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Cultural Replay: A Culture Shock Fanwork NTR Porn Game Download Overview

You are a young man who has just moved to Hawaii with his beautiful mother and sister.
Beaches. Babes. What more could a guy ask for?

Juggle multiple relationships. Or watch as other men steal your prospects and loved ones away.

This is a free unofficial fan remake of Culture Shock by King of lust. Re-contextualized and Extra Scenes! Integrated Fan-art Renders! Story Rework and New Dialogue! Community Requested Features and Bug Fixes!

If you like the rewrite, please consider supporting the original game, which is still being developed.


Game Information


About

Release Date: 2024-05-22
Developer: Palos69 – Discord – Tip Jar
Original Developer: King of lust Patreon – Subscribestar
Censored: No
Version: 0.35 (Rewrite up to Day 12)
OS: Windows, Linux, Mac, Android
Language: English
Original GameCulture Shock
Genre: 3DCG, Male protagonist, Animated, Incest, Interracial, Milf, Ntr (avoidable), Romance, Teasing, Voyeurism, Cheating, Masturbation, Handjob, Creampie, Rape, Mobile Game

0.35

Notable Changes for Day 11 and 12:
– Day 11 and 12 added. Most of the scenes were completely rewritten, renders reorganised, so they barely resemble the original. Earlier cut scenes integrated into these days. Removed unused legacy variables.
– Day 11 – Cut Karla scene from Day 9 added. It was originally intended to have variable swimsuits like the mom/sister beach scene but I think the OG developer realised how much work that would be and didn’t follow up.
– Day 12 – Removed shower recap scene from the start of this day. It’s just filler.
– Day 12 – Mom – The mother dream sequence from Day 11 reinterpreted as a real scene.
– Day 12 – Sister – Reinterpreted and rewrote multiple variations of the sister workout scene.
– Day 12 – Mom – A scene was added for playthroughs where the mother discovered the mc and sister. It’s tuned for beta routes currently, but I’ve left it open for alpha players. Please see above.
– Day 12 – Wrote additional mother/sister night scenes responding to what happened during the day.
– Day 12 – Wrote an alpha scene too early. I’ve added it as a preview. It will be disconnected from v0.40, if it doesn’t get a proper spot to integrate. It will then be reconnected at a later time.

Changes That Can Break Saves:
– All – Maude opened up to BETA route in preparation for an route reorg next update. New dialogue and choices added. New variables hooked up to relevant scenes.
– All – Aunt Liza sex scenes are no longer mandatory. The entry point to her route is on Day 2. Dialogue adjusted to be compatible with her new skippable status.
– All – Revised some Karla variables into one flag variable in preparation for a route reorg.

Updated/New Renders:
– Intro – Most Intro renders replaced with AI upscaled, higher quality renders. Some renders were removed because I downsized the game introduction text.
– Day 0 – Most renders for this day updated.
– Day 0 – While Mom/Sis plane scene renders were updated, they will probably be redone again in the future. It’s a very tricky scene. I’ve kept the new ones here for now.
– Day 1 – Elena introduction scene updated..
– Day 1 – Mom/Sis dinner scene updated. These may be replaced in the future with the originals or newer upscaled renders. They’re better in some ways, worse in others.
– Day 1 – Marcus/Sophie updated to fix the lighting of the scene.
– Day 2 – Karla – Concept art render restored, compressed, and reintegrated into Karla introduction scene.
– Day 4 – Maude – Concept art render restored, compressed, and reintegrated into Maude introduction scene.
– Day 5 – Maude – Render modified to remove text to better fit with story changes.
– Day 11 – Mom – Added AI generated expression changes to the morning scene. I will probably replace them when I get around to training better models with the higher resolution images from the upscaling or just photoshop them on.
– Day 11 – Karla – A single render from the swimsuit scene upscaled and recompressed when I was initially testing the software. The original image was replaced with the higher quality, compressed one.

