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Subverse Adult Game Overview

SUBVERSE contains fully 3D-animated, explicit sex scenes hand-crafted by a team of degenerate neckbeards. Please be warned that a standing crew of gorgeous women are ready to bring your fetishes to life, and that all scenes are accompanied by pleasure-filled lewd moans performed by highly talented voice actresses.

There is also cuddling in this game. If such lewd acts are offensive to you then you should avoid installing this game at all costs. Seriously, don’t do it.

Subverse
Subverse
Developer: Studio FOW Interactive
Price: $ 29.99

Game Information


About

Release Date: 2021-03-26
Developer: Studio FOW Steam – Website – twitter – Kickststarter
Censored: No
Version: 0.9
OS: Windows
Language: English
Genre: 3D Game, Voiced, Male Protagonist, Big Tits, Monster Girl, Sci-Fi, Animated, Turn Based Combat, Vaginal Sex, Creampie, Strategy, RPG, Oral Sex, Sex Toys

v0.9

New Features
DEVOTION QUESTS

The remaining five devotion quests are now operational. If your devotion level is high enough, you can talk to the girls onboard the Mary Celeste to initiate their final quests to complete their romance arc.
DEVOTION QUEST – TARON

Help Taron achieve her dreams by creating the greatest museum of smut memorabilia in the galaxy. The jewel in the crown of her filthy collection requires some legwork, and breaking into a high-security Imperium vault.
DEVOTION QUEST – SOVA

Help Sova hunt down one of the last few remaining bottles of Rusty Rim’s Cornhole moonshine in the bowels of the infamous Gulag IV wreck. You’re not the only one who is after such a valuable token of alcoholism, however…
DEVOTION QUEST – HUNTRESS

Reclaim the homeworld of the Mawsus from corporate over-exploitation in this thrilling underwater adventure. Take on Hackdivision’s notorious CEO, Slobby Nodick as the hunter becomes the hunted.
DEVOTION QUEST – ELAISHA

Assist Elaisha in the filming of the dirtiest porno in Prodigium’s history, and help her get full control of her content as she splits from her asshole agent.
DEVOTION QUEST – BLYTHE

Go on a wild acid trip with General Blythe herself, and relive the history of the Solars.

Tweaks

  • Tweaked visual aesthetic of the F3N1X primary weapon for readability.

Bug Fixes

  • Fixed visual bug that caused unintended camera view to render for a few seconds after the F3N1X cockpit in-game cutscenes played

Optimizations

  • Low textures loading during F3N1X cockpit in-game cutscenes.

Known Issues (Does not include all issues)
These issues are known and we will strive to fix them for the 1.0 release

  • Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
  • Poiison VFX sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes

  • Grid Combat equipables are currently disabled during devotion quest. There is a balance update as part of 1.0 and we will take another look at enabling equippables for these battles after that.

v0.8.4

New Features
DEVOTION QUEST – KILLI

If your devotion level is high enough, you can talk to Killi onboard the Mary Celeste’s bar and initiate her devotion quest.
DEVOTION QUEST – FORTUNE

If your devotion level is high enough, you can talk to Fortune onboard the Mary Celeste’s bridge and initiate her devotion quest.

Tweaks

  • Updated Killi’s equipable “Crimson Cuntbeards Patch” stats. Now increases damage and mobility but reduces armor.

Bug Fixes

  • Fixed issue where Killi’s equipable “Crimson Cuntbeards Patch” could cause her primary attack to not work.

Known Issues (Does not include all issues)

  • Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes

  • Grid Combat equipables are currently disabled during devotion quest.

v0.8.2

New Features
DEVOTION QUEST – DEMI

The first devotion quest is now playable! Talk to DEMI onboard the Mary Celeste to begin her journey towards transcendence. Please note your devotion level has to be at least 30 to start this quest and have reached the completion of Blythe’s story.
DEVOTION QUEST – LILY

If your devotion level is high enough, you can talk to Lily onboard the Mary Celeste’s laboratory and initiate her devotion quest.
NOTE: As outlined in DevDiary 26, the DEMI and Lily devotion quests are now fully playable but the reward cinematic will only be released in its entirety in version 1.0

Bug Fixes

  • Fixed issue where the anomaly Aelfric would get stuck on the loading screen.
  • Fixed issue where Lily’s hair was purple during the Grid Combat tutorial.

