Out of Touch Adult Game Download Overview

Out of Touch is a psychedelic melodramatic comedy about a group of childhood friends as they grow up, grow apart, and reconnect…before everything really goes off the deep end! Taking inspiration from psychedelic thrillers, Out of Touch is an extremely odd journey through several genres from teenage romance to existential horror.

After being sent away by his mother due to a terrible misunderstanding involving his closest friend, our protagonist CJ returns years later for the last two semesters of high school completely changed in both body and spirit.

Wielding a newfound power and determined to rekindle his old relationships, can CJ convince his friends he’s the same person they used to know? Can he avoid ruining absolutely everything like the doofus he is?

Out of Touch! Trailer

Game Information


Release Date: 2021-09-29
Developer: Story Anon Patreon – Itch.io – Pixiv – Twitter – Discord
Censored: No
Version: 2.96.2
OS: Windows, Linux, Mac
Language: English
Genre: Psychedelic, Harem, Male Protagonist, Vanilla, Group, Yuri, Hand-Holding.

Chapter 41


  • Auto saves on exit if game wasn’t saved in the last 30 seconds (alt+F4 / pressing X for example)
  • Now saves when app is suspended on android
  • Added hotkey to mute all audio (can be set in Input Settings menu)
  • Allowed free window resize/maximize on desktop builds (just dragging corner, it still maintains 16:9 ratio)
  • Can now hold buttons “scroll to previous/next scene” to quickly navigate history (scrolls 20scenes/second after holding for 0.3 seconds)
  • Typo fixes

Chapter 39 Part 2 is out now! This update includes further music optimization and a fix for the gallery bug that some people have been experiencing.

Out of Touch v2.68.5 is out now, it features a major revamp to the prologue of the game and bumps up the default image resolution from 720 to 1080 for the whole game.

820 new renders and a new chapter that’s nearly 50% longer than Ch26 with probably twice the word count.

v1.70 changelog
-623 new renders
-A lil’ bit of spook just in time for Halloween
-Reworked how Open World segments going forward function behind the scenes. Hopefully, if everything works correctly you shouldn’t notice anything different but it makes life a lot easier for me!
-Katie has remembered who she is and has stopped pretending to be Mizue or ???
Silly girl.

-400 new renders!
-4 new events for Sarah, Jamie and two brand new characters!
-Another round of image optimization with no quality loss. You aren’t going crazy, the file size of the whole game has gone down by a few hundred megabytes, even including the new images.
-Fixed a music bug in Ch2 that was sometimes making an awkward silence for CJ’s section.
-Fixed a ton of typos in Ch23, 24 and 25.
-Kieran is no longer in the girls apartment, you’ll now find her (and Sarah) in their dorm room in the School District.
-Jamie will be found at the City Center after completing Side Arc 1 for Victoria, Leah, Teresa, Ashley and Kieran.
-Sarah will be found at the School District after completing Jamie’s Side Arc 1.

Known issues:
-The game will more often than not soft lock if Sarah gets to 0 HP in Ch15. For now just don’t lose I guess.
-We’re reworking the entire button UI for open world segments and choice segments, so the old vertical buttons are still kinda crappy and still don’t fit some words in them but rest assured that won’t be a problem for much longer.

v1.62 Public
-Brand new chapter!
-632 new renders!
-After far too long, OoT now has screen resolution settings!
-Not one, but two gigantic exposition dumps!

v1.55.6 Public
Sorry just a quick hotfix for a script error in the beginning of Ch24.

v1.55.5 Public
-A new area to visit, the Apartment! This is where you’ll start each girl’s side arc (at least initially) and will be used for some other thing’s involving the girls later.
-463 new renders! 5 new events! Victoria, Leah, Ashley, Teresa and Kieran all have their first Side Arc events available!
-I’m also implementing a new compression method for renders going forward that seems to have cleaned up quite a bit of artifacting, making the renders look significantly better even when stretched. There’ll be a bit of a bump in image file size but not much. It’ll be very useful once screen resizing is out next update.
If you guys like it (it’ll be present in these new side events), I’d be happy to go back and redo most of the game renders in the same way.
-A few music changes, nothing too crazy.
-Some much needed typo fixes in Ch24 and a few more squashed in the prologue and Ch2.

v1.55 Public
-Chapter 24 is out!

-688 new renders!
-Expanded lewd scenes and new renders for Chapters 15 and 18 too!
-A shitton of typos have been fixed!
-Patreon and Discord have been integrated into the game, we’re now shilling at rates never before seen!
-We moved all file and asset handling to a static class to make distinguishing on Android easier in the future. This changes literally nothing for you, but hey Android’s coming! Yay back end!



