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After his father died leaving his mother, sister and him behind, their father’s death though was suspicious and police investigated it. He also left the family a huge debt to some shady people. So now he has to look after them both plus find the people that caused his father’s death, save for college and find a girl for prom.​


Game Information


About

Release Date: 2019-06-05
DeveloperPatreon – Website – Wiki – Discord – Bug Report – Progress Tracker
Censorship: None
Version: 0.20.7
OS: Windows, Mac, Android, Linux
Language: English
Genre: 2DCG, Animated, Male Protagonist, Dating Sim, Voyeurism, Exhibitionism, Incest (Mother/Son, Brother/Sister, Aunt/Nephew), MILF, Masturbation, Sex Toys, Camgirl, Oral Sex, Titfuck, Footjob, Handjob, Anal Sex, Vaginal Sex, Virgin, Group Sex, Big Ass, Big Tits, Footjob, Groping, Stripping, Twins, BDSM, Lesbian, Religion (Nun)

v0.20.7

Bug Fixes:
Prevented error occurring outside Anon’s bedroom after completing Deb’s route.
Fixed graveyard locks to account for Diane’s quests when arriving from her garden.
Added delay to visiting Tony for the first time if the pizzeria is closed.

v0.20.5
Main Story – Part II

New Content:

The second of three main story parts.
Five new cookie jar scenes, two with multiple variations.
Melonia and Iwanka can now be impregnated.
Three new interactive puzzles/events.
It’s now possible to access Tony & Maria’s apartment.
The bank and warehouse locations have been extended.
Bonus content for Maria and Tina.
Gameplay Touch-ups:

Ever more evening variants for existing locations, including:
Debbie’s Attic
Lifeguard Tower (Beach)
Maternity ward (Hospital Third Floor)
Treehouse
Warehouse
Yacht
Updated remaining character art and posing in day one.
All outstanding old-style cutscene transitions have been updated.
Consuela’s quest line is now integrated with main story events.
Added new hint to tree on Raven’s Hill when following up on the Church bell quest.
New Features:

Introduction of multiple new VFX to aid storytelling.
Improvements:

Improved positional rigging on a bunch of characters, including Anon.
Removed now disused third-party python packages.
Moved over to using the built-in python logger for improved resilience.
Removed some now unnecessary preference settings.
Updated Anon’s face in some older cutscenes.
All cutscenes made translatable for language teams.
Small improvement to how minor characters are managed internally.
Location lock checking has been optimised.
Expanded and refactored Cookie Jar menus to handle more characters.
Improved how save migration and recovery works.
QA together with translation teams have addressed many outstanding typos and spelling errors.
Bug Fixes:

Updated Eve’s appearance in Miss Dewitt’s cookie jar thumbnail.
Resolved visual flower pot clipping in hospital recovery room.
Moved Grace’s heavily pregnant stage to her apartment rather than the tattoo parlour.
Removed source of ssl_match_hostname errors seen by some players.
Extended the cinema’s opening hours to match those of the mall.
Fixed issue that prevented waking in Jen’s room from being considered a real wake-up.
Inserted missing background after opening certain texts from Consuela on the map.
Added missing dexterity stat popups to the Muay Thai mini-game.
Mitigated an issue where corrupted saves would prevent use of the load/save screens.
Restored the incompatible save indicator icon.
Fixed bug where in rare cases NPC location data would be incorrectly overwritten.
Ensured the correct milk delivery dialogue is played during Maria’s nursing phase.
Fixed text message system not always respecting custom character names.
Remedied source of confusion during Mia quest which would prevent easel unlock.
Standardised Okita’s serum colours in dialogue to blue and pink.
Moved Lucy’s daycare button so she no longer stands atop the room divider in the foreground.
Fixed incorrect transitions in the recovery ward for some mothers.
Ensured Mia’s quest hints are swapped for her mother’s after route-split.
Improved the final hints for both Mia and Helen’s route to reduce confusion.
Prevented Helen appearing in her bedroom and at the Church at the same time.
Switched to correct time-of-day background during Miss Ross’ sex scene.
Delayed Jenny’s ability to get pregnant until after her route completes to avoid inconsistencies.
Added missing tree to the park’s evening background.
Updated Eve in the auditorium background used during the talent show.
Turned on the tattoo parlour lights during the evening.
Resolved small clothing inconsistency in Tina’s initial sex scene.
Tweaked police lobby background with a cleaner curved wall directly opposite the camera.
Enforced gaining Erik consent before just making off with the Master Blaster. Rude!
Added missing night lock dialogue to Aqua’s home.
Fixed Miss Okita’s office chair presenting as clickable when it isn’t.
Aligned teacher office access mechanics to be more consistent.
Fixed Miss Bissette’s office chair presenting as clickable when it isn’t.
Ensured the principal’s drawer contents account for time-of-day when viewed.
Prevented experiencing the fear of waking Odette when she’s already awake.
Changed Eve’s “Hang out” dialogue to better reflect her geographical reality.
Resolved issue where it was possible to escape from Diane’s cookie jar into gameplay.
Added choice of outfit when replaying some of Diane’s cookie jar scenes.
Removed non-sequitor dialogue when speaking to Odette on a weekend evening.
Fixed clipping of Jenny’s face during the lead in to her late-night bedroom scene.
Updated character avatar art on Roxxy’s Spin the Bottle mini-game.
Fixed some home entrance dialogues that were previously not using blurred backgrounds.
Prevented early acquisition of the hospital access card which could break Roz’s route.