Known Issues (Does not include all issues)

  • Devotion Quest dialogue sections currently are listed under Sidequest with the Intro/Outro tags when replaying archives from the Captain’s Quarters.
  • Clickable items during room navigation sometimes become out of sync and can no longer be clicked, may require level restart.
  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for this release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

v0.8

NEW WAIFU – BLYTHE
Help Blythe out of a pickle and she may repay you in her own way.
NEW BLYTHE NSFW SCENES
The Blythe update comes with 28 new Pandora scenes for the sexy warlord! She is also available in Gallery mode!
NEW SIDEQUEST
Three new side quests have been added to the game.
NEW ONBOARD DIALOGUES
All your crewmates have new dialogue onboard the ship to reflect the latest exciting developments!
Tweaks and Improvements

  • Glitch line on top of Entering Screen (Pandora and Gallery) fixed.
  • Reduced Raenos Mercenary’s initiative in Grid Combat.
  • Yahgot’s anti-stun passive now working in Grid Combat.
  • Yahgot now has skill icons in Grid Combat.
  • Added a UI SFX when the alert speech bubble pops up on screen.

Bug Fixes

  • Fixed issue where a barrel spawned on top of a hole on Tandov scenario in Grid Combat. This caused the game to crash if targeted.
  • Fixed issue where Kino news segments required a specific gameplay event to update the news. I.e. progressing the story to the next section or speaking with a waifu onboard the Mary Celeste.
  • Fixed issue when clicking on the Jukebox or Gallery, then exiting screen back to the Bar, DEMI appeared on the far table in a T-Pose onboard the Mary Celeste.

Known Issues (Does not include all issues)

  • VFX Poison sometimes lingers after the unit who had it is destroyed in Grid Combat.
  • Some instances of speech bubble VO still playing during the end mission screen.
  • Not all anomalies in Navigation update visually after a specific event takes place. WIP.
  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Completion percentage counters in Navigation are a WIP and may have some inconsistencies.

Notes

  • Equipables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.

v0.6.0
NEW WAIFU – FORTUNE

The enigmatic Fortune reveals herself to the crew of the Mary Celeste at long last! Join Fortune as you try to complete the most high-stakes mission yet!
NEW FORTUNE NSFW SCENES
The Fortune update comes with 22 new Pandora scenes for the young hacker. She is also available in Gallery mode!

NEW NEBULA – GRIFFIN

All of the Griffin nebula is now accessible for exploration including the Solar colony systems. Discover more about the history of humanity in this harsh galaxy.

NEW MANTICS – ITCHY & CICALO

Two additional mantics have been added for players to discover and recruit to the team. Itchy is an insect-like assassin while Cicalo is the latest in hybrid organic/machine technology.

NEW FACTION – THE REQUITAL

General Blythe has finally moved her pieces on the galactic board which can only mean one thing: It’s time to face off against the Requital! Take on this biomechanical terrorist organization in both grid and space combat and pit your tactical wiles against the General.

NEW SIDEQUESTS

Help even more wacky characters in the Griffin nebula with various sidequests.

NEW ONBOARD DIALOGUES

All your crewmates have new dialogue onboard the ship to reflect the major happenings in this chapter’s story.

Tweaks and Improvements

  • Optimizations made to dialogue sections by reducing how frequently the game checked for a codex drop (most problematic when fast-forwarding or skipping a dialogue sequence).
  • Optimizations to PANDORA scenes.
  • The PANDORA cards scroll-box now resets to the top when switching between characters.
  • Reduced emissive brightness on Scoundrel faction ships in Space Combat.
  • Improvements to DEVA mode logic and balance.
  • Grid combat balancing changes.
  • Health packs now scale with selected character progression in Grid Combat.
  • Updated Rekall’s ability “Synaptic Strike” description to inform the player that the effect is dependent on proximity to the player.
  • Imperium unit Golem now has the mechanical trait.
  • Scoundrel unit Artillery Drone now has the mechanical trait.
  • Reduced blank space on Trophy UI within Captain’s Quarters aboard the Mary Celeste.
  • Removed text stating “Right click to see details” during the date selection screen. Currently no details are available.
  • Gallery physics improvements.

