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BATTLE FOR LUVIA: ARMORED ROMANCE [V0.20.C] [SEVENTH VIXEN]

Download Battle for Luvia Adult Game Download

You play the role of Sir Patrik of Akros, a charismatic, handsome and middle aged (for the times) Knight that set by bonds of loyalty and family to the new Countess of Kathia, is bound to gather the fealty of the vassals of his liege, cajole with the outer counts, and overthrow the Duke of Luvia. It will not be only a path of conflict, choices of whom to trust and whom to make a head short, but will let the player enjoy the power fantasy of the Middle Ages, using the lesser and being used by the higher, both for power and for pleasure. In your treacherous journey among medieval politics, nothing will stop you from romancing and lay with any woman that is put in your way, for lust, love or political interest. Not only nothing stops you: Is part of your mission.​


Game Information


About

Release Date: 2020-07-28
Developer: Seventh Vixen Patreon – Discord – itch.io – Gamejolt
Censored: No
Version: 0.20.c
OS: Windows, Mac
Language: English
Length: 13 hours +
Genre: 3DCG, Animated, Male protagonist, Multiple endings, Anal sex, Oral sex, Vaginal sex, Creampie, Titfuck, Teasing, Handjob, Group sex, Interracial, Adventure, Combat, Dating sim, Graphic violence, Humor, Management, Point & click, Religion, Romance, Voyeurism, Lesbian, Milf, Cheating, Exhibitionism, Prostitution

0.20.c Changelog:
-Gypsy camp shenanigans fixed
-Some really old content found a bit buggy and fixed
-Added the missing shortcut on the green portal
-Three first romance trackers coded. May not be perfect yet but are a great improvement for the game.
-Cross fingers this is a good one. (but I’m a bit rusty so…)

Known Bugs for 0.20.d (already fixed for 0.21/0.25)
-Map filters not working well (not saving)
-When talking of levies upkeep always says “unknown”.
– Some anims on Mina’s prologue don’t trigger when expected.

0.20.b Changelog:
-Fixed some graphical bugs, and some minor corrections.
-Fixed some quest trackers.

-Added final scene (report to Irena) (+34 renders)

0.20.b Known bugs:
-Nothing gamebreaking
-Some typos have been informed that I’ll fix
-Some gypsy camp freeroam problems, (an Emilia unique scene repeats twitch, some conversation with Minerva can go wonky in a very specific set of circumstances…) nothing than leaving the area and return wouldn’t fix
-Some misplaced Document pic.

0.20a Changelog Initial release:
Content and Quickstart:

650+ still renders
60+ video animations
+other animations
+2500 new dialogue lines
(Sitting at 16.064 dialogue lines now total)

Kaelkirk Main Quest complete:

Once Vael gave you the quest (that you probably got earlier), head to Duston villa’s forest. Along your quest, you’ll “replay” some scene various times. Don’t skip them for the second and third time at least, as the text changes significantly. It is a little wit puzzle to solve… And probably you will be entertained during it.
Main Story finish when reporting to Irena.

Chapter 2 Penketh Finished.
(Dexter introductory scenes, more Robin scenes, Full market, Full church interactions and unique scenes)

Chapter 2 Gypsy Camp Finished
(Lia, Emilia and Minerva Progression)

(To continue, taking in consideration you have progressed already at max possible level, talk with Emilia. Progressing in the gypsy quest will take you to Kaelkirk too). Knowing how to progress is easy. With this update, only a final progression (that will be included as extra content in the next updates) with Minerva will be available in chapter 2.

  • Technical/Others:

New mechanic: Game tracks if is an Odd or Even day. This will allow a bit more complexity on lively places. For example, in up to date progress with Robin, robin will be at the tavern during day time on Even days.(Less extenuating than a full week schedule). So when finally all Robin scenes will be available, on odd days she’ll be in the market, and in even days in the tavern.Will be helpfull when some Hubs become quite busy with characters.

New humor mechanic: Sometimes you’ll get Plus or Minus humor with someone without a direct conversation option; That’s because that result is the accumulation of several previous conversations options (So a plus can be given with 2 of 3 “correct” answers, for example.