v020.1
– Improvements:
– Added a notice for when a save has been migrated, and what to expect as a result.
– Bug Fixes:
– Updated Cassie, Ross and Rump cookie jar scenes to use correct backgrounds.
– Fixed Mia and Jane’s cookie jar scenes to ensure they repeat correctly.
– Ensured achievement ping gets dismissed after viewing achievement list.
– Delayed ability to purchase beach house until after the main story intro.

Changelog 0.20:
New content:
The Main Story – Part One!
Added apartment complex location.
Maria, Josephine and Tina can now be impregnated.
Expanded Bank location.
Expanded Dealership location.
New minigame.
New minor characters: Tina and Nadya.
Gameplay Touch-ups:

Improved pizza delivery minigame experience.
More detailed backgrounds and evening variants for some existing locations, including: Beach, Glazies, Library, Planet Thiccness, Police station
Dimitri and Igor character art has been updated and expanded.
Dynamic backgrounds continue to roll out, providing more focused dialogue backgrounds.
New Features:

Support for scripted phone calls to add variety to character interactions.
Improvements:

Reworked phone to drastically reduce CPU usage and make parts translatable.
Reimplemented the pizza delivery minigame.
Optimised for consistent play-speed and smoother frame rates.
Made delivery more consistent; aim Anon’s head at the front door.
Art has also received a touch-up and been re-exported to reduce seams.
Tuned the dynamic background code to be quicker and less memory hungry.
Better support for perennial backgrounds (i.e. those without time variants).
Stat check notifications have been moved out of dialogue to a separate UI element.
Passed stat checks are now also shown, so branches are a bit more visible.
Cutscene transition standardisation continues, with many more updated.
ATM performance has been improved.
The shower rota roulette has been improved to offer more flexibility.
Bug Fixes:

Resolved crash in phone caused by having no active quests.
Enabled Consuela to carry twins, as always intended.
Restored erroneously unused Diane cutscene asset.
Fixed 100s of minor spelling and grammar issues.
Reordered layer to show posing for some Consumr dialogue that was previously obscured.
Removed possibility of taking Consuela to a locked church during her job hunt.
Renamed the regular beaver plushie to be an otter to match its depiction.
Corrected some of the flower names in Cupid.
Updated some dialogue where the player’s chosen name for Debbie or Jenny was not being respected.
Switched to using the correct background during Debbie’s day zero phone call.
Fixed player name alignment on report card.
Improved sleep prompt during Mia’s call for help quest.
Remedied the time of day in which Grace & Odette’s date takes place.
Fixed issue with daylight background being used at night during Jenny sex visits.
Taught Micoe to give accurate information about the location of Pregnax, Priya and the lab.
De-duplicated Jenny when she’d appear in the recovery room and at home after giving birth.
Prevented a segment of Eve’s dialogue triggering prematurely on weekends.
Given Debbie the ability to correctly identify a baby’s gender.
Fixed Anon’s internal virginity tracking so he can be honest in the game with Eve.
Updated a few instances where an incorrect blur was being used in the background.
Removed some disused/superseded assets.
Added some rails to Jenny’s ElectroClit quest to help avoid blocking other quests making use of Pink.
Fixed visual oddity occurring on entering the school for the first time.
Restricted access to Debbie’s panties while she’s in the room to prevent a conflict.
Resolved multiple blocking quest conflicts with Jenny mentoring Roxxy.
Removed an unneeded Bissette quest prompt that would play at the wrong time and without any background.
Fixed multiple visual and gameplay issues in Roxxy’s first study quest.
Prevented being able to jump start Diane’s breeding partner quest the night before.
Added confirm step to stat resets in order to give a second chance to people that don’t understand.
Improved school sneak quest rails to prevent accidental triggering of other quests.
Revisited pregnancy updates such that they play in sequence instead of only the first.
Fixed Annie’s button at her house to use correct dialogue.
Limited Richard and Lucy’s dialogue prior to taking delivery of Diane’s milk for continuity purposes.
Guarded against soft-lock when fooling around with Debbie instead of completing Diane’s route.
Prevented the search dialogue prompt in Jenny’s room playing if she is present.
Repositioned a Diane button that was trying to escape through the ceiling.
Removed a redundant dialogue option from Ivy’s button menu.
Restricted Lucy’s dialogue options about kids to when she’s in the daycare.
Removed the pregnancy minigame once insemination has already occurred.