Bug Fixes

  • Fixed issue where pausing the game and resuming during Sova’s drinking minigame would make the mouse cursor disappear.
  • Fixed issue when waifu’s were in DEVA mode, they could not interact with health pickups.
  • Fixed issue where characters in the DEVA cocoon were vulnerable to knockback when they shouldn’t, causing them to be placed on the next tile invisible in Grid Combat.
  • Reduced or eliminated fatal crashes when skipping or fast-forwarding during dialogue sequences.
  • Fixed issue where the Anti-Stun passive did not display on the character info panel in Grid Combat.
  • Fixed visual bug where Lamarse’s drool was rendered during the character placement phase in Grid Combat.
  • Fixed issue where the attack strength icon was not updated based on damage type when viewing the Laboratory or Locker room UI. Now shows the lightning bolt icon for characters who deal energy damage.
  • Fixed issue where Killi’s DEVA hologram rendered a white box when hovering the cursor over tiles for the move action in Grid Combat.
  • Fixed issue where Lamarse’s “Victimizer” passive dealt double damage if an enemy had any shield or armor in Grid Combat.
  • Fixed issue during Sova’s TFC match fight where the player could only rank bronze in Grid Combat.
  • Fixed issue where Lily’s mouth was moving when Captain was speaking during the “Current Status” dialogue option once Sova is recruited.
  • Updated particle timing on Pervedilo’s primary attack so it doesn’t look like two separate attacks in Grid Combat.

Known Issues (Does not include all issues)

  • Clipping issues during dialogue sections for some newly introduced characters in Fortune’s release.
  • Some characters’ animation pose transitions are not in place yet during dialogue sections for Fortune’s release.
  • If multiple enemies are stunned, when it is their turn, the arrow above their head still renders even after their turn has passed in Grid Combat.
  • Visual bug, when a mantic reaches max level of 40 a white icon will appear the first time you enter the lab, as if there were more levels but goes away after selecting another mantic.
  • Mission log filter inconsistency if you filter out finished missions, then filter out on Nebula’s, the filtered Finished missions will be in the list again.
  • Waifus active, passive and ultimate icons do not always render in the same order from Locker room to selection screen.
  • Visual bug, unlockable abilities/passives not showing up or showing as locked in the Laboratory or Selection screen after the character has reached required level (some known characters Napholeon & Chodestool passed level 30).
  • Character upgrades based on level are not fully implemented for all characters.
  • While Fortune is in DEVA mode, the icons clip into the border.
  • Imperium’s Shocktrooper Purify status remains on character after Shocktrooper is killed.
  • Visual bug, if a unit has shield and armor and receives damage while the preview damage animation is happening on the health bars, there’s a chance it will show shield or armor remaining on the bar when there is not after the attack (In most cases remaining shield but in the character info it will show zero shield as intended).
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Report stating Rekall’s passive can cause a softlock if an enemy counters with low health and dies from Rekall’s passive.
  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate during dialog sequences.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the ‘Help’ button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.

Notes

  • More groundwork has been laid for the eventual implementation of the Devotion system
  • Equippables for characters in Grid Combat are a work in progress and may not work as intended. In addition to this, we are considering moving the equipable items menu to the character selection screen where choices can be made right before battle.

v0.5.0

CONCLUSION OF THE SOVA ARC

Sova’s recruitment storyline comes to a conclusion on planet Teatakanya, as you partake in one winner-takes-all championship bout in the Teelee Fighting Championship.