More Applied mechanics: It already happened before, but it will more common now as we keep progressing advancing in the story; high stats (400+) will often change Sir Patrik dialogue. After Chapter 2, beyond Path stats, Path Choices taken will affect important options, but we’re not there yet.
If you feel like you’re doing something wrong, like only have 300 lewdness when trying to unlock something of 400 lewdness+…. Unique lewdness gains go up to more than 700! That means you have a lot of scenes you haven’t seen or willingly refused.

Big Documents update: 90% non-updated documents finally filled, and many secrets unveiled (the oldest, oldest savegames, may lack many documents that are given on start a new game since some updates ago, but visiting Penketh will give you the missing documents).
PS:-Also good for refreshing lore when returning to the Luvian marches-

Current engine changes:
-Saving is now handled by a different CPU thread in order to not lag the game while saving (autosaving, etc)
-CPU multithreading to help performance.

Mechanics temporarly disabled (need work):
-The new romance tracker (Most of it, first three trackers coded and visible)
-The new camp system

0.19.f Engine Update:
It is only an Unity Engine update before coding starts on 0.20. New players should play this version in order to find problems with the engine before 0.20 release. One performance improvement included is Autosaving and Saving using a separate CPU thread in order to not lag the game.

0.19.e Hot Fix:
-One scene not triggering depending on certain choices.
-Some graphic issues

Other Changes:

Akros Manor:
-Added additional last repeateable Hall night Hannah scene to story-sense-fix with additional variable conversations if story has advanced in the cellar or not.
-Cellar Doors exiting to correct day times.

Introduction, Penketh and Leffrin:
-Vram consumption fixes on Introduction with a Remastered travel animation to video with more frame rate. Additional Vram consumption fixes on 13 scenes.

Others:
-Some grammar and typos.
-Tweaks and fixes on documents.
-Additional Hard Drive consumption reduction.

PS: Mother Special is ready. Took some extra time with the extra job, as is a part of a scene that will be included in-game too, So I’ll show some previews here

0.19.d1
Game Engine Changes:
-Vram fixes to allow Hartlepool, Pirate Cove & Remember Scenes to be playable on older graphics cards.
-Integration of new video-based animations instead of unity-frame animations (This have four effects, integration of more specific sounds for every animation, lower vram consumption, lower HD space consumption, and as I replace older animation with videos, lower general vram consumption for all the game, as well as longer frame animations on the animations yet to be remastered).
-Big UI reshape, closer to the final looks of the game. Also with the start of the Tooltip system. Now options will show a tooltip explaining what they do, but only a few are active right now (testing). New Romance Menu and Camp Hub worked on but not included yet for various reasons (Like release speed, will be active on 0.20).

Story Content:
20+ new long frame animations
200+ new stills
600+ new dialogue lines
4 old and new girls to advance in.

While the goal of the update was performance, This update includes:
-An Alternative Reality story based on some weeks before the arrival of Sir Patrik to Hartlepool about an old friend of us.
-A new ingame (hidden) quest with choices, conflict, with two new girls fun.
-The Old Tower conclusions.
It is a small update on content but longer than other small updates and fun-content packed.

Bugs/Fixes:
0.19.b3 Updated:
Problems on some saves not allowing a quest start.
0.19d1 Updated:
-Some fix on the new UI
-Some scene not been able to be repeated
-Added Journal entries

Known Bugs:

  • None. UI could have more tweaking.

Play Notes:
-Old Tower content after finishing any Canary Trail paths.
-Hidden quest available after visiting the Porthouse for the first time and talking with the Silk Road at the south docks.
-South Docks are now selectable at night. They come into play in the final parts of the new hidden quest.
-New Alternative Reality scene is included in the appropriate menu.

0.15.e Changelog:
-28 stills remastered on Prologue
-Some little fixes
Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story
v0.15
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stills
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
Full Canary Trail Warpath (with 3 main paths and more than 16 variations depending on your choices) and rewards related to it.
2 more of the 3 Acallarian Mercs Quest resolutions (One was in the Diplopath)
All Hartlepool main story resolutions for all paths (Belinda, Dolce, Report to Irena, with special scenes here and there…)
Remember cutscenes active on Hartlepool Fortress for all scenes not available anymore.
Meanwhile at Grassmere special scene.
Diverse important choices and Great diversity on alternative gameplays.
And the polled extra scenes:
Hannah Content with extra of marzapan.
Little Extra Diplopath Pirate Cove fun.
Extra details:
Varied UI improvements and new experimental option.
+7 different path-trophies between all paths and choices.
-New documents (may requiere a new gameplay)
-New Resources
2 Liliana remastered animations
Important fix: Finally some sounds not playing after loading, working again.