v0.19.5
New Content:
Five additional cookie jar scenes.
A new quest featuring Consuela and the Rumps is now available.
Conseula can now be impregnated.
It’s now possible to access Rump Manor and it’s inhabitants.
The beach house has been extended with a kitchen.
A new recovery ward has been added to the hospital for women that have just given birth.
New minor characters: Chef Gamsay, Father Keeves, Melonia, Ricky and Thotbot.
Gameplay Touch-ups:
Improved pregnant bathroom visitation for Eve, Grace and Odette.
Tony’s pizzeria is now open in the evening, complete with new art.
Some old character buttons have been updated with the reworked visuals.
New Features:
Periodic autosaving has been replaced with a more checkpoint-like system.
The goal here is to provide more reliable and comprehensible backup saves.
The Debug Menu is now available to all users after acknowledging a disclaimer.
The loading screen now displays from which version a save originates.
Visual hints: Sepia for old but upgradable, and greyscale for unusable.
A warning is now displayed on loading a “recovered” save to expect odd behaviour.
A best effort attempt will be made to update older compatible saves on load so as to experience minimal disruption.
New method to display native language dialogue with subtitles when a character is speaking an unfamiliar language.
An experimental new system for generating background close-ups for dialogue.
Improvements:
Move character rename pop-up onto the new pop-up infrastructure.
Continue process of updating cutscene transitions.
Rework of season detection and related debug controls.
Experimental sex options screen with forward looking translatable interface is being trialled.
Bug Fixes:
The loading of old save files is now prevented rather than being allowed to crash.
Fixed the debug log sometimes saving to read-only parts of the disk.
Fixed issue where eGay window would need to be dragged in order to purchase the Orcette.
Fixed oversight where Anna wouldn’t be available for yoga until introduced by Tammy at the gym in the afternoon.
Fixed bug where pre-buying the Orcette Cosplay would lock the player out of sex with June.
Fixed a crash occurring when attempting to play the poker mini-game.
Fixed a bug causing the self-voicing key “v” to become disabled.
Fixed incorrect backgrounds being shown when Anon or Erik lost at poker.
Fixed the radio at the pier playing much too loudly.
Fixed a bug when forcing the location of a state machine with no state.
Fixed the player finding themselves in the mall at night after identifying Jenny’s stalker.
Fixed Mia’s intro triggering when clicking the school doors instead of when arriving outside.
Fixed a quest conflict between the talent show and Eve’s Miss Ross encounter.
Fixed some dialogue oopsies around baby genders.
Fixed issue where the Pink Cyclone mall quest wasn’t completable in the evening.
Fixed incomplete Eve art pad sister sketch cutscene in the park.
Fixed missing background in bathroom when talking to Jenny.
Fixed missing payout after first blow job camshow.
Fixed bug with the doghouse button in the trailer park.
Player is now charged when opting to pay the dealership fee in Debbie’s quest.
Removed legacy Cumdoom sprite to avoid confusion.
Prevented conflict between Roxxy and Eve’s quest lines in the park in the evening.
Fixed bug that would trap player in school when attempting the stealth mission at night.
Fixed 100s of minor spelling and grammar issues.
Removed visual artifact that made Tuuku appear to have a tumour.
Restored Eve’s missing arm during rooftop tent foreplay.
Updated name choice dialogues to use correct character colours.
Added dialogue to improve doughnut buying experience rather than dialogue just cutting out.
Fixed save/load bug that could brick Roxxy’s route.
Removed dialogue option to ask Roxxy about Clyde’s return prior to being aware of it.
Resolved cause of exception triggering during a character’s repeated pregnancy.
Removed ability to sleep one’s way out of Mia’s rescue quest.
Now we know who the priest is, make sure it’s not possible to accidentally steal his robes. It’s not a dog, but…
Improved dialogue hints during the hunt for Harold.
Fixed posing issue that would throw an exception when speaking to a pregnant Daisy.
Fixed baby count based dialogue in daycare when first birth ever is twins.
Diane’s outfits. Again. The gift that keeps on giving.
Fixed first Debbie/Diane threesome being able to partially lock the player in the house in perpetuity.
Prevented pregnancy texts being cleared during the save/load cycle.
Guarded against crash caused by asking Diane for a milk sample while in her nightgown.
Removed pregnancy progression being blocked by the player ignoring text messages.
Stopped letting Richard O’Brien manage Diane’s shed. No more automatic lock-in situations.
Routed around seeing daylight assets at night when pouring milk on Daisy’s statue.
Disabled barn dialogues playing when Diane was absent and/or Daisy was asleep.
Removed timer tick post gardening mini-game where it causing a problem with the vegan pizza quest.
Updated legacy asset in Jenny’s route seen during the broken pipe incident.
Split the paint item into paint and ink to resolve the item-based conflict between Dewitt and Ross routes.
Altered ambiguous hints during the search for Tuuku at the tattoo parlour party.
Disabled being able to write a save message for auto save slots, it’s not possible to manually save there anyway.
Fixed some erroneous close-up/blurs in Pink when talking to Ivy in the evening.
Allowed Diane’s pregnancy announcement to take place in Debbie’s living room.
Altered fantasy Eve such that when appropriate she’s given some balls.
Prevented Diane’s “return from hospital with baby” scene playing while she was still in hospital.
Switched to correctly using Diane’s night time baby button in Debbie’s living room after dark.
Added night asset for beach house bed with correct lighting.
Moved Mia to her house when Harold goes missing, such a concerned daughter! School will have to wait.
Worked around issue where attempting to locate Harold on Raven’s Hill after dark would glitch due to missing assets.
Fixed declining to have sex with Odette forcing sex anyway.
Fixed close-ups in Cosmic Cumics, and the blur during the Lucha Day scene with Pink Cyclone.
Ensured that the Cow Suit and Breeding Session options are available for Diane, even if milking is skipped.
Increased verbosity of stat check fail messages to reduce player confusion.
Added new background for when talking to Eve on stage while it’s graffitied.
Revoked access to Eve’s garage prior to being invited inside.
Removed dialogue option to ask Roxxy if she’s heard from Clyde before he’s even left.
Prevented telescope interface persisting into Jenny dialogue when caught spying on neighbours.
Restored trigger for Eminem achievement.
Prevented Roxxy French classroom scenes triggering when she’s not present.
Fixed the floating, masturbating ghost. If you saw it, you know the one.
Fixed Debbie and Daisy sometimes holding the wrong baby in certain scenes.
Ensured Roxxy disappears from the phone tracker once her route is complete.

