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Trials In Tainted Space Adult Game Download Overview

Trials in Tainted Space is a text game about exploring the universe, yourself, and its myriad inhabitants in fun and customizable ways. Because the entire game is made in text, it’s easy to change scenes on the fly. The game is built to accommodate everything from you playing a studly ship captain to a busty space-slattern to a masculine-looking hermaphrodite to a hard-working mercenary just looking for his next job.​


Game Information


About

Release Date: 2022-09-08
Developer: Fenoxo – Website – Patreon – Discord
Censored: No
Version: 0.9.074
OS: Windows, Mac, Android, Linux
Language: English
Genre: 2DCG, Text based, Adventure, Sci-fi, Character creation, Male protagonist, Female protagonist, Futa/trans protagonist, Furry, Futa/trans, Gay, Lesbian, Mobile game, Monster, Monster girl, Rape, Tentacles, Transformation, Trap, Combat, Turn based combat, Anal sex, Oral sex, Vaginal sex, Big tits, Big ass, Pregnancy, Sandbox, Milf, Big Ass, Masturbation, Religion, BDSM, Ahegao, Humor, Handjob, Groping, Tit Fuck, Puzzle, Romance, Sex Toys, Sissification, Spanking, Teasing, Tentacles, Virgin, Voyeurism, Dilf, Male Dom, Female Dom, Multiple Penetration, Multiple Endings, Lactation.

0.9.074

  • BACKER: An additional Anyxine date with a couple of smut scenes is available. (Savin, Leek & Gedan)
  • PUBLIC: Additional Slavesuit anal scenes, Elcine, and the additional Punishment wall scenes are now public. (Many people)
  • Added: New Adjatha art for Creed, Howinn and hyrax.
  • Added: A bunch of new class-specific scenes and variants for kinetcistics has been implemented, generally wherever there was already an existing all-classes-unique variant. (Fenoxo)
  • Fixed: Some special unique text for Tuuva and Mioldan Priestesses during combat has been re-enabled. (lowercase_donkey)
  • Fixed: Terran Treat possibly trying to trigger the leg TF multiple times. (lowercase_donkey)
  • Fixed: A bunch of image/CG titles have been updated. (Jacques00)
  • Fixed: Crashes with puffiestVaginaIndexes. (lowercase_donkey)
  • Fixed: A crash with gooArmor during Amber content. (lowercase_donkey)
  • Fixed: DongDesigner going walkabout. (lowercase_donkey)
  • Fixed: Mome codex not being marked as read. (lowercase_donkey)
  • Fixed: Incorrect usage of vaginaRouter and penisRouter in a bunch of Paige scenes. (Gedan)
  • Fixed: Saves created in much older versions of TiTSJS during two very early versions should no longer have issues with inactivePlayerOwnedShips. (Gedan)
  • Fixed: The Specialized Combatant perk not properly applying bonuses to ranged attacks. (Gedan)
  • Fixed: Siegewulfes menu returning to inventory. (Gedan)
  • Fixed: The duel with Riya should no longer have the possibility of poisoning certain stat values when we swap them out for the ones used to masquerade the duel; this primarily impacts HPMod and energyMod. (Gedan)
  • Fixed: A crash with the 2018 XMas event attempting to move the player to a room across place boundaries casuing a crash. (Gedan)
  • Fixed: Concentrated Fire should no longer add physical damage to attacks with weapons that did not have any HP damage to begin with; this primarily impacts lust-only weapons. (Gedan)
  • Fixed: The Sidewinder did not properly update the ship storage limits when first being taken until the game was saved and loaded. (Gedan)
  • Fixed: Frostfire’s menu potentially breaking the UI state stack. (Gedan)
  • Fixed: The WarAlpha that is actually Eitan before the player knows who they are now has a custom description, block and dodge to account for the different in height between generic War Alphas and Eitan. (Gedan)
  • Fixed: shortestCockLength not returning a length and returning the cock object directly, breaking gates to certain scenes. (Gedan)
  • Fixed: skinFurScalesNoun sometimes not returning a value, and thus emitting an error during parsing. (Gedan)
  • Fixed: Shop state being maintained across loading a save. (Gedan)
  • Fixed: The level up screen now ignores bonuses to stat maximums when allowing you to assign points, which should avoid the possibility of investing stat points in stats that are transient. (Gedan)

0.9.072 Hotfix 1+2

Hotfix #2:

  • Rolled in some corrections for the damage scalers on the height-dependent kineticist attacks.