NEW SOVA NSFW SCENES

New scenes have been added in Pandora for Sova containing a wide variety of fetishes, alongside a new foreplay video sequence that will play automatically as you progress through the story.

NEW NEBULA – YETI

All of the Yeti nebula is now accessible for exploration. We will be updating the planets and progression system in a later patch so please treat most of these as placeholders for now.

NEW UI ADDITIONS

More of the UI has been overhauled including a complete revamp of the Gallery UI, with interactive preview materials.

NEW EQUIPPABLES SYSTEM

We are trialing an equippable system for grid combat, which will hopefully add some flexibility when deploying waifus. Please let us know what you think and how we should improve upon it!

DEVA MODE FOR REST OF CREW

DEVA form should be unlocked for all previous waifus now (provided they reach level 20) along with some balance changes to the system.

NEW MANTICS – PERVEDILLO & LAMARSE

Two additional mantics have been added for players to discover and recruit to the team.

MORE MUSIC TRACKS

A few new songs have been added to Grid Combat gameplay.

Tweaks

  • Improvements to the lip flap system during dialogue sequences.
  • Updated Sova’s idle animation in the Locker Room onboard the Mary Celeste.
  • Added 3 new poses to the Gallery. Ela “Kloi Please”, Taron “Rawr” and Taron “Furball”.
  • Added explanation of Clear Input Cache under Settings/Controls tab. Primarily required between updates if there are issues with key-bindings.
  • Added character level visibility on the character selection screen during Grid/Space Combat.
  • Reduced the amount of asteroids in Huntress Fight 2 second phase.
  • Added wave data to random scenarios in Space Combat.
  • Added warning that player will embark on a long quest when starting a new waifu storyline. This currently is only applicable for Elaisha, Taron and Sova quest.
  • Added completion percentage counters to galaxy, nebulae and systems in Navigation. Note: This is a WIP and there are currently some inconsistencies with how they update. Some known areas are Doochi-Kabana, Tychedemus and systems where there are unknown missions or sidequest that have multiple encounters where the mission is unknown until the required one is completed.
  • Replaced previous controls prompt with help box in Navigation.
  • Sex scenes that take place during dialogue story sequences no longer play the idle pose before the sex scene. New sequence is foreplay cinematic then sex scene. Idle scene will display as before when replaying.
  • Redesigned gift icons for Fashionable Boots and Illegal Narcotics.
  • Added Socialite status effect/icon “Bitch Please”.
  • Texture memory optimization pass.

Bug Fixes

  • Fixed issue where exclamation marker was still visible after completing one section of a quest that spans more than one anomaly in Navigation.
  • Fixed issue with indicators not rendering in Space Combat when the larger ships spawned for the Scoundrel faction.
  • Fixed issue with Tibold’s ship in Grid Combat where there were broken active tiles.
  • Fixed issue where there was invisible blocking from lancer attacks.
  • Fixed issue where New Mantic tag missing for Equicox & Rekall when onboard the Mary Celeste.
  • Fixed some cinematics where no subtitles were rendering or displayed inconsistent text.
  • Fixed issue if character is talking while exiting the gifting screen, the voice can still be heard.
  • Fixed several issues with clipping on some PANDORA scenes.
  • Fixed several issues with lighting on some PANDORA scenes.
  • Fixed several issues with animations on some PANDORA scenes.
  • Fixed several issues with texture & post processing on some PANDORA scenes.
  • Fixed several issues with focus and framing on some PANDORA scenes.
  • Fixed several reported physics issues during dialogue sequences.
  • Fixed several inconsistencies with the text during dialogue sequences.

Known Issues (Does not include all issues)

  • Low texture resolution rendering for some users during dialogue sequences throughout the game.
  • Some users reported odd textures when loading Ela and Taron in PANDORA and Gallery.
  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently. This will be fixed in later builds once all nebulae are unlocked.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Reports of performance issues on some Space Combat random scenario maps.
  • Animation in You’re Mine Now scene needs finalizing.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.