v0.19.1
Bug fixes:
Fixed a missing screen in the mall toilets.
Fixed Logger writing logging header to file when persistent.debug_log is disabled.
Fixed a crash when talking with Admiral Sploosh.
Fixed being locked inside the gym after yoga.
Fixed Odette disappearing during the evening.
Fixed an FSM action that wouldn’t trigger on Diane’s FSM.
Fixed hospital lobby background name.
Fixed soft lock in Erik’s house during the karaoke tryouts if you go in the mornings/afternoons.
Fixed soft lock in school when progressing Roxxy and Bissette at the same time.
Fixed the Orcette package monopolising the mailbox when loading a save made after its delivery.
Fixed the bank statement randomly showing up in the week with no interest, now Monday’s like clockwork.
Fixed Erik’s mailbox occasionally displaying as having mail when that wasn’t the case.
Moved the “clean auditorium” quest for dewitt from eve’s button to the park douches button.
Fixed the game being playable without extraction on MacOS.
Fixed more Diane wardrobe malfunctions.

v0.19
– {i}New content:{/i}
– Eve, Grace and Odette are now pursuable characters
– Eve, Grace and Odette pregnancies, and H-Scenes
– Ground up rework of the bank ATM:
– You can now deposit/withdraw any amount of money from the bank.
– You are no longer limited to $25, 000 in your savings account
– You will still unlock the tuition achievement once $25, 000 is in your bank account, even through interest
– The ATM will tell you how much interest you will make for this week.
– You can either use the number row, the keypad or the virtual keypad to enter the amount of money.
– You can now access Debbie’s bank account, to help her repay her debt
– Has no effect right now but will be used during the 0.20 update.
– Debbie’s debt starts at $30, 000 and will progressively gets worse every week.
– The ATM will tell you how much money debbie owes, and how much money will be taken the following week.
– Future difficulty settings will impact how realistic the loan interests are.
– New character : Tuuku, who will hang out at the Tattoo Parlor
– New tattoo parlor locations : Apartment, Bedroom, Bathroom, Roof, Fire Escape, Garage, and Alley.
– New School location : School Frontyard
– New Mall location : Mall Parking Lot
– New Police station location : Police Station Front
– New Hospital location : Hospital Forecourt
– Added DatingSystem feature (mock-up)
– in an effort to foreshadow future save incompatibilities, the dating system (v1) has been implemented.
– each machine has a set of likes/dislikes defined in data/dating.json
– likes/dislikes include activities, gifts and so on, and range from a -5 to a +5 value.
– That value is added to that machine’s “dating points”, whenever the associated action is performed
– each machine has a set of thresholds to unlock available actions with them, after a certain amount of dating points have been acquired.
– The more an action is performed, the less points will be rewarded for that action. The rate follows an exponential decay with a time constant tau equal to 3.
– Added a new UI message feature
– This shows animated messages on the UI screen
– Animated messages may be when you spend/gain money or when you gain stats.
– Animation is just a move up and fade away animation.
– Showing a message is as simple as showing the screen ‘ui_message’ with the following arguments:
– position : the absolute position of the message on screen
– displayable : a displayable to show as the message. Every renpy displayable is supported as well as CDDs
– fadeout_tick : the current tick for the the animation (defaults to 0.0, and is used to refresh the screen every anim_tick_rate)
– anim_tick_rate : a float in seconds representing the tickrate for the animation (controlling the speed of the animation). Defaults to 0.1.
– timeout : the total time it takes in seconds to play out the animation. Defaults to 3.0.
– To access a proper ui_message screen, you need to use the classmethod ‘Game.get_available_ui_message_screen()’ which will return an appropriate screen name for you to use.
– Up to 10 UI messages may be shown at once, after that, the earliest UI message screen displayed is used (and its animation ends abruptly)
– MC may now meander around Summerville in the dead of night enjoying the quiet and seldom seen backdrops to various locations.
– Be warned: Beside a few quest events, not much happens at night, but now players can visit the art.