Hotfix #1:

  • Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim unlock events have better pre-requisites: you must be a kineticist, the stat the perk replaces must be low (below 50%) and the stat that is used in its place must be high (libido/phys/aim).
  • Made some textual tweaks to the sub-scenes for the cheetah pirate.
  • Gedan had flipped a switch to make some UI things related to mainGameMenu() calls hard crash instead of silently fail, getting us a lot of good data on UI-related misdeeds in the code. A bunch of them have been patched up as a result – some good examples being the decorate and masturbation menus.
  • Gedan added a hard crash to some of the code dealing with sensor scans/sense in combat, to try and track down a problem with some damage types failing to look up their extended data properly on occasion.

0.9.072

  • New scene: use Throbb on the cheetah pirate you rarely encounter in space – comes with two tiny sub-scenes depending what you want to do with her. I wrote this one myself, but I’m sure I’m gonna be hot-fixing the errors in the text tomorrow. Obviously it requires you to have Throbb in your inventory and defeat her in a space battle. (Written by Fenoxo, coded by Fenoxo, proofread by nobody yet – please forgive my sins.)
  • New Kineticist Perks: Instinctive Psyfocus, Bodily Psi Aim, and Dexterous Psi Aim. Captain Steeles with their willpower and intelligence abraded by bimbo/bro transformations will unlock these via dream-sequences during sleeps. They will allow other stats to determine the strength and accuracy of your psionics. As I write this, I’m realizing that it may be too broadly proccing – I will deploy a hot-fix tomorrow to tweak the conditions to ensure that unusually smart and focused bimbos don’t have their stats switcharooed. (Fenoxo)
  • An old Penny scene that was disconnected has been re-linked, and the accompanying CheshireCatSmile37 art was added to the scene to go with it. (Fenoxo)
  • New NPC Bust: the Silicone Eater (Jacques00 drawn & coded)
  • New Rare Item on Uveto: The Sleet Staff. This level 8 rare quarterstaff is buried deep in the wilds of Uveto and can inflict both trip and freeze on its own, but beware: something about it does not feel right. Maybe it’s the -5 accuracy. (Fenoxo)
    • This was a good opportunity to clean up an abandoned segment of the Uvetan wilds that was meant for a now-abandoned community project. I adjusted a handful of descriptions to account for it. (Fenoxo)
  • New Rare Staff on Myrellion: The Xukwood Staff. This lovely crit stick lives near a certain brawler’s place of residence, if you can get past him and his dog… (Fenoxo)
  • New Common Staff in Nerassa’s Shop: the Hookstaff. This evasive little number can sometimes trip your foes. (Fenoxo)
  • Fixed a typo in the tooltip for the Tripped status. (Jacques00)
  • You should no longer be able to open your personal inventory in ship battles with the “C” hotkey when the button is grayed out. (Jacques00)
  • Fixed a UI crash related to pressing the back button in the rest menu while in your ship’s cabin. (Gedan)
  • Freedom Beef now has a cooldown in silly mode. (Jacques00)
  • Fixed a post-combat issue with Radglow. (Jacques00)
  • Added Opaque toggling for the scanline backdrop effect and the mannequin color fill. (Jacques00)
    • This should hopefully help in reducing instances of alpha render processing.
    • Combined “bg” and “bg-filter” class definitions that use the scanline effect into one universal function for convenience.
  • Gedan has been ripping through the auto-reported crash bugs something fierce.

0.9.071 Hotfix:

  • Twilit’s breast-swelling perk is now properly gainable.
  • Twilit’s swelling code was overhauled to work a little more like the in-game zaika, and have a higher swelling limit than originally intended.
  • Fixed an issue with Twilit’s swelling mechanic that could have resulted into orphaned breastMod values permanently offsetting your cup size.
  • Nerfed the black void juggernaut’s weapon damage bonus from 35 to 15.
  • Nerfed

0.9.071:

  • Twilit’s breast-swelling perk is now properly gainable.
  • Twilit’s swelling code was overhauled to work a little more like the in-game zaika, and have a higher swelling limit than originally intended.
  • Fixed an issue with Twilit’s swelling mechanic that could have resulted into orphaned breastMod values permanently offsetting your cup size.
  • Nerfed the black void juggernaut’s weapon damage bonus from 35 to 15.
  • Nerfed the black void juggernaut’s spray attacks to be tagged as flurry attacks with higher miss rates.