Some Community Suggested Changes:
– Day 8 – Reverted the stat change after the rape scene. Resetting the score to 0 prevented divergence in dialogue in certain areas in new content.
– Day 9 – Disabled ability to start a relationship with the sister on Day 9. It was jarring to have her cheat on you literally the next day on the beta path. This will probably be re-added in the future once I figure out a way to write around it.

Continuity Error/Bug Fixes:
– Gallery – Removed the NEUTRAL sex scene category in the gallery. It will be re-added when there are NEUTRAL status sex scenes to add.
– All – Incest toggle should be working correctly. If not, toggling it on and off should do the trick. -dmmt
– Day 1 and 2 – Fixed typos and mislabeled characters. – jaybae01
– Day 7 – Fixed some relationship dialogue bleeding into non-sister routes
– Day 7 – Removed some accidental duplicate code in Calculus class.
– Day 10 – Fixed a gap where non-sis routes could get a sis-relationship event.
– Day 11 – Fixed a lot of empty render sequences from the original game. Because there was no dialogue under the scene image, the renders would not show.
– Day 11 – Karla – Re-added all relevant swimsuit renders into choice. The OG game only allowed you to do the last three and didn’t give you a reason why the first three choices were omitted. While these swimsuits will not show up later in the game, this choice may be reworked to have more weight in Karla’s route in the future.

Changes to Previous Days:
– Intro through Day 4 – Numerous dialogue and render placement adjustments.
– Day 0 – Re-removed the Day 0 choice. I found players don’t need that point and it’s dialogue that makes no sense without context.
– Day 2 – Removed sister choice from Day 2. The lines around it don’t make sense without the context from the removed choice in Day 0.
– Day 8 – Added render from a later day to sister/MC dinner talk
– Day 10 – Adjusted Sister/Marcus room dialogue for continuity.
– Day 10 – Adjusted some of Jame’s dialogue.

0.32

Notable Changes:
– All – Incest Toggle implemented on both Preferences screens. The toggle has some quirks, but it’ll suffice for now until I come up with a more streamlined solution.
– All – Gallery – Two scenes added to the gallery.
– All – Added a “Save Generator” form to allow players to skip days. This is a work-in-progress feature.
– All – Added a debug logger that tracks route paths. This can be printed as a text file in the game’s directory by clicking a button on the options menu.
– Day 10 – Choice removed from d10 Night. You will now see both scenes as the Weiku/mother scene is key background information.

Community Suggested Changes:
– Day 0 – Line in Day 0 with grammatical error and missing words corrected – credit to Timesucker
– Day 2 – Karla flirt and run away choices have been rewritten so they’re less extreme. The run away choice no longer gives a BETA point.
– Day 5 – Karla and Mary scene has been updated to reflect changes made to Day 2.
– Day 7 – Fixed continuity error between Week 2 and Week 3 – credit to Sorreah
– Day 7 – Fixed old guide text – credit Chemish
– Day 10 – Marcus no longer brings up Emma during the sister conversation in her room unless the MC kisses Sophie during the party. Some minor adjustments to render layout were made to reflect this change. – credit to Sorreah
– Day 10 – Wrapped the two NTR scenes at night with the flag toggle as a redundancy. This scenario would only happen if using a mod or command line inputs. – credit to TurhaanKoitatte

Changes to Previous Days:
– All – Removed references to legacy variables used by the OG game, like corruption and slut values.
– All – Sister Relation Start scene has been adjusted so she’s not turning around so much.
– Sister – Morning Event – Added the morning wood renders as an additional romantic event for the sister route that can be triggered at any time as long as conditions are met.
– Day 1 – Added a scene flag to the Marcus/Sophie spying sex scene on Day 1. This will allow the renders to be reused.
– Day 7 – Karla Swimming render composition has been adjusted to limit the overuse of a render with the strange expression.
– Day 8 – Maude scene at the coffee shop adjusted.
– Day 10 – Mom discovery scene adjusted.
– Day 10 – Marcus/Sister scene render timing adjusted.

