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Stuck at Home Adult Game Download Overview

How was your pandemic? Your quarantine? For our protagonist, it did not start well. Just as he was getting comfortable with working from home, he suddenly lost his job and his rent skyrocketed, forcing him to swallow his pride and move back in with his family.

Most of them welcomed him back gladly, but he didn’t feel nearly as happy about it. For him it was like he was back to square one, like he had never left in the first place. And now he would have to spend his days doing nothing, unable to go outside due to the restrictions, unable to earn money or be useful. And worst of all, he would constantly bump into his family in precarious and awkward situations.

Perhaps because it had been a couple of years since he had last seen them, or perhaps the quarantine caused him to become sexually frustrated, or maybe he was always messed-up in the head, it didn’t matter. He ended up finding himself attracted to his siblings and his own mother. Would it be possible that they felt the same way? Maybe this quarantine wouldn’t end as badly as it started?


Game Information


About

Release Date: 2022-09-12
Developer: Moraion SubscribeStar – Itch.io – Discord – Twitter
Artist: EroHoney Itch.io – Newgrounds – Patreon – SubscribeStar – Twitter – Ko-fi
Censored: No
Version: 0.3.0a
OS: Windows, Linux, Mac
Language: English
Genre: 2dcg, male protagonist, incest, milf, big ass, big tits, teasing, futa/trap,

v0.3.0a

  • Atout 400~ lines of dialogue.
  • 2 lengthy scenes with Mia and 2 new CGs to find.
  • Made sure that the game asks for confirmation when quitting from the pause menu. I wasn’t aware that that was missing.
  • Finally included the ability to rotate the screen on Android. Sorry that it took so long.
  • Adjusted the dish washing minigame to be more consistent across different hardware. Also made it a little easier on Android.
  • Fixed some minor bugs.

v0.2.5

  • About 400~ lines of dialogue.
  • 2 lengthy scenes with Mom and 2 new CGs to find.
  • Finally implemented Sundays (though there is little dialogue/content there yet).
  • Added the backyard to the minimap.
  • Improved the tooltip to actually follow the mouse/touch position. I meant to implement that last update, but I forgot.
  • Added the hint tooltip to the last heart, even though it will just say ‘to be continued’ for now.
  • Added hints to the gallery.
  • Added a 4th song. Also the last one of the ‘main songs’ that will play during the game. More songs for special stuff and minigames to come though!
  • Worked on the minigames to help with loading. There was a mishap on my part actually, but it was barely noticeable with decent hardware so I didn’t realize how bad it actually was.
  • Switched around Casey masturbation CGs, just because I felt the order is better this way. This was also suggested to me.
  • New backgrounds to some old CGs!
  • The previous extra compression on Android is no longer there, as it did not affect things much. Also minigame stuff should now work, fingers crossed.
  • 0.2.5b: Fixed the second m-scene not showing with Mom.

v0.2.0b

  • About 450~ lines of dialogue.
  • 2 lengthy scenes with Chloe and 2 new CGs to find.
  • Jason now appears when resting or sleeping, as well as when you shower and take baths. Yes, you can now shower and take baths. Crazy.
  • 2 new songs added that will loop in the background.
  • Hint system is moved to hovering over the affection hearts and includes a nice little tooltip.
  • Added minimap icons for character locations.
  • Heart now pop ups when affection is increased.
  • Some redrawn CGs, including the TV watching scene with Jude. These were done back in March, and as such did not affect the release of this update (I know at least one person would be upset if I didn’t mention that)
  • Added the calendar, allowing you to skip forward to any day. Technically should work forever, at least until an integer error.
  • A ‘shake’ during certain parts of dialogue. It was gone due to the rework, but it’s back. A minor detail, but adds nicely to the dialogue.
  • There was quite the size increase last time so I did some stuff to lessen the load there. Not a massive difference, but every bit counts and will eventually add up to saving several gigs of space.
  • Android system is extra compressed to see if that improves performance and helps some people actually play the game. We’ll see if it actually does anything though.
  • Fixed some minor bugs.
  • 0.2.0b: Fixed 2 incredibly small bugs and 2 incredibly small things I forgot about.
  • 0.2.0b: Android version is EVEN more compressed this time around. Let me know what you think/if there are problems.
  • 0.2.0c: Fixed mom’s minimap icon showing up where it shouldn’t.

Stuck At Home – 0.1.5d

Changelog:

  • About 450~ lines of dialogue.
  • 2 lengthy scenes with Casey and 2 new CGs that aren’t mentioned in the hints for you to find
  • Added to the heart system, so it’s closer to what I want it to be.
  • A couple of quality-of-life changes to the minimap.
  • Added the ability to change controls. (Not on Android, of course, and can’t change the mouse inputs.)
  • Fixed up and made the gallery nicer, which also fixed the excessive load time for Jason’s room. Gallery still missing one little detail before it’ll be complete.
  • Fixed the minigames on Android(I think).
  • Fixed some minor bugs.
  • 0.1.5b: Just a minor dialogue fix and some backend stuff you won’t notice.
  • 0.1.5c: Remember that backend stuff I said you wouldn’t notice? Well it caused a mishap with the gallery… Fixed that!
  • 0.1.5d: Fixed an issue with the hints telling you to talk to Casey in the kitchen, even though you can’t. If you had that problem, just launch the save and sleep once, and it should be fixed.

v0.1.0c
Fixed some of Mom’s stuff missing from the gallery.
Fixed Mia’s dialogue skipping an entire day.
Fixed some issue with Mia’s minigame dialogue.
Should have fixed the saving issue. I knew about it on Android, but only figured out the problem when it showed up on Windows.

v0.1.0
Do note that the Android version is still very much experimental!
Changelog:
Reworked the game from the ground up.
Fixed performance all around; CPU, RAM, GPU.
Made code better and more streamlined and not just… Shitty. (This is my first game still, pls forgive me.)
Integrated the backgrounds that have been in the works for a while.
Integrated a proper UI (Still a little incomplete).