After much waiting and a great Patron Poll, Chapter 22 AND 23 are here!

That means:

3,963 new renders! 4+ hours of new main story content! That’s right! this update is as big, if not bigger, than many entire Koikatsu games.

-A crap ton of bug fixes and new quality of life improvements! Skip actually works the way we want now! Sorta!

-5+ completely new and original songs never seen in game yet!

JamieMore Jamie Even More Jamie The conclusion of Jamie’s arc and the first chapter of the next main story arc!

Known Issues:

– History probably still doesn’t scroll to the bottom
– Scrolling back across chapters probably is still broken.
-Pressing the Auto and/or Skip menu buttons may make them turn into white rectangles.
-Auto is really, really slow.
-Dynamic window resizing isn’t in yet, but it’s priority #1 and being worked on right now.
-Something else I’m sure I’m forgetting but someone will remind me of.

So if you haven’t read the Patreon post, this version of Chapter 22 does NOT have any combat segments. We put it to a Patron Poll whether we should delay 22 so we can get combat ready, OR if we should finish up 22 and retroactively implement combat when we’re sure it’s fun and ready. Everyone overwhelmingly chose the latter, so I busted my ass this week to get 22 complete.

And with that Patron Poll, we should have much more regular content updates now. Snow and Cyda are working on the combat animations and infrastructure behind the scenes so I can keep working on renders and writing. The next big combat segment will be Chapter 29, so everything before that I can get done and published as soon as those chapters are ready!

That means lots more Out of Touch for all of you! No more huge waits!


Hey guys!

A medium sized update for you all. This is the awaited quality of life patch that we’ve been working on while waiting for animations. You’ll notice history works better and that you now have far more pages of saves, among other wrinkles that have been smoothed over.

Oh and the Mac version should work for everybody now. We know there have been some big issues with it but it should be working fine now.

Also moreover, I finally did the soundtrack redesign now that we’ve acquired the licenses for some of my favorite bandcamp artists, so as of now essentially everything in the soundtrack is either original or paid licensed. I’ll write more about the amazing musicians pitching in to make OoT sound as good as it does in the near future, but suffice it to say the game now sounds how I imagined it would while I was writing it.

More news in the monthly update coming in a few days!


-After a long, long, LONG wait, the Unity build is now ready for full public release!
That means:
-Chapter 20 AND 21 are out!
– 1353 new images!
– A completely reworked combat system and UI for Chapter 15!
-New music, new sound effects, new everything!
The bug that was causing picture transitions to take forever has been squashed. Rejoice!
-Menus work way better! You won’t notice it, but I sure do!
-The meanest fucking cliff hanger I’ve ever written.

Known Issues:
-New music will stop and restart a few times if you’re skipping, if you hear that happening just stop clicking for about a second and it’ll fix itself.
-Some buttons aren’t having their text resize properly, so the words inside wrap around. This will be fixed pretty soon.
-There will be more pages of save slots soon, I hate it too I swear.

I just want to give a huge thank you to everyone who made this build possible, biggest of all Snow who programmed his heart out for 5 months to set up all this framework that we’ll be using for the next few years as we finish OoT.

I also want to thank you guys for your enormous amount of patience with our rebuild. Your support and readership is why we do the things we do and I hated keeping you waiting.

Speaking of which, we should be back to more regular updates now with the rebuild finished. While I wouldn’t expect an entire new chapter every week, now that the rebuild is done I can start adding in all the side content I’ve been meaning to. So expect more of your favorite girls in the near future!

Other than that, Chapter 22 is progressing nicely. If you want some nuts and bolts details about it, go read my June 1st Monthly Update. But as of now the script is nearly finished and all that’s left is the combat, both animations and mechanics.

There’s a lot of things that factor into when we can deliver that chapter, but we’re aiming for a Summer release.

However, the first thing Snow is going to be working on next is the Mac version and the Android version, both of which should be out as well in the very near future.

As always, my DMs are always open and I’m always on our Discord, feel free to reach out to me with any questions either here or there. Here’s the invite: https://discord.gg/jJAjjvW38h

Anyway, thank you again for sticking with us and enjoy!


v0.10 is another pretty simple update like v0.9 that removes a potential blocker in Chapter 7 and fixes a ton of little script errors and typos that had managed to avoid detection previously.
As well as this, a bunch of legacy code from the Ren’py version was finally cut out.
So if you were having issues progressing past Chapter 7 in the Test build, that’s now completely fixed plus the games a little prettier now.
Known issues: Same as from the previous update
-Sprite Transitions aren’t working as intended
-Map screen blinks to white after a split second.
-Holding skip for long periods will cause some temporary issues with scrollback and video playing.

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