0.30

Notable Changes to Day 9 and 10:
– All – Added an additional romantic night event for the sister. It has no plot relevance. Just shows them being affectionate.
– Day 9 – Most Day 8 classes moved to Day 9. The Day 9 classes will be moved to Day 11 or will be kept for later.
– Day 9- Continued to write out Clink and Tink (Anne and Clarissa) when needed. Again, there is no payoff.
– Day 9 – Gloryhole scene cut and reserved for integration towards the end of a route. I think it could completely change a player’s opinion of Emma so early in the story.
– Day 9 – Created a custom Karla scene with old renders to create a more transitional scene for the route.
– Day 9 – Replaced Leia stripper outfit class with a more generic custom class scene. The original renders are being reserved for a future plot point.
– Day 9 – Removed Leia call choice. It was a dead choice that looped back to the choice selection.
– Day 9-10 – Conversations with the mother and sister have been almost completely rewritten.
– Day 9-10 – Study event at James and Emma’s has been merged so you can talk to both characters.
– Day 10 – Removed the choice to play video games instead of talking to the sister in the morning. It skipped content and had no consequence on the story.
– Day 10 – Removed car driving renders in the morning. MC will take the bus to Emma and James’s house. Getting picked up by Weiku was a little too out there.
– Day 10 – Removed quiz mini-game with Emma during her hangout. Scene will change based on the study option.
– Day 10 – Added Liza pickle picture as a James choice option. Removed the sister picture option. At no point in the game did you take that picture, and she wouldn’t have let you anyways.
– Day 10 – Cut out scene where MC spies on Emma showering for later. Those renders have a lot more potential than what they’re being used for.
– Day 10 – Removed Kana references. Unless KingofLust actually puts her in the game, I don’t see any reason to keep her variables. She can be re-implemented later, if needed.
– Day 10 – The Weiku and mother conversation has been changed to better justify certain scenarios later on. Keeping the unused Weiku renders where he’s shirtless in the living room will be more valuable as transition renders.
– Day 10 – Sister room scene changed to better reflect story changes. There are four different variations of the Marcus/Sister scene, not all of them romantic. She will only get to second base with Marcus at this point under very specific circumstances. These renders will show up differently in other routes. This section is being recorded as a potential location for an early Marcus-Sunny sex scene, but with 20+ days to integrate, I’m leaving it as is until I get a better sense of pace.
– Day 10 – Added a jerk-off scene for MC, if Marcus gets to second base.

Community Suggested Changes:
– Added Gallery feature in Preferences screen. See the rest of the post.
– Day 1 – 2 – Added a choice flag that will enable or disable the Mom romance route. Script has been changed to account for this where needed. When the flag to unlock the Mom romance route is not enabled, you and your mother now appear to be a close mother and son pair, rather than flirtatious.
– Day 2 – Added another option for the Karla meeting on the beach. Changed dialogue in subsequent days to account for this.
– Day 6 – You can now get Karla’s number as a beta if you use the new third option on Day 2.

Continuity Error/Bug Fixes:
– All – Fixed a centering issue for the scroll up animation on the sister relationship event.
– Day 1 – There was no explicit party invitation dialogue (they just talk about it) from Marcus on any days before the party. Not sure if I deleted it by accident or if that was part of the OG game.
– Day 1 – Dinner conversation on this day brought in line with the party scene in Day 3. It didn’t seem realistic that she would let her high school daughter go to a college party.
– Day 2 – Some of the swimsuit choice menus were not updating stats correctly. This has been fixed.
– Day 2 – Transition from the choice to take a nap to Lucas bar scene now flows correctly.
– Day 3 – Party – Fixed a render continuity error in the party scene where the sister would show up as clothed during the Alpha path.
– Day 4 – Reworked the morning conversation with Liza about her clothing choice. If the mother buys the sexy dress, the MC will bring it up and you will have an entirely different conversation. This may be reworked to be the default option, but I believe the intention of the dress choice was for there to be a meaningful difference, even though both are equally sexy in my opinion.
– Day 4 – The MC receives a coffee even though they didn’t order anything. The MC now orders a coffee.
– Day 10 – Fixed OG issue with the dialogue where it assumes the sister went to the party even if you took her home.