Notes

  • Sova’s quest will resume the next time the navigation button is clicked. In the full release there won’t be a break to explore navigation.
  • Optimizations have been made that should help with low texture resolution during dialogue sequences. Please let us know if you have seen an improvement.
  • Currently equipables are associated with the completion of random scenario missions and waifu levels. If you have completed a mission that would have dropped an equipable, it will display in the locker room. Note: Once an equipable is acquired a short tutorial will play when you return to the Mary Celeste on how to equip them.

v0.4.0

New Features

NEW WAIFU – TARON KRAASK

The star of this release is the nimble thief Taron, who has a very unique mission for the Captain. If you help her get her toys back, she just might join your crew!

NEW NEBULA – KRAKEN

Another portion of the galaxy opens with the release of 0.4, with more than 90 new anomalies and 8 sidequests to explore. As part of our ongoing Planets revamp, we are putting in a new UI for the planets, reducing the Tiers to eliminate backtracking and pave the way for more meaningful content starting from the next release. NOTE: The Events that are part of 0.4 are also placeholders, and will start getting replaced from 0.5 onwards.

NEW UI

We are in the process of making the UI feel more intuitive, especially in modules like grid combat where it was sorely needed. As part of 0.4 you will see numerous UI improvements and additions, and you can expect this to continue in 0.5 with even more tweaks.

NEW GRID COMBAT EVENT

A special form for Taron can be unlocked as you progress through the story for this release. We look forward to seeing what you guys think of it! If the reception is positive then we will enable these forms for the other ladies as well in Patch 0.5!

NEW – RED DEMI OUTFIT

As part of testing for early access, we have given DEMI a skin for Pandora that you can play around with. This is a very simple reskin, and the goal is to collect data before we start implementing the outfit system in earnest. You can enable DEMI’s red skin by going to her Pandora select menu and clicking the outfit tab at the top.

NEW – EXPERIMENTAL NSFW SCENE

One scene with Taron is enabled for interactivity. It happens during the story, so you don’t have to worry about missing it. You can move the camera around and interact with Taron’s body parts. This is a prototype so we are looking for feedback from you guys on this!

NEW FACTION – THE IMPERIUM

Players will finally be able to face off against the might of Empress Celestina’s forces! The new units consisting of ground and space forces can be encountered from the Kraken nebula onwards.

NEW SPACE COMBAT MODES

We’ve added two new experimental game modes (one instance of each); a Stealth style mission where you have to sneak past patrols while unlocking doors, and another one based around Resource collection. Both modes need feedback from the players on how to improve them

NEW SPACE UPGRADES

Space Combat tier 2 upgrades are now purchasable in the Hangar. Note: As of now, a speech bubble prompt will display once available sometime during Taron’s quest. In Space Combat, level 2 Waifu attack upgrades are now available. Note: As of now, these will unlock at level 12, 24 and 36.

NEW PANDORA SCENES

New Pandora scenes have been added for all existing waifus as well as Taron.

NEW ONBOARD DIALOGUES

Be sure to talk to your crewmates on the ship, they may have new things to talk about!

GENERAL

The Save Game Button is enabled when on board Mary Celeste and during dialogue sequences. Note game currently still autosaves frequently.