– {i}Rework of the codebase:{/i}
– Major reworks have been issued in order to achieve save compatibility.
– FSMs are now instantiated at init time.
– FSM action changes :
– Changed some “exec” actions to be evaluated at runtime rather than passing the callable straight through
– Changed location unlocks from an “exec” action to the new “unlocklocation” action, in order to prevent machines from not
resetting when reloading different saves
– FSM Actions have been reworked to clean up the code. The actions are now individual functions stored in a dictionnary local to “process_actions(…)”
– FSM data is now stored in an FSMData object that will not change version to version. That object is created when you start a new game.
– The only state saved is the chain of triggers the machines went through. This offers several benefits :
– States can change names or delay and it won’t break save compatibility
– If a state is added in the middle of a machine and your save is past that point, you will be restored to that change, and can then resume as normal.
– Variables and location schedules can be changed dynamically, given that the actions are processed on load
– Location data has been moved away from the Player class and into its own object.
– Missing triggers is handled by the new loading system. If a trigger is missing, it will skip it and resume loading as usual.
– The loading process is now timed, and printed out to the console.
– The Player and Game classes have had some changes made to them in order to preserve save compatibility in case they undergo some changes in the future.
– Getting an attribute from those classes will yield the attribute if it exists, but if it doesn’t,
it will yield the attribute as it is defined in __init__. If it is still not there, it will yield None.
– The same changes have been made to the FSMData and LocationData classes (new savegame objects)
– Improved location locks handling.
– Calls to the lock_check label will be done automatically. If the location doesn’t have a label for lock checks, then no checks will be performed.
– The calls to that lock_check label will be done through the MoveTo screen action. Any other action won’t perform those checks automatically.
– This is done to streamline lock checks, whether it’s in the home, or any other location that may benefit from railroading the player temporarily.
– Improved logging of errors for the game
– Errors and debug messages will be dumped to a file named “summertime-saga.log” in the game’s directory (where the log.txt file is)
– When reporting a bug, this log file is now required.
– Due to being unable to disable prints going into the log.txt file, some data may be duplicated between the two files.
– Exceptions, and other critical errors will be printed to that log file with the ERROR level
– Critical systems, which will not cause a total game break will be reported with the WARNING level
– Debug messages will be reported with the DEBUG level
– Info messages will be reported with the INFO level.
– Modders may access the logger object in order to log some messages
– Please use logger.debug, logger.warning, logger.error and logger.info as appropriate, and pass in the mod argument
to separate mod messages from the actual game messges.
– Improved save sharing. The game will reset the return stack to the current location’s label.
– That info is logged in summertime-saga.log
– Reworked SoundManager class to be used later on in replacement of out of date “playSound” and “playMusic” functions.
– Rework of the mail system in game. Mail can now be forced to a specific mail item (i.e. the orcette).
– All mailboxes have the same item list available, but all of them are in a “locked state”, meaning the RNG can’t select those items
– Mail unlocking refers to allow the randomizer to select specific mail items.
– Some tests have been implemented to catch future easy to spot errors on lints.
– Updated some screens to take advantage of newer Ren’Py syntax features.
– Improved readability of hints on the cellphone.
– Improved diverse background uses throughout the codebase.
– Backgrounds are now defined using the image function from RenPy.
– Blurred backgrounds are generated at init time, which should cut down on art work as well as game size in the future.
– Backgrounds now follow a strict naming convention : {i}location_(location.formatted_name)(period)(tod)(attr){/i}.
– location.formatted_name : formatted_name for the location, a no-whitespace lowercased string.
– period : game period, like _halloween or _christmas
– tod : time of day, one of either ‘_day’, ‘_evening’ or ‘_night’
– attr : an attribute, one of ”, ‘_blur’, or ‘_closeup’
– the background_names dictionnary holds all of the defined backgrounds for each location.
– Overhaul of notification, buying and warning popups.
– Now using screens and consistent styling.
– Removed need for dedicated art for each popup — reuses existing item art.
– Improved ease of use in both dialogue and screens.
– Painstakingly replaced all existing popups through the game.
– Added a bunch of previously missing popups (mostly item acquistion).
– Improved inventory screen to use fewer images and improve description display.
– Simplified save game version compatibility checking.
– Old-style renpy themed styles have been namespaced away from the core game.
– This provides a more neutral starting point when designing new screens.
– Has benefitted the computer and popup rewrites directly.
– FSMs have a new attribute ‘can_talk’ which defines if a particular character can be talked to or not
– Works in a similar way to the location system, but simplified to a 2×4 matrix instead of 7×4
– One 4-list for weekdays, one for weekends
– Each list is comprised of 4 booleans, determining if the player can talk to the character for each time of day.
– New FSM actions :
– unlocklocation : unlocks a specific location
– forcemail : forces a mail item for a specific character
– setcantalk : sets the can_talk flags as described above
– cleanlocation : an action which resets the force_loc, force_locations, and location_conditions lists for an FSM
– Rebuild TV to take better advantage of modern RenPy features.
– Added visual channel numbers.
– Allow input fields to be tabbed between, deactivated and to submit on return.