0.9.064:

  • BACKERS: Siegwulfe has had an expansion for her dom/bimbo path, adding a new repeatable scene as well as a collaring event (for the PC), and an option to ride back to your ship underslung. (Azthra & Gedan)
  • PUBLIC: Emese, the cat mommy (written by Doots), can be found on Uveto’s main street. (Doots & Leek)
  • PUBLIC: Sisterly Ruuing by William: With both Anno and Syri as crew members, and after both have acquired their maid costumes, players with a penis can trigger a new random event by simply boarding their ship in which the two Dornas tempt you with the prospect of domming them both in bed. Which of the two siblings gets to be first? (William & Leek)
  • PUBLIC: New encounter on Phaedra: the Kihan Armature. It happens in a specific location on the way northwards in the east half of the map. This peaceful encounter will give you a little lore and set you up for the next piece of content…
  • Fixed a parser crash with Dhaal dungeon parser tags.
  • Fixed Penny’s sexmenu blowing up.
  • Fixed Penny’s old roleplay scene going mia.
  • Fixed Penny’s new roleplay scene clashing with the old scene button, and is listed as “Surprise Roleplay”.
  • Fixed a crash with flash goggles. (lowercase_donkey)
  • Fixed the unintended availability of hardlight usage for a Dez anal scene that resulted in a crash. (lowercase_donkey)
  • Fixed a bunch of bugs around Synvanol that could erroneously drop important arguments. (lowercase_donkey)
  • Fixed a rarely encountered crash with nukaPsykers. (lowercase_donkey)
  • Fixed a few unparsed tags and variants in Neil scenes, Tarratch Slaver scenes and Codex entries. (lowercase_donkey)
  • Fixed a bug allowing for the purchase more GaloMax than intended from Sera. (lowercase_donkey)
  • Fixed inconsistencies with cowScore() checks. (Jacques)
  • Fixed some Shalin Shaman scene openers not properly presenting genitalia selection options to the player, potentially allowing selection of a dongue that is not too large for the scenes to continue. (DrunkZombie)
  • Fixed the event queue from being erroneously serialized when saving game-state. (Gedan)
  • Fixed some instances of amazonian race overriding other race checks for the purposes of scene variations. (Jacques)
  • Fixed Frostwyrm scenes not properly identifying the players race. (Jacques)
  • Fixed a title naming bug with Bess allowing multiple titles to be stacked up inappropriately. (Jacques)
  • Fixed some Eloise bugs. (Jacques)

0.9.062 Hotfix:

  • Penny’s sex menu should no longer blow up.
  • Penny’s old roleplay scene should be back in it’s old place again and available in public once again. We apologize for the inconvenience.
  • Penny’s new roleplay scene should be available on her base crew menu only, now labelled “Surprise Roleplay”. This works doubly well since her crew sex menu was running out of button space, AND the scene was written from the perspective of being an “out of nowhere” request and not something following the normal sex-approach lead-up.
  • An optimization to the parser was exploding some of the Dhaal dungeon parsers, hard breaking that content. This should be fixed.

0.9.063:

Hotfix

0.9.061:

Hotfix

0.9.056:

