choose, you’ll miss some content, so a typical play-through is likely going to see something along the lines of 300 passage and 50.000 words.


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