– {i}Modding support:{/i}
– Added mod hook to global_lock_check label, adding the possibility of designing your own lock checks on any location in the game.
– Added feature to the ModManager to bee able to get the “Mod” object associated with a specific modname.
– Mod developers may use this to check if a conflicting mod is installed
– raises a ModLoaderError if no mod with the specified mod name can be found
– Mod object provide an API to interact with the data of that mod’s manifest.
– Added feature to the ModManager to implement your own FSM actions

– {i}In-game Computers rewrite:{/i}
– Complete rewrite of in-game PCs, both Jenny and MCs.
– Techical reexport of all assets including minor modifications for depth.
– Asset composition is now done in engine for a better experience.
– All text is now in engine to facilitate future translation efforts.
– The sticky note may now be clicked in lieu of typing MCs password.
– App windows may now be respositioned. This will be remembered.
– Multiple windows may be opened at the same time and focus shifted between them.
– The incepted Summertime SAGA is now animated and interactive …
– … and the error screen now takes the inception to new heights!
– The correct physical background is now shown when using remote access.
– A disconnect button is used in place of the shutdown button when remoting.
– An auto-typing animation is used to transition into PCs once the password is known.
– Email navigation has been tweaked to have a working inbox button.
– Even more lewd puns and references!
– Restored clue about Pink TV channel when reading the email for the first time.