Changes to Previous Days:
– All – Almost every day has a major scene reworked in some way. Some scenes were made more responsive.
– All – Disabled Delamar action route until a more clear route can be defined.
– All – Removed the flavor text function that switched some text based on status. It was creating issues for some 3rd party tools.
– Romance Sister Start – Scene has been updated with new variables, some dialogue and renders reworked/reorganized.
– Romance Night Events – Images have been manipulated through the engine to make them darker so they fit in with other similarly modified renders.
– Intro – Rewritten and slimmed down.
– Day 0 – Re-added the sister choice for this day to give players access to the point. The route is still disabled and will not start.
– Day 1 – Added a college application option for the computer choice on Day 1. This will alter some dialogue up to Day 5.
– Day 2 – Rewrote beach scenes to better flow with the rest of the story.
– Day 3 – Party – Opened up the Sophie kiss to the BETA path and made the characters more responsive to all of the kissing that goes on in general. Marcus and Sophie will react when their respective partners are kissed. It does slightly change the NSFW scene for some routes.
– Day 3 – Party – Removed the mother’s phone conversation with Aunt Liza from non-NTR path. It doesn’t contribute anything to the story or the characterization. You see her the next morning no matter what. Those are good renders so reducing the amount of times they’re seen in a route will allow for more reuse.
– Day 4 – Removed the sister groping choice from Day 4. The choice didn’t have any point to the story at all. It may be re-implemented in the future.
– Day 4 – Reworked the sister dinner conversation to make it more about the sister and the MC. Remove the choice as it had no impact on the game. A copy of the scene was kept if I want to reintegrate some of those concepts in the future.
– Day 1 – 6 – The college enrollment/mother anger plot-line has been almost completely rewritten for better flow.
– Day 6 – Decoupled scene where sister walks in on MC showering. It has no real story purpose, so it can now be triggered at any point during the game when conditions are met.
– Day 7 – 8 – The Maude coffee shop scene from Day 9 has been reintegrated and put into Day 7 and Day 8. The relevant render has also been re-added to the James scene in Day 10. Some of the renders were removed because it’s a little too much escalation. They may be reintegrated in the future.
– Day 8 – Removed high love sex scenes of the Mom/Son date. It was just too soon and skewed the pace for players who wanted to actually romance the mother. Two different prompts were added so the rape scene is skippable. Because the high love versions of the scene were removed, there was no reason to restrict it to one status. The date was opened to non-NTR alpha players by adding a section after the mom car scene where you can ask her on the date.

0.25

Notable changes to Day 7 and 8:
– Day7+8 – Removed trivia game – passing and failing school will now be based on a player study choice.
– Day7 – Removed ability to skip school that day. Verified that choice has no effect on the rest of the game.
– Day7 – Started shrinking Clarissa and Kate’s role as they stop showing up after day 10.
– Day7 – Temporarily removed the Dr. Rai choice. This will most likely be re-added once I have a better sense of what her character is meant for.
– Day7 – Made getting Emma’s number automatic on all routes. It’s clear she’s intended as a main girl.
– Day7 – Removed little mermaid sister scene choice because it had no characterization and no purpose.
– Day7 – Temporarily removed mom/sis morning wood scenes. Will save the renders for a future scene that is more relevant and when their relationships properly progresses.
– Day7 – Lucas ghosting Mom scene has been rewritten so you can take her on a date on Day 8.
– Day8 – Added sister relationship trigger check before school.
– Day8 – Added sister snuggle trigger check at night if Mom is not taken on date.
– Day8 – Cut all but Karla’s class from Day 8. The teacher’s explained the pop quiz structure as weekly, but you get an additional quiz on the day right after. These cut class scenes will be moved to the following week.
– Day8 – If Mom slept with Lucas, MC can take her on a date and sleep with her.