  • [Public] Azra has a new blowjob scene, by William. Originally it was written such that Azra would surprise you with a bunch of sweat and musk, but that didn’t quite align with my vision of the proper shark-woman less physical job and high hygene standards. I reworked it to the PC to blow her without mention of extra sweat/must, or adjust the lab’s thermostat to get yourself a lil extra to sniff. It doesn’t make a tremendous difference in the overall scene text, but it’s another notch in player agency. In my haste to do all that, I forgot to tag the content for backers-only. My foible is your gain! Written by William, coded by Fenoxo.
  • New image pack scene: Azra getting blown by the PC. The lines are by MrPink and the colors are by Waru-Geli, and the full resolution version of the image is available on our Patreon or SubscribeStar posts.
  • New Bust art: Reaha’s cow-print bikini, by Adjatha. (Lowercase-Donkey)
  • Fixed a handful of modal dialog issues that were probably the primary cause of the “shipMode” crash errors, and possibly some of the inventory and storage issues. (Gedan)
  • Fixed Ramis’ sleep with button options and clarified what the switch button is going to do without needing to look at the tooltip. (Gedan)
  • Fixed a broken call to itemCollect() blowing up using the black market options from Orryx. (Gedan)
  • Fixed another pathway through combat cleanup that wasn’t properly clearing text output before emitting loss scenes. (Gedan)
  • Fixed the tightness of checks around masturbation with toys, where the menu to pick a toy could pull from ship storage whilst onboard the ship, but was requiring a toy to be in the players inventory to enable the toy menu itself. (Gedan)
  • Fixed gooballs not applying the correct color. (Gedan)
  • Fixed Sophora’s rend attack improperly calling applyBleed(). (Gedan)
  • Fixed another way the shower masturbation scene buttons could blow up in rare circumstances. (Gedan)
  • Fixed Mirrin’s DP scene and how it offers selections for genitalia to use, streamlining the process and avoiding invalid index errors. (Gedan)
  • Fixed clarity issues with the save buttons disabled tooltip, making it clearer that it is not possible to save whilst the codex is active. (Gedan)
  • Fixed Kitty Courtesans not actually taking their credits for services rendered. (Gedan)
  • Using the spreadsheets in “panic mode” should no longer bloat saves quite so much. Jacques00 has made improvements that should greatly reduce save file size for those that use them as a place to take notes.
  • Jacques00 grabbed the source PSD for much of the old Gats art and pulled higher resolution variants for use in game.
  • Added an overwrite option for if the user has at least one saved spreadsheet when saving the current spreadsheet. (Jacques00)
  • Dark mode toggle is now a persistent option in spreadsheet mode. (Jacques00)
  • Fixed being unable to remove piercings. (Jacques00)
  • Refinements to the piercing menu for equipping and unequipping. (Jacques00)
  • Added icons for piercing menu filters. (Jacques00)
  • Prettified the Inventory item lists. (Jacques00)
  • Panties and the Bimbo Ray key items will now read better in the key items list. (Jacques00)
  • Added title attributes to inventory set buttons for clarity. (Jacques00)
  • Fixed the Ganger Heavy target selection button. (Lowercase-Donkey)
  • Prevented Bimbo Kiro from showing up in Kally’s bar as a patron that acts like normal Kiro. (Fenoxo)
  • Fixed a number of places where Kiro’s name was hard-coded and not properly dynamic. (Lowercase-Donkey)
  • Extrameet fixes for fast travelling to the milk bar on Dhaal. (Lowercase-Donkey)
  • Prevented codex output from displaying inline bust images outside of the codex display. (Jacques00)
  • Viewing codex entries should now properly clear the menu before displaying the next entry (in case of any extra generated buttons). (Jacques00)
  • Adjusted Korgonne’s Translate button for better navigation. (Jacques00)
  • Grouped some codex bust images instead of having them be a randomized single. (Jacques00)
  • Change sand worm/butt bug image names for clarity. (Jacques00)
  • Fixed the deployable drone disabling your ability to duck under the overpass during the Feruze fight on Dhaal. (Jacques00)
  • Fixed a crash in Steele Biomedical. (Jacques00)
  • Fixed displaying the wrong Syri image based on her coat status. (Jacques00)
  • A metric bug-ton of typo fixes, under the hood adjustments to base systems, and small bug fixes.

v0.9.020 Changelog:

  • Backer: Two new extra scenes; Olympia Facesmothering and Kui-Rodenian Porno. (William & Leek)
  • Public: The LoveStarz expansion is now public.
  • Public: The Anyxine Worship & Assfuck scenes are also now publically accessible. (William & Leek)
  • There are handful of new items available from Xanthe, Busky and Inessa, and a few that are tied to certain holiday events. (??? & Leek)
  • More items that were causing menu generation issues have been fixed. (Basically everybody)
  • The way ship events are triggered has been juggled a little further to make more sense with the new ships-have-actual-interiors paradigm we now have. (lowercase_donkey)
  • Attacks that hit multiple enemies but didn’t primarily target the first enemy in the list should no longer hit the attacker. (Gedan)
  • The usual assortment of typo fixes and bust tweaking. (lowercase_donkey)
  • Attempted to catch issues with calcSalePrice vanishing when using the Drop Item UI component. (Gedan)
  • A great many tweaks once more to Sophora. (Many fingies in this pie, but mostly Fen & Leek)
  • Paige has had more work done to ensure scenes work properly with the modernized versions of our genitalia selection menus. (lowercase_donkey)