Tweaks

  • Added the ability to skip cinematics again (default input Spacebar) during dialogue sequences.
  • Anomalies now only have one encounter instead of three. Note: Tier 2 missions have been removed.
  • When selecting a solar system from the nebula screen in Navigation, the previously visited solar system star will glow a bit brighter indicating that the user has just left the system.
  • Added warpgate offscreen indicator in Navigation.
  • Added a new cursor in Navigation.
  • Anomaly screen redesigned in Navigation.
  • Shortened description on the Nebulast and Pararaiha anomaly in Navigation.
  • Added SFX when clicking on the Archive or Mission Replay hologram folder when inside the Captain’s Quarters on board the Mary Celeste.
  • Added SFX when opening the inventory when on board the Mary Celeste.
  • Added SFX on several items when poking interactable objects on board the Mary Celeste.
  • Added a clear button to PANDORA UI. This allows the user to clear all the cards selected in one go instead of manually removing each one.
  • PANDORA Card image updates.
  • Added generic description to locked pandora cards that cannot be purchased (i.e. “Requires A Specific Waifu” and or “Requires A Specific Mantic”)
  • Added new star badge icons on the endscreen UI–it can also be seen when selecting replayable missions.
  • Added icons to distinguish between grid & space combat when replaying missions.
  • Returning from a replayable mission or dialogue sequence now re-opens the selection screen UI automatically in the event users would like to continue replaying segments of the game.
  • Updated Speech Bubble prompt UI design.
  • Added indication stating last time save was updated when exiting Main Menu. Note: Currently doesn’t specify seconds so will return as 0 minutes ago if the user exits the session within a minute.
  • Removed character level from character selection screen when entering the gifting sequence.
  • Added a new enter screen when entering PANDORA and Gallery.
  • Added new bobblehead icons.
  • Added background icon preview when purchasing backgrounds in the Gallery.
  • Updated Kloi Turret and Tibold mine turn queue icons in Grid Combat.
  • Rebalanced Space Combat random scenario waves across the Hydra system.
  • Updated the Scoundrel’s boss ship tri-laser attack so that it connects instead of having a gap between the lasers in Space Combat.
  • Updated text line in Space Combat tutorial specifying that the user should continue through the rings.
  • Reduced Ela’s DPS slightly in Space Combat.
  • Jawz no longer heals when hitting enemies with damage negating shields in Grid Combat.
  • Jawz ultimate now heals him when backstabbing and the preview is now showing correctly based on where Jawz will end up rather than his current position in Grid Combat.
  • Hovering over incoming waves now shows their deployment area in Grid Combat.
  • Fixed several issues when replaying story & tutorial missions in Grid Combat.
  • Damage previews now show if an attack is effective, ineffective or kills the target in Grid Combat.
  • Updated resolution setting under the Graphics setting tab so that it defaults to 100% instead of automatically downscaling the screen resolution when changing to High, Medium or Low. This can still be adjusted manually if needed.

Bug Fixes

  • Fixed issue where some users reported that if you delete an image that was posted in Captains Quarters, it defaults to the UV placeholder image instead of updating the pictures on the wall.
  • Numerous audio related fixes related to grid combat.
  • Fixed issue where Tibold’s grid combat banter was ducking music volume when it shouldn’t.
  • Added additional failsafes to the end screen continue button. (A specific sequence of skipping during the end screen can cause the continue button to not show up. Possibly when the rank medal is spinning.)
  • Fixed issue in Grid Combat where damage previews did not display the skull icon over their health bars when they should.
  • Fixed potential crash on Grid Combat Kurkle anomaly mission.
  • Fixed issue in dialogue sequences where in some cases fast-forwarding caused the background or characters to not change when required.
  • Fixed issue during dialogue sequences where the scene would render darker during Hangar scenes if “Use Background Images” was enabled from the graphic settings.
  • Fixed issue on PANDORA UI that caused the card purchase window to still be visible if the user clicked on next or previous character before purchasing or exiting.
  • Fixed issue where text could overlap when viewing the Trophies menu UI.
  • Fixed issue with Lily’s toes during the Full Throttle PANDORA scene.
  • Fixed animation blending in Robotic Supremacy PANDORA scene
  • Fixed issue with anomalies not receiving any light in navigation depending on distance and color.
  • Fixed issue where some planets’ rings were rendered without color.
  • Fixed typo on Tiny Invader PANDORA card description.
  • Fixed issue in Grid Combat where units could spawn on detached tiles and get stuck.
  • Fixed several smaller issues in Grid Combat related to the maps.
  • Fixed issue in Grid Combat where Trisha’s ultimate would activate immediately upon selection.
  • Fixed issue in Grid Combat causing Napholeon’s ultimate damage prediction to not show AOE.
  • Fixed issue in Grid Combat where the holograms on some maps appear slightly off the ground.
  • Fixed issue in Grid Combat where Ela’s ultimate AOE did not trigger an explosive energy barrel but the damage preview indicated that it did.
  • Fixed descriptions for Hydra nebula CODEX entry.
  • Fixed typos in the descriptions of the following anomalies: Uggo, Kloi Naval Command & Marmani.
  • Fixed typo on anomaly label Bastion of Ignominious Exile.
  • Fixed issue where DEMI’s trophies were no longer dropping. These should be restored if any were missing in this patch.
  • Fixed issue in Space Combat where the Pirates’ mortar ship would have lingering mortars in mid-air if destroyed.
  • Fixed issue where the deny SFX could be heard when on a PANDORA screen if the skip button was clicked. Also could be heard during the PANDORA tutorial when clicking continue.
  • Fixed issue where Killi’s recruitment scene could play back once reaching the end of the dialogue sequences when not intended.
  • Optimizations made to characters to improve textures loading on characters during dialogue sequences and Space combat ships.
  • Fixed tool-tip description when hovering “Use Background Images”.