v0.14c
Summary:

  • More than one hour of gameplay.
    -Around 1.700 lines of dialogue (for a total now of 11.000),
    -More than 20 animations.
    -New items and resources.
    -Some really nice big moments!
    Changelog 0.14 Patreon Release:
    -Some Hartlepool resolutions wich contains:
    -Full Diplopath to solve Rat Problems Quest, and rewards related to it.
    -One of the ways of finishing Acallarian Ladykilller path.
    -Penketh new interactions.
    -Knightly Path Quest progression.
    -Extra Hannah content on Akros Manor.
    -Interactions with the new items and resources added everywhere.

-After finishing the update some things may look a bit on the air (same that happened with 0.13) waiting for the rest of resolutions that will come with 0.15, which will take around a month to code/finishing making some extra scenes.
General Fixes:
-Typos and general fixes (including performance)
-Some ways of passing night at hartlepool counting for numbers of days passed at Hartlepool (Usefull for some time based events)
-Canary Trail Sneak trip repeating in some old saves and not allowing progression to 0.14.
-Fixed a Robin Animation
-Fixed Penketh’s Afinity menu not going away in some circumstances.

Things to expect on 0.15.
-Full Canary Trail Warpath and rewards related to it.
-All possible extra main story resolutions (Mercs, Belinda…)
-Hartlepool resolution Leffrin events.
-Remember cutscenes active on Hartlepool Fortress room for all scenes not available again due to paths taken.
-Meanwhile at Grassmere scene.
-Akros Manor Plus Ultra Quest Progression.
-Some Marzapan!
-Some Polled extra content.
-Everything will be ready to continue our travel in 0.20.

Known bugs on 0.14.c:
-For now none. There is a typo that doesn’t show a variable in a conversation with the Meat Merchant, I’ll fix that when I have to make a new release.

Known “story bugs”:
-There is some story inconsistency if the player finish all the canary trial quest without doing some things first, like ending the current Belinda storyline (delivering package, Dolce etc), or if the player never visits the West Tower. I’ll fix some workarounds for this in 0.15.
People that play every update won’t find this problems, but someone can hit into them if playing blindly for the first time.

General troubleshooting if you have an old save where the sounds don’t work:
-If you have a Save where sound and ambience doesn’t sound (only music), opening the cutscene pause menu (during a cutscene) and closing it again for a moment fixing it.
I’m still searching for a definitive fix.
Have fun and stay safe!

v0.13.p1.y

-Just a Chicago’s 30 inspired Duke Tier Comission Scene

0.13.Part1.Xh (18/07/2020)

-Fixed game breaking bug when using different cameras on Katerina first meeting.
-Known bugs: Animation flickering in Robin talk in the counter.

0.13.Part1.Xf (14/07/2020)

-Fixed erratic map movement
-Completle overhaul of the graphic system for various improvements and trying to fix bugs.
-Fixed Kithra&Kloe Alternative scene breaking.
-Fixed a conversation loop on first Tobias conversation

0.13dPart1.Xc

(This is not a content release, but technical. But has new content tho).
Technical:

  • Some Menus refurbished to work smoother
    -Added the Credits menu (but is still a bit WIP)
    -Fixed Stats menus not showing more than 500 stat points.
    -Added the Titles bar (still a bit WIP)
    -Now the Stats menu will show the one-time Path Choices, but this will make sense when the Romance menu is reworked, so the player will be able to track where that choices lead to (but low on spoilers). Expect the new Romance menu to start appearing progressively in 0.13p2.

Content: (626 renders for 15 animations)
-Katerina Dinnerhall lewder option now available.

  • Katerina new scene root (in patrik room, talk with her in the garden). For the moment that scene root only has a new scene.
    -Mina Lewd Path advance
    -Now you can access two Mina root scenes talking to her in the garden (the one that starts with bedtalk and the first scene with her in her room with a new quality animation.

Download Battle for Luvia: Armored Romance Porn Game


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Walkthrough Wiki

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