Hotfixes:

  • Dropping an item should no longer crash the game. (Thanks, Geddy!)
  • Renvra pregnancy no longer eats all the movement buttons at a certain stage. (Thanks DrunkZombie for helping me track this one down!)
  • Added a toggle for the animation of scanlines in the player character outline. (Thanks, Jacques00!)
  • Art for the Diamond suit of playing cards should be added, completing the set. (Thanks, Jacques00!)
  • Fixed a softlock on Poe A (Thanks, lowercase donkey!)
  • Cocksocks should now allow you to select the penis you wish to wear one on. (Thanks, donkey!)
  • Lots of textual issues resolved. (Thanks, lowercase donkey!)
  • Pregnancy speed should be correctly displayed in the codex. (Thanks, DrunkZombie)

TiTS 0.9.018:

  • Holiday’s halloween event shouldn’t lose the final scene when returning to the players ship. (Gedan)
  • Shop-specific exit code should now be properly called, and should now avoid a handful of vendor-specific softlocks. (Gedan)
  • The Omnisuit and Goo Armor should be properly marked as not usable, and instead only exposes equippable and interactable prompts. (Gedan)
  • Item usage flow has been tweaked. Consumable items used outside of combat should now by default return to the inventory display after whatever scenes and menus they create are complete, and leaving the inventory display should no longer return to the last item consumption prompt display. (Gedan)
  • The shop interface should now display alternate currency types more consistently. (Gedan)
  • Some typos and busts fixes. (lowercase_donkey)
  • Being moved to Frosty’s cave as part of a scene should no longer get you stuck there. (Gedan)
  • Appearance buttons should be better behaved and generate appropriately. (Gedan)
  • Fleeing from combat should no longer crash. (Gedan)
  • Dropping items should no longer softlock. (Gedan)

TiTS 0.9.014:

  • Backer: A weighty expansion to the Love Starz is now available. Once you’ve worked your way through the existing events, the group will split up and head off for their own little vay-cays that the player can stumble across. (Fr0sty & Gedan).
  • Backer: A buttstuff scene for Anyxine as a bonus! (William & Leek)
  • Public: Jasvalla is now available to the public; a Dzaan Alpha stalker seeking to make the player her beta. The player can submit outright, make her earn the right to collar them, or have her dealt with by the proper authorities. If the player chooses to submit to her, they will be invited to her home to undergo repeatable training events and eventually a Bad End. You can kick things off by bumping into her in the Tavros elevator, after visiting Mhen’ga at least once. (Nonesuch & Leek)
  • A credits screen has been built to handle all of our staff, contributors and backers. (Gedan)
  • RotateMinigame beams can now properly reach the far edge of the right and top sides of the board when passed into a 4-way-open node. (Gedan)
  • More Dhaal busts should be working and wired up appropriately. (lowercase_donkey)
  • Inseminator Pro should ensure an absolute minimum cum value that won’t potentially break things. (DrunkZombie)
  • Cleaned up some more combat things, including a reworking of Charge Shield that should better format its output. (Fenoxo)
    • [Fen wrote ‘dis part] – Previously charge shield would simply wedge a damage pop-up into the text of enemy’s attack, often with the descriptive output suppressed. There were some real confusing moments this would cause where it would look like you were getting hit harder than you were. I made it proc once per turn max and made it show up in the end of round procs with full descriptive text. I also change the combat initializing code to assign every combatant a unique number so that the charge shield statuses can better “remember” who set them off.
    • [More Fen] Urbolg’s combat will now end if you defeat him, even if his drone is still up.
    • [More Fen] Cleaned up a number of issues with the Queensguard/Taivra fights.
    • [More Fen] Adjustments to HP made via “changeHP” should properly output the HP change in combat.
  • Gabilani Chemists should no longer progressively increase the amount of loot they’re carting around. (DrunkZombie)
  • Roxy should no longer break the buttons during her first encounter. (DrunkZombie)