Favorite removed lines this update:
– Day8 – In the MC and Mom sex scene, the MC says “And away we go.” as he thrusts into her for the first time. Later she’s described with, “she was so wet that she could fill a jug.”

Community suggested changes:
– Added a Walkthrough toggle (called Guide) in the Preferences screen. Reveals immediate point gains or losses, and gives hints to some events. It doesn’t tell everything because some of the results of a choice may vary depending on game logic. Just a gentle reminder, but this is a visual “novel”, just because something doesn’t have a stat change, doesn’t make it less valuable of a choice. I try to put crumbs of information or character interaction in all choices.
– Added line to intro informing players NTR is disabled by default and must be enabled.
– Removed “BETA” requirement to see Mom/Lucas aftermath scene and modified dialogue. It caused some weird route pathing. Now that scene needs to be avoided manually on Day 2. Expanded aftermath and eavesdrop dialogue to account for the removal of the “BETA requirement was added.
-Day6 – Made internal thoughts about asking for Karla’s number status specific.

Fixes:
– Removed unneeded static variables from persistence save files.
– Removed unused renders to make the file smaller.
– Fixed age discrepancy from legacy menu values.
– Started removing unused girls from the stat menu.
– Day2 – Fixed beta dialogue in the shower from showing in other routes.
– Day2 – Fixed incorrect name assignment for Sophie conversation.
– Day2 – Fixed a scenario where someone on the beta path could skip the Lucas bar scene if stepmom_love wasn’t high enough.
– Day5 – Fixed a typo on a text variable that was causing an exception.
– Day6 – Added a missing condition for a line in Karla scene that acted as if sis and MC were dating.

Changes to previously released days:
– Day6 – Aunt Lisa blowjob scene was made more responsive to status.
– Temporarily disabled “Incident” choice until there is more content to work with.

0.2 with Bug Fix

FIXES:

  • Save games were being saved in the same directory as the original game. This was creating compatibility issues. The initial release was replaced by the fixed version in the Download section.

0.2 – Initial Release

CONTENT:

  • Integrated fanart renders (with permission) into several parts of the story so far.
  • The main character can now start dating his sister by Day 5 if their relationship is high enough.
  • Relationships with the main girls are now responsive. Reaching a high enough relationship score will trigger generic scenes that can happen at certain parts of the story. This is to make the characters feel like they’re actually dating and in love. These events are not hardcoded into the script at specific times, so they can’t be accidentally skipped or missed.
  • Expanded and rewrote scenes to prevent content from being locked out of specific routes.

CHANGES:

  • Rewritten Dialogue

The goal was to fix continuity errors, typos, grammar. Characters were also changed to make for a more emotional story and to provide justification for certain future acts in the story. The core elements of the original story remain intact, but expect major changes in future updates. Some scenes and content may be removed if it doesn’t fit the new tone.

Status System –

  • This replaces the Corruption, Confidence, and Slutty stats from the original game. Now choices in the game can give you ALPHA or BETA points. The game will compare the two values to determine if you are “BETA”, “ALPHA”, or “NEUTRAL”. Some of the dialogue and route pathing is responsive to your character’s status.
  • Stat Points – can no longer go below 0.
  • Family Bonding Enabled By Default – Players may set incest on or off at the beginning of a playthrough.
  • Last Name – Added a prompt so players can set their own last name.
  • Day to Week Migration – Began the transition from having in-game time pass in days to weeks. This is to prevent everything within the game from happening within a month period.
  • Gallery and Extra Scene have temporarily been removed until the game is in a more developed state.

FIXES:

  • NTR Flag Toggle – In the original game, the NTR flag was implemented late and does not work before Day 30. Now it can be toggled on and off from the Preferences screen at any time. Note that playing the BETA route with NTR turned off may lead to an uneven story. NTR is disabled as a default.
  • Fixed History Bug – There was a bug that only printed every three of four lines of the dialogue in the History page. This has been fixed.

Download Cultural Replay: A Culture Shock Fanwork Porn Game


5/5 (1 Review)



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