– {i}Erik content moved to FSMs and touched up:{/i}
– Move Erik, Kevin, Mrs Johnson and June away from the old events system.
– Make Roz’ two minor quests more flexible in how and when they trigger.
– Added many more bridging dialogues to Erik’s story to aid progression and
make it feel a bit more natural.
– Added short circuits for when required items have already been acquired.
– Added small nods to other paths that have already been played. Micoe <3 - Reduced conflicts and non-sequitor location based dialogues. - Most significant is that the Orcette must be handed over at his home. - Removed ability to immediate re-enter Erik's room after handing over the Orcette. - Combined dialogues to smooth the progression (i.e. poker quest). - Added an easter egg. - Added Erik, Mrs Johnson, Roz and June to the cellphone's hints app. - Move Erik's House and the Hospital to the newer nav systems. - Resolved some of the weird behaviour present in the sleep cycle. - Chopped out loads of unnecessary transitions. - Nuked the out of date Event and Event_Queue systems, since they are no longer being used.- {i}Layered Image rework:{/i} - Eve - Continued the MC layeredimage - Grace - Odette - Ross - Bridget - Roxxy - Missy - Becca - Harold - Yumi - Thanks to a new feature of RenPy 7.3, layeredimages can now be tied in 'say' statements. This Encourages further reworks to simplify the posing of characters, as well as the syntax.- {i}Pregnancies:{/i} - Eve, Odette and Grace pregnancies. - Each character can now have distinct chances to get pregnant. Not all birth control is 100% effective. Except Cumdoom - Pregnancy chances : - Odette : 50% - Eve : 10% - Grace : 5% - Jenny : 20% - Diane : 30% - All pregnancy chances are doubled when the player is using Pregnax.- {i}Bug fixes:{/i} - Fixed conflict between Roxxy and Mia's storylines regarding the police station. Mia's machine won't force earl to be MIA anymore, allowing you to complete Roxxy's story, and then mia's. - Corrected sizing of non-ascii characters in credits. - PC login is now once again required on first access. - Fixed an exception happening when diane is put in the kitchen when the livingroom is in use for another home character (Debbie movie nights or Jenny porn watching). - Fixed conflicting routees between Roxxy and Mia's storylines with earl being MIA. - Fixed Priya's hint app unlock. - Fixed computer lab button when both Erik and June are present. - Restored Game Over achievement. - Fixed layering edge case in seasucc scene. - Improved clarity around contraceptive items and their usage. - Fixed item description text wrapping in the inventory. - Fixed assorted posing issues when meeting and interacting with Pussywillow. - Fixed lack of acknowledgement when trying to clean Diane's garden with wrong spray. - Fixed lack of dissolves when speaking to Ivy about Diane's package. - Fixed a bug where sometimes the money sound wouldn't play. - Fixed time-reversion in Debbie's story on movie nights. - Fixed helen going MIA during the "servant fun" quest, in the evenings. - Fixed a chance of Jenny being in the shower when Deb sends you to invite her to breakfast. - Fixed an issue with locks and repeating dialogues during the covert glue mission. - Added missing items to Diane's route; milk deliveries and water glass. - Fixed just_wokeup dialogue being called after all of the regular bedroom dialogues, causing some flow issues. - Addressed issue with some characters being in several places at once. - Fixed standard wake up triggering after a story event wake up had already occured. - Fixed some wake up dialogues repeating when re-entering the bedroom. - Fixed a bug where Debbie's laundry note could show up early causing part of her route to be skipped. - Fixed flow for the cheerleader deal in Bissette's story, MC now automatically pays jenny if he has the money. - Fixed Jenny's pregnancy being less important than other quests progress (namely debbie outings and mobster coming at the house) - Fixed Judith glasses quest not triggering the proper dialogue if the player already has the school master key. - Fixed a typo in the hint for the last quest for Jenny. - Fixed unexpected dialogue when exiting the house after having entered through the UI bed icon. - Fixed home entrance to kitchen doorway art so it's dark outside at night. - Fixed the TV channel shown playing the night you catch someone having fun with themselves. - Fixed the height of the dining room table which was getting wobbly in its old age. - Fixed game timer not ticking when talking to mr. Bubbles for Jenny's stalker quest. - Fixed Roxxy dialogue option appearing before cletus reveal. - Adjusted button placement for Tony&Maria in the pizza shop. - Fixed Harold being at Raven Hill at night. - Renamed android package to "com.kompasproductions.summertimesaga"v0.18.6 - Fixed Mia's and Erik's mailbox causing save files issues, and being overlayed on top of every subsequent screen. - Fixed Jenny watching you hack her computer. She's now also MIA for the evening while you're in her hack computer quest. - Restored getting caught scene when trying to hack during the morning. - Fixed inconsistencies and minor posing issues during movie theatre intro. - Fixed repeated and confusing dialogue when seeing a movie alone. - Typos! Yay!v0.18.5 New content:Jenny new sex scenes (3) in dining room, outdoor pool and bed at night You can now climb into Jenny's bed at night (this was removed in 0.18.0, and is coming back now) You can now ask Jenny for some late-night adult content watching. This will force her to catch you in the act on the couch. Jenny has a little bit of extra content added to her, besides the new sex scenes, her story has been expanded to fit one new quest. X-rays have been added to all of Roxxy's, Becca's, Missy's and Jenny's content. X-rays are triggered only when you cum inside. The daycare location is now unlocked once any character is in labour Rework of the codebase:Creator Defined Displayables have been implemented to replace the following existing art assets: Sex actions dynamic buttons (optimising) Box dynamic buttons (optimising) Menu dynamic buttons (optimising) Most information popups (location unlocking, item acquiring/buying etc) Those can now be translated directly. Locations are now instantiated at init time instead of in a label called after loading/starting a game. Any future change to the Location object will no longer break save