Known Issues (Does not include all issues)

  • Framerate drop can cause Mary Celeste to shoot out of the jump-gate in Navigation.
  • Bridge projector fails to update the color scheme throughout Mary Celeste consistently with the addition of Hydra and Kraken Nebula.
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body or rapidly vibrate.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • On rare occasions, an unintentional song plays during some areas of the game.
  • On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Hovering tool-tip text is covered by Subverse cursor.
  • Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
  • Animation in You’re Mine Now scene needs finalizing.
  • Subtitles for cinematics are disabled for this release. They will be re-enabled for 0.5.
  • Elaisha does more damage than what the preview damage UI element states in Grid Combat.
  • Replay icons and navigation icon concepts are a work in progress, inconsistencies are known.
  • Animation clipping on several Pandora scenes. These will be fixed in 0.5.

Notes

  • More details will be provided regarding the additions and changes to the game’s overall design in an upcoming dev diary.
  • Optimizations: The goal is to continue making improvements with each release. The focus was on characters during the dialogue sequences in this block.
  • UI to provide navigation progress is on hold until the next release. This is due to navigation system rework.
  • Music will start receiving the proper treatment in later patches starting with the dialogue sections. Combat themes will also receive some variety.

Version 0.3.0 (10/20/2021)

New Features

  • Added Elaisha’s main quest story block. (Includes new mantics, new navigation area, more missions including level 2 difficulty scenarios, the Kloi enemy faction and more PANDORA scenes).
  • Added 3 Strike Rule (If a player fails a mission or checkpoint 3 times, they will be provided the option to skip the mission).
  • Added option to enable “Use Background Images” under the graphics tab during dialogue sequences to assist with performance.
  • Added some camera movement and zooming control options to PANDORA scenes.
  • Added PANDORA scene descriptions.
  • Added Archives so that users can replay previous dialogue story sequences from the Captain’s Quarters.
  • Added Zanderson Dooper TV Segments. These can be listened to by clicking on the screens found in the Laboratory or Engineering room onboard the Mary Celeste.
  • Added directional damage to Grid Combat.
  • Added additional environmental hazards (exploding barrels) to Grid Combat.
  • Added persistent radial HUD to Space Combat under gameplay control settings.
  • Added Elaisha Sorn to the Gallery mode.