v0.9.010-2247

  • Backer: Jasvalla has been added to the game, a Dzaan Alpha stalker seeking to make the player her beta. The player can submit outright, make her earn the right to collar them, or have her dealt with by the proper authorities. If the player chooses to submit to her, they will be invited to her home to undergo repeatable training events and eventually a Bad End. You can kick things off by bumping into her in the Tavros elevator, after visiting Mhen’ga at least once. (Nonesuch & Leek)
  • Public: Now available to the public, Bizzy’s mom, Deziere, has been added to the Paragon Playground brothel on Dhaal, as well as a substantial recruitment pack that will allow the player to reunite mother and daughter and put them to work together in the player’s porn studio. (Nonesuch & Leek)
  • Fixed the piercing equip menu so that it can actually support more than 14 concurrent options. Also fixed a few crashes around the process not directly related to the menu. (Gedan)
  • Cleaned up more Verusha things, including some errant broken tags and time-access issues. (Leek & Gedan)
  • GooArmor now properly modifies player ass/vag during penetration. (Gedan)
  • More bust tweaks and fixes across the game. (Gedan)
  • A lot of internal character data setup got cleaned up as part of further standardization of character data that will allow us to better handle menus in various parts of the game. (lowercase_donkey)
  • Reworked some portions of the inventory ui to avoid a few issues cropping up as part of the system calculating open/free slots. (Gedan)
  • Made some changes to how lipMod works to better support the ability for lipMod to potentially completely override lipRating as that value is entirely derived from femininity, this avoiding the fixModSize handler from firing. (Gedan)
  • Mitch tweaks and fixes. (lowercase_donkey & Leek)
  • Equipping weapons in combat should now work. (Gedan)
  • Playing cards got some more updates. (Jacques)
  • Rare Drops have been reworked somewhat to reduce the effect of having a stuffed potential loot list reducing the drop chance of certain items. (Fenoxo)
  • Fixed some keybinding issues relating to opening and closing the inventory. This should allow the inventory to be closed using the keybind whilst in combat, without escaping combat. (Gedan)
  • Lots of other assorted fixes around content all across the game. (Leek, lowecase_donkey & Gedan).

Hotfix builds #2245 and up:

  • Properly renamed the new piercing equipment menu generation function.

v0.9.009

  • BACKER: Eden pregnancy is now available for backers. I don’t think I need to explain any more than that! (Skom & DrunkZombie)
  • BACKER: The Pudding Panic Porno codex is available. (Frogapus (maybe, didn’t put a name in the source document so who knows!) & Leek)
  • BACKER: A bevy of scenes from Will, spread around the game. Something for Shekka, Able and Anyxine. (William & Leek)
  • PUBLIC: Mitch is now available for public consumption. Check ’em out on Canadia Station. (Mitch & Lowercase_Donkey)
  • Verusha has had a bunch of bugs fixed. She should no longer appear in Anon’s bar before she should, multiple sequence breaks in the process have been closed up. There may still be a few lingering issues because the process is complicated behind the scenes, but it should be much more correct. (Gedan)
  • The Zil Village on Mhen’ga has had a few tweaks to block access to scene-only rooms. (Gedan)
  • The Omnisuit should no longer duplicate itself when resetting it through the Interact interface. (Gedan)
  • Using a Taxi on Uveto should no longer skip proper execution of a Syri scene on arrival, replacing the buttons to continue the interaction with her with one that just dumps you back to gameplay. (Gedan)
  • Clobbered a bunch of missing variables in various places in the code. (Gedan)
  • Reworked how we handle the active NPCs at a bar so that the active one should serialise appropriately when saving. (Gedan)
  • Removed the big warning shown when loading out of date saves; it has served its purpose and now things should be much more stable. The message was only ever intended as a heads up to pay attention to the details because something might be off with the loading process considering how quickly things were being moved around. (Gedan)
  • Cleaned up the save version upgraders to handle older saves with much more grace. This should resolve a bunch of undefined/push errors when loading saves. (Gedan)
  • “Limber” now counts as part of the isFlexible check. (Lowercase_Donkey)
  • Player character names should no longer display with extra spaces at the beginning or end. (Gedan)
  • Bunch more busts are fixed. (Lowercase_Donkey)
  • The ship inspect interface now lists the available storage spaces and categories of the ship- these might not yet be fully wired up to actually limit the stored items properly, but I don’t think we’ve ever really had any different values so I trust if we do, we’ll find out about it pretty quickly. (Lowercase_Donkey)
  • The map now displays tooltips if you hover over a room for a bit to show the name of it- will likely see more tweaking in future. (Lowercase_Donkey)
  • Fix hard light items that were in storage rather than just in the players inventory directly when importing a save. (Gedan)
  • Fixed a map rendering style issue with rooms flagged as SPIDER_WEB. (Jacques)
  • Feian flags have been fixed. (Lowercase_Donkey)
  • Fixed a few lingering logic statements that could never trigger. (DrunkZombie)