compatibility Location state is now saved in the Player class Time played (displayed in quit message) now uses built in timer (which ignores time spent in menus). The PregnancyManager API has changed. Added LocationSchedule objects to the pregnancy managers, dictating where a character should be located at any point during their pregnancy. They are stored in a dictionary, with keys corresponding to each stage of the pregnancy - Keys are as follows : "", "_pregnant_bump", "_pregnant_belly", "_labor", "_baby_[girl/boy/twins]" Added a "state_actions" attribute to the pregnancy managers. This attribute allows you to trigger machine actions at various stages of the pregnancy Use the "add_action" method of the PregnancyManager class to set up. takes 3 arguments key (either "first" or "repeat" depending if you only want to execute the actions the first time or not) stage (integer that represents the stage of the pregnancy to trigger the action on. Stages increment for every week passed) actionslist : a list of {i}even{/i} length for the actions. Format is the same as for FSMs Actions are triggered right after the pregnancy manager switched its stage (i.e. at the beginning of the week) Actions are processed for the machine that has the same name as the pregnancy manager, a lookup is done on the store.machines hash table to get that information. The State class has a new method 'int add_delay(int amount=1)' to add delay to the state dynamically. Returns the current state's delay. Debug Menu:Added pregnancy button to every FSM in the debug menu Shows a screen that display debug info about the pregnancy Allows incrementing manually the pregnancy, get a character pregnant and re-init the pregnancy Reinitializing the pregnancy can cause weird behaviours, and should be used with extreme care Persistent skip intro no longer forces cheat mode, enabling will skip first day regardless of mode. Other improvements:Rebuilt GUI from scratch to be cleaner and more maintainable. Name entry screen: Uses the last name used as the default (Anon if first time playing). Does not save name until start is clicked (back or esc cancels the change). Will no longer allow an empty name. Save screen: Save game description can no longer be empty. When saving over an occupied slot, the OK button will become a red Overwrite button. Added about screen containing licensing information. Right click (while in game) now opens the game menu (previously went direct to save menu). Changelog is now browsable by version and has a visual scroll bar. Clear Persistent in settings now prompts for confirmation. Added hover effect to save game thumbnails. Now possible to exit cookie jar scene early using the game menu (right click/esc), and "End Replay". Added hints to impactful choices in Jenny's quest. Allowed access to previously locked action when repeating cheerleader scene. Added new environmental effects to Jenny's shower scenes, and made them consistent. Shop item popups are now done in code, and used everywhere possible Item buying is now done exclusively with the BuyItem Action, which handles all the item buying logic, and shows the relevant popups. Credits page now has visible scroll controls. Added a PSA notifying players of the serious consequences of pregnancy. Bug fixes:Fixed Debbie's posing when talking to her when she's leaning on the counter. Fixed pregnancy minigame happening even if a character is pregnant already. Fixed being able to ask Clyde about the statue piece before learning his last name. Fixed autosaving - saves will be made roughly every 200 clicks, and on quit. Fixed art used when taking CumDoom pills. Fixed problems that could arise when inspecting items in the inventory. Fixed issue that prevented some characters being correctly rendered on the credits screen. Fixed minor visual quirks with main menu animation. Fixed being able to access the save menu when replaying a scene from the cookie jar. Fixed being able to access the save menu when on mode select screen (esc will return to main menu). Prevented alpha warning at Rump's house from bleeding into subsequent scenes. Main menu music starts after (rather than during) the splash screen, as originally intended. Use correct background when spying on Jenny in shower. Fixed Diane being nowhere to be found when pregnant. Fixed floating pills chests in Dr. Priya Singh's laboratory. Fixed entering MC's bedroom triggering the bad guys event in Debbie's story. Fixed BuyItem action not showing item popups Fixed being able to buy the cyclone mask in advance, effectively wasting your money. The item will become available when needed. Fixed Dexter's library book's dialogue staying well after the associated Bissette quest. Fixed issue where Comsumr could grant random cash to player. Limited the fetch Diane a drink quest progression to day time. Removed dialogue repetition when speaking to Annie in her house. Fixed issue with treehouse controller acquisition dialogue. Added missing art and updated posing for Diane's "How's the baby?" dialogues. Miscellaneous posing errors with jenny and mc have been fixed. Fixed "Roxxy" dialogue option appearing when jenny is by the pool or in the dining room, causing posing issues. Added a delay to 'S_diane_dinner' from M_diane if M_debbie is in state 'S_debbie_diane_visit' to avoid conflicts. Fixed a dialogue repeating indefinitely by opening and closing jenny's nightstand when figuring out her PC's password

Sister's Computer: BAD MONSTER
Porn Channel Sub: L6bv12R
Porn Channel Pass: 12345

Console Activation
------------------
! Note: Messing around in the console can cause serious bugs, only enable console if you
know what you're doing and are happy to take the risk.

1) From the main game directory navigate to the renpy folder, then open the common folder
2) Find the 00console.rpy file and open with notepad++
3) Search for the line: # If true, the console is enabled despite config.developer being False.
4) Edit the line below from: config.console = False to config.console = True
5) Save and close the file

To open the console in game press: SHIFT + O
To close the console type in "exit" or right click

Cheats
------
- Stat increase (+1, Max 10):
Increasing stats via the console WILL cause bugs, as events will not fire (especially
around the sister story line) so these instructions have been removed.

- Set Money:
player.inventory.money=99999


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