Missing from v0.1.0 that I intended to have ready, but didn’t:
Emotes and new expressions.
Mini map indicators for locations, wanted to wait for some nice icons.
Affection increase pop ups, same reason as mini map indicators.
Interacting with various objects in the background, just didn’t have time to do the dialogue/text for those.
Gallery that isn’t temporary. It works fine, but there’s still stuff I want to do with that that I hoped to have by now.
Same with hints.
Actually making the DDR minigame good. Just didn’t have the time, though the system behind minigames was improved and modifying it is now much easier.

v0.0.8d
About 440~ lines of dialogue.
8 new CGs for Mom, though no new expressions.
Washing dishes minigame with 2 difficulties, but no reward for the second difficulty yet.
Fixed a small bug.
Fixed a bug with replaying the new minigame.
Fixed another small bug.

Reminder: The next update will be the big v0.1.0 update, so no voting until that is out!
I ask for everyone’s patience for that update as it might take a little bit longer than usual.
I do hope that everyone is looking forwards to it, though, because I know I am

v0.0.7b
About 450~ lines of dialogue.
8 new CGs for Mia, though no new expressions because of some plans I have.
Phone fixing minigame with 2 difficulties, but no reward for the second difficulty yet.
Also fixed a pretty bad bug from the previous update.

v0.0.6b
Bug fix and translations

v0.0.6a
Saturdays will now become ‘Family Days’ on the second Saturday after the start of the game. Make sure to follow the hints if you get stuck!
About 750~ lines of dialogue.
8 new CGs. No new expressions though because I’m focusing leftover funding and time on v0.1.0
DDR minigame with 2 difficulties. Pretty bare-bones for now, but will be improved upon later.
Also reused the yoga minigame, though that might change in the future.

Small note: The family days are still somewhat unfinished, simply because I lack the resources and time to make them perfect, but they will improve drastically after v0.1.0

v0.0.5
About 300~ lines of dialogue.
3 new expressions for Chloe as well as 7 CGs.
2 new expressions for Jason.
Removed heart eyes from old Chloe art because I have other plans.
Typing minigame with 2 difficulties, but no reward for the second difficulty yet.
Fixed a bug that hopefully everyone missed

Fixed *one* letter in the 0.0.4 dialogue with Casey.

v0.0.4
About 300~ lines of dialogue.
2 new expressions for Casey as well as 9 CGs.
Yoga minigame with 2 difficulties.
Improved the info tab so that it is less likely you accidentally open/hover over it.
The project was prepared for screen-shake, so if there are issues with UI that wasn’t there before, please let me know!
There is new background music for minigames. Let me know what you think!
Should have fixed a black background showing up when loading the game (Older saves will still probably cause it)
Tried another fix at accidentally skipping over choices in dialogue.

Some notes:
The file size is more or less doubled from the previous version, this is mostly due to a Unity package and some assets that I added.
This also means that while the file size will continue to grow, it shouldn’t double again in the foreseeable future.
You will need to do some peeking/spying again as I changed some stuff around with the save files.
If you happen to see 3 angry Casey’s on your screen, know that that is an error.

v0.0.3b

  • Removed the ability to lose affection points.
  • Improved the UI closer to the final vision. (You can press the time-of-day text to forward time as well)
  • Included the beginning work for the calendar.
  • Improved the fading drastically.
  • Prepared the code for outfits which is necessary for future updates.
  • Locked the rooms at night, though you will be able to enter later with enough affection.
  • Characters will now show up on the screen and must be clicked to interact with.
  • Fixed name resetting to Jason when loading a save.
  • Other small fixes that I didn’t note down.
  • Rollback was improved a fair bit, but the biggest issue is around choices so that will still require much work.

Some notes:

  • The max affection is still 1.
  • You can find the affection by hovering over the ‘Info’ below the time and if you hover over the character’s image there, you can get hints for what to do next!

Also something I added in the planned features on the main page:

  • The Android version will take much longer than I originally thought, so for now it is unavailable! But one day I’m sure I can get it done!

v0.0.2

  • A lot of dialogue, but most of it can be missed depending on certain choices (This is because I want people to have a different experiences!)
  • 4 CGs and small events with each that will evolve further in the future.
  • Ability to move around the house! It’s bare-bones for now, but it will get better!
  • Text Speed slider changed a little. The last one is instant and the second to last one will match your framerate. I can still improve on this if people want me to!
  • Fixed returning to menu.
  • Fixed the black screen after choosing a name.
  • Fixed problems with starting a new game.
  • Fixed getting stuck in the hallway(?)
  • Fixed another issue with returning to menu.
  • Fixed an issue with skipping and choices.

Some help/notes:

  • The max affection for now is 1.
  • Mom and Chloe are impossible to lose affection with(for now).
  • Mia and Casey can go to the negatives, but you can keep talking with them until you get them to 1.
  • Chloe is the easiest character and Mia is the most fickle.
  • Casey talks the most and Mia talks the least.
  • You can find the affection by hovering over the word ‘Relations’ and if you hover over the character’s image there, you can get hints for what to do next!

v0.0.1
Initial Release


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