Tweaks

  • Updated the recruitment scene “Skip” button to read “Exit Scene” instead.
  • Update to UI that provides more information on what Tier Mission/Event is available after interacting with an anomaly. 3 small tabs will be visible above the planet name label. Current scheme: green tab = tier completed, yellow tab = available, black tab = not available.
  • Changed “planets scanned” to “anomalies scanned” in Navigation.
  • Included resources UI to Navigation Screen.
  • Characters now display their level on the character select screen.
  • Added a pulsing glow to the “skip” prompt to help notify players.
  • Updated autoplay button in PANDORA to highlight when enabled.
  • Updated recruitment scene “Skip” button to read “Exit Scene” instead.
  • Changed the “Continue” button’s label to “Skip” to avoid confusion during recruitment scenes.
  • Updated recruitment scenes “Next” button to read “Play Scene” and once scene completes, it will read “Replay Scene”.
  • Removed autoplay button during idle pose when transitioning to recruitment scenes from a dialogue section.
  • Updated PANDORA cards to display large when hovered.
  • Updated PANDORA card art, which includes scene descriptions.
  • Added additional PANDORA categories, Tentacles & FUTA.
  • Relocated where the pooter points are displayed on the PANDORA card selection screen.
  • Optimized PANDORA light shaft material.
  • Slight buff to Lily’s sniper in Space Combat.
  • Increased Keisterstations Health in Space Combat.
  • Added descriptions for waifu Space Combat weapons and stats to character selection screen.
  • Created a Gallery input tab within the control’s settings menu.
  • Various buffs to friendly melee character’s HP in grid combat.

Bug Fixes

  • Fixed issue where PANDORA autoplay would carryover between selecting different scenes.
  • Fixed issue where text sizes on end screen resources would adjust size if skip was pressed.
  • Fixed issue where waifu stats were showing up in the locker room before unlocked.
  • Fixed issue with table hover on board Mary Celeste in the bar area.
  • Fixed soft lock issue involving Peter Penetrator in Grid Combat.
  • Fixed issue where Killi could be countered by ranged units in Grid Combat.
  • Fixed issue when targeting near an ally character could cause a crash in Grid Combat.
  • Fixed issue where melee type enemies would move around the map instead of rushing when too far away from the target in Grid Combat.
  • Fixed issue where if an enemy character moved to a cell containing health drops could cause them to disappear in Grid Combat.
  • Fixed issue where pickups could be picked up by enemies if they were deployed during the player’s turn in Grid Combat.
  • Fixed several typos throughout CODEX and navigation system.
  • Fixed issue where Gallery album in Captains Quarters wall could be clicked post clicking another interactable in the room even if the Gallery tutorial was not completed.
  • Fixed issue where the last cinematic frame played could be seen on the next cinematic playing on start.
  • Fixed issue where zoom animation can be spammed by pressing left click when returning to the jump-gate in Navigation.
  • Fixed issue where an enemy character could move to an out of bounds tile on Tauri’s Crown Grid Combat mission.
  • Fixed issue where attacks that stun still get countered.
  • Fixed issue where tutorial info box shows Dromstik as ranged energy in Grid Combat.
  • Fixed issue where opening the conversation log as a video begins playing causes the UI to disappear.
  • Fixed issue when clicking “Next” on recruitment scenes would not update name to “Recruitment” unless button was clicked again.
  • Fixed issue where windows scaling arrow displayed instead of Subverse mouse arrow when using the cum slider.
  • Fixed issue where text size on mission complete screen would be inconsistent when skipping.
  • Fixed various issues with skipping and fast-forwarding in the dialogue system.

Known Issues (Does not include all issues)

  • Bridge projector fails to update color scheme throughout Mary Celeste consistently with the addition of Hydra Nebula.
  • Clicking the Help button in DIS remove the help text but you can’t re-enable it sometimes
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character’s body.
  • Yellow/White screen flashing artifact during space combat when using FXAA aliasing method. Most likely due to the lens flare.
  • On rare occasions, unintentional song plays during some areas of the game.
  • On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can’t be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Hovering tool-tip text is covered by Subverse cursor.
  • Hovering tool-tip text for “Use Background Images” has the incorrect description.
  • Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
  • Lily’s toes in the Full Throttle scene need tweaking.
  • Animation blending in You’re Mine now scene needs finalizing.
  • Cinematics Subtitles disabled for this release.

Notes

  • For new play throughs starting with version 0.3.0, some PANDORA scenes will remain locked until a certain character is acquired such as a Waifu or Mantic. Note that scenes with mantics that are not in the game as playable characters at this time will still be available to purchase with Pooter Points until the next version of the game includes said mantic.
  • Less than a handful of PANDORA scenes have camera controls disabled as these scenes have an animated camera in place.

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