v0.9.008

  • Backer: Verusha’s lover expansion is now available. I don’t know much about her, but I’m sure somebody will be along before too long to update the post with some better details! (By Doots!)
  • Backer: Backer Downloaded builds now have an option for larger resolution images; the main menu will kind of guide you through the process.
  • Public: Dating Teyaal’s daughter is now available to the public. Take her out on the town! (Savin & Leek)
  • Paige should have better navigation between menus. (Leek)
  • SumaCream should work better. (Leek)
  • Bust gallery images should no longer be missing/broken in electron builds. (Gedan)
  • Fixed a bunch of wetnessRange things. (Leek)
  • Piles of little fixes all over the place. (lowercase_donkey)
  • Locked rooms now show with a locked connector more generally than a one-way connector. (Fenoxo)

v0.9.008-2193

Fixed the missing edanPregHandler function reference.

v0.9.006

  • Backers: Narc the Nurse-droid has a new quest that ultimately unlocks the ability to give her a dongle of her very own, and a few new scenes to go along with it. (Fr0sty & Gedan)
  • Public: Salvaging the Mastodon is now available to the public build. Get real friendly with all the people populating the Crash Landing bar, and two weeks after your most recent visit you’ll be getting a message requesting help…. (Slab, Leek & Fenoxo)
  • Electron builds should not immediately whitescreen. This was caused by unzipping the game into a folder structure that contained a # in the folder names somewhere. (Gedan)
  • The FZR Fire Suppression System’s mechanics have been tweaked. Previously it would apply a status that caused -50 evade and doubled damage from crushing attacks. On foes with no inherent evasion, this would result in a 4x damage increase. I’ve (Fenoxo) standardized the “Deep Freeze” affect so that triggering the 2x bonus damage consumes the status and reports it in text (and reduced the evasion penalty significantly). I’ve also tweaked a number of cold damage weapons to be able to apply the effect: Cryolizer, Entropy, and the Glacial Auger.
  • Frosty the Frostwyrm’s cold resistance has been increased somewhat. (Fenoxo)
  • The usual assortment of various bust tweaks and fixes across the game. (lOWERCASE_dONKEY)
  • Embedded image displays of very wide images should display better. Additionally images should render the same the first time they are displayed as every subsequent time they are shown. (Leek)
  • Busky’s shop interface has been moved to the new system. (Leek)
  • Mirrin had a bunch of formatting fixes that didn’t align with the games style standards fixed. (Leek)
  • Bizzy hasArmor crash fixed. (lOWERCASE_dONKEY)
  • Kiro & Kally doubleteam softlock fixed. (lOWERCASE_dONKEY)
  • A pile of dead code that also includes incorrect value assignments and logic tests have been hunted down and removed. This may clean up a lot of as-yet unreported strangeness in various places. (lOWERCASE_dONKEY)
  • Dong Designers color selection should work properly. (Leek)
  • Lorelei’s grab attack has been fixed. (Leek)
  • A bunch of Bothrioc stuff has been cleaned up. (lOWERCASE_dONKEY)
  • TechSpecs “Advanced Shielding” got nerfed a bit (From 20% to 10%) (Fenoxo)
  • TechSpecs “Charge Weapon” ability had its damage bonus lowered from 100% of intelligence to 66%. (Fenoxo)
  • TechSpecs “Rapid Recharge” passive had its shield change reduced from (int / 3) + 3 to (int / 5) + 3 (Fenoxo)
  • The code that drives applying damage was overhauled to help the game better track modifiers like “melee” or “explosion” without having it overwritten by display notes like “minimal.” This should make damage more accurate across the board when interacting with perks and abilities that hook into melee or ranged damage. It will also let us do things like making certain classes more resistant to certain types of attacks in the future – like giving Smugglers an evasion-style ability to reduce explosion damage. I had to change thousands of lines of code all across the game to do this. (Fenoxo)
  • A bunch of assorted other little one-liner fixes all over the place that I’m not going to catalogue otherwise this post will literally be about 200 lines long